Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
You're making me run to catch up :))
From your picture I can see that you have spherical falloff zones turned on but the zones are actually almost out of the image to the right. i.e everything is being excluded. There may be other adjustments that will be required but try first turning those zones off then do another screen shot.
If you converted using the Advanced, unweleded save the coat and convert again using the normal convert to.This one should work OK but no morphs.Save under different name. Load both coats Now compare the location of the Spherical Zones. If they are noticably different copy the ones from the non morphed coat to the morphed one.It's a slow painful process and all of them have to be copied.
I must remember to remember what it was I had to remember.
Sorry about that, Phil! ;-) After I take the kid to school, I will fire up Poser, turn off the zones and take another screen shot. I converted it using the tutorial on Phil's site (the one with the cheongsam and Staci). I think it was Unwelded, Ungrouped (?) So are you saying I should do the "convert to" again on the coat that I just converted? (the one in my scene) or convert the SP3 version again, only using normal "convert to"? When I tried the regular "convert to" the first time, most of the coat disappeared, except for one section in the hip area. I'm sure this is an area everyone pulls their hair out on. I've looked at various tutorials on joint parameters, and I STILL don't really get it.
I got ahead of myself, the convert to was on S3's original coat. Since you already did a convert to and it didn't work what I mentioned won't help. Since I don't have that particular coat the only thing I can think of is manually moving the SZ's to the proper location.
I must remember to remember what it was I had to remember.
It is unlikely that you will get a successful collar/shoulder/chest joint without using spherical zones to some extent. The required zones will be similar to those on the Koshini figure. If the Koshini zones are found to be to small increase the Z and Y scale slightly.
Other than that if its possible to legally send me a copy of the clothing I'll be happy to set it up for you.
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I just converted the SP3 Fur coat to fit Koshini 2 with Wardrobe Wizard, and I am having a heck of a time trying to get the joints tweaked. Whenever I pose her, the sleeves of the coat go all wonky and her arms stick out. If I make her arms invisible, there is still a gaping hole in the sleeves. I almost have the left sleeve right, but not quite perfect, and the right sleeve is just a mess. I've tried messing with the dials in the joint editor, I've tried messing with the inner and outer mat spheres, and I still can't get it right. Any help would be much appreciated!