Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 7:27 pm)
That's not my problem (though I have many). I can't get M3 Revisited to work; that is, he doesn't come up at all when I click on the window. I think the problem is related the obj file but I don't know enough to figure out what it is. I went through the steps of the REncoder, it gave me a positive response, but there's no result that is useful to me for actually using the project. I know I'm missing something simple. I just don't know what it is. :(
A couple of things to check: Look at the figResource line in the cr2 to find out where the obj should be. check to see if it really is there. Look in the folder that the rte file was in, the obj may be there. If all else fails do a search on your computer for the obj. If found, move it to where the cr2 is going to look for it.
I must remember to remember what it was I had to remember.
The product of the RTE decode is actually a zip file that contains the object files and other stuff. It is in the same format as most products (i.e., unzip to where Poser image resides). I have not seen a product packaged like this before and I was expecting the output to be an OBJ, so it took me a bit to figure out where things were.
Okay, here's what I mean... Here is a render of David next to M3 Rev (which I just bought because it was so cheap). They're using the same david muscular morphs and are in the same pose. David is scaled up to 110% to make him the same height as M3. Notice how M3's shoulders (on the left) baloon out and look unnaturally round where D3's look more natural as they don't have that balooning problem. This has been a problem with M3 from his inception and this is why I can't use him for any render where he isn't wearing a shirt (like barbarian warrior type renders). Now I don't have a problem with Pdxjims' product at all, I think it's really well done. M3's muscle morphs are horrible and this is a quick and easy way to make M3's muscles look a lot better. I just wish someone would make a morph that fixes this. Uzilite did in his latest clothing product at DAZ, but buying a $24 outfit I'll never need just for one morph isn't worth it.
Randym, not positive but i do know you can use m3's in default state, if you morph him, pretty sure m3's clothes won't work without wardrobe wizard BUT this is an excellent purchase for the money, you get extra morphs, plus you can use davids and you get a nice looking texture with it, They did a Good job on this one
Darn, I was hoping that the shoulders were fixed. Oh Jim.... how about an update with a shoulder fix included?? Richard ;-)~
---Wolff On The Prowl---
blush Thank you! The new M3 can wear the old M3 clothing. Morphs aren't an exact match though on clothing, and need to be played with. It's not that difficult though, except for more extreme morphing. Play with them a bit, and you should be able to get a fairly good fit. A little muscular 3, a bit of muscular 2, a tad touch of resizing, and the fit isn't too bad. And don't forget the new morphs will work on any of the V3 type figures. That means the new morphs will work on David, Hiro, SP3, V3, Aiko, Matt, Maddie, Luke, and Laura. Try the Freakoid on Matt. It's sorta fun (grin). This is the second of my improved M3 figures. First was Vittoro (available at Daz), now M3, and early next year, the Freak. I've always thought that the earlier male Unimesh figures needed work. They should have been compatable with the V3 grouped figures, and used common channel names for all morphs. They also tended to be too jagged along muscle lines for my taste. These new versions are my answer to those problems, with some added value in the new textures, Easypose genitals, and conforming body hair. The new morphs help a lot too. New M3: Adult male, bulkier than the rest of the regular figures. Vittorio: Slimmer and smoother, about the height of V3. More boyish in appearance. David: Shorter yet. Bulkier than Vittorio. The new Freak: Smoother than the old Freak, and with all the David and V3 channels. Less of a characture, and more a bulked up normal figure. These new figures are designed to give the most possibilties to the male figure sets. Often, male figures have recieved the short end of the stick, and I like to think that I'm doing my bit to even out the score (grin). I hope you all enjoy them! And just in case you haven't noticed, I've got 2 freebies in the Christmas Freebies here at the 'sity: Persian Boy for Apollo Maximus and the Sultan for the Freak. I've also posted Baby New Year clothing for Apollo Maximus on my personal site, and have a couple of more coming out at PoserPro's.
No Wardrobe Wizard or Tailor here, still saving for that.No magnets either, the clothes on my "New Mike" just has the Muscular 1, 2, & 3 plus Stocky morphs applied. Didn't need to hide any body parts except his toes, but that happens anyway with most boots. Great job, Jim! Thanks for this, and all those lovely freebies too. Can't wait to see what you do with Nigel, he's the most sadly neglected of the lot, I do believe. A real pity, since he's got such potential. Hm...must go play some more.
Thanks Jim. Off to buy now! What's your site link?? I don't have that one! Richard ;-)~ (RAMWolff)
---Wolff On The Prowl---
Attached Link: Baby New Year for Apollo Maximus
Here's a EARLY preview of the new Freak. He's smoothing, less jaggy. I'm working on more faces for him, and to adjust some of his proportions to a bit more human. As always, he'll be able to take all of David's and V3's morphs. RAMWolff, here's the link to the Apollo Maximus Baby New Year's freebie. Most of my site is down due to the LARGE amount of beta testing that's been going on with my freebies and products. I can't afford extra space on the server, so only the bare minimum gets posted up.FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
---Wolff On The Prowl---
Jim the freak rework looks good! I dont use Freak much because he has no soften-muscles morph and in his default state is kind of a niche figure. The one thing I'd ask for you to include in that set is a way to scale your new guys hands and feet down to normal sizes. With that one change, as you have him right now he'd make an excellent golden age Superman or Captain amrvel .. big and muscular but not as brutish. Lyrra
---Wolff On The Prowl---
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I used the RTEncoder as directed, and I get a message that the coding was successful, and everything looks like it is in the file until I try to load the character...then he is the amazing invisible man. Obviously I understand RTEnoder not at all and I must have missed a step (there are only three, but I've gone wrong on less). The directions are just a little vague for me...has anyone successfully loaded up this product who could give me a gentle hint and not make me feel any dummer than I already feel? (M3 Revisited is the weekend special over at PoserPros, btw, in case anyone hasn't a clue what I'm talking about.)