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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 5:13 pm)



Subject: rendering large & more complicated images...anyone have much success in Poser??


blonderella ( ) posted Sat, 31 December 2005 at 12:04 PM · edited Tue, 21 January 2025 at 5:31 AM

has anyone had much luck or found a work around to print larger images, I'm talking 3,000 to 4,000 pixels PLUS, that are more complicated scenes...for example, multi characters or props, using Ambient Occlusion, Hyper Real or Skin Shaders, raytracing, etc etc... I just cant get mine to render...they always have errors due to texture size or bucket size or something along those lines...what is the use of being able to create these awesome images if I cant even render them? I know can render them around 1024x768 to post here or I have the option of rendering them in Bryce, DazStudio or some other program, but then I lose the features of Poser 6 lighting and all the other nifty toyz... any help or tips appreciated....HAPPY NEW YEAR!!!!!! Karen

Say what you mean and mean what you say.


SamTherapy ( ) posted Sat, 31 December 2005 at 12:09 PM

Split the render up into several pieces then composite them in Photoshop. I almost always do this when working with several figures. Happy New Year to you, too.

Coppula eam se non posit acceptera jocularum.

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My Gallery


Jovial ( ) posted Sat, 31 December 2005 at 2:02 PM

Content Advisory! This message contains nudity

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1098936&Start=1&Artist=Jovial&ByArtist=Yes

Hi Karen,

I have never gone huge on the render image size (approx 2000 x 2000 pixels was one of the highest resolutions I did, largely because of texture constraints, render time and because it was only going to be posted at my Rosity Gallery) but I have had a little experience of Poser 5 and Poser 6 (Firefly renderer) being unable to render too many figures (sometimes as low as two or three millenium figures and once as high as 5 millenium figures) in a complex scene.

I have found a workable solution if I use too many figures for Poser then I can export a wavefront scene (.obj and .mtl files), pass the scene through PoseRay (a free wavefront to POV-ray converter by flyerx) and then render in POV-ray (a free renderer). The results are quite good BUT P5/P6 material shaders are not supported.

On the plus side: POV-ray does have some nice pre-defined materials and the lighting options are quite good (including radiosity). See the image in the link for an example of using POV-ray to render a P6 scene from my gallery.

For anyone who is interested,
PoseRay is at:
http://mysite.verizon.net/sfg0000/
and POV-ray is at:
http://www.povray.org/

I have been told that POV-ray can handle massively complex scenes although PoseRay has somewhat lower complexity limits, but still way beyond P5 or P6.

I have tested PoseRay and POV-ray with 8 (nekkid) millenium figures with no problems. See the following link:

(WARNING NUDITY on the following link)
http://www.renderosity.com/viewed.ez?galleryid=1106009&Start=1&Artist=Jovial&ByArtist=Yes

Happy New Year to you too.
Jovial.


svdl ( ) posted Sat, 31 December 2005 at 2:34 PM

Content Advisory! This message contains nudity

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=732681

The linked image contains 1 V3, 2 V2s, one Don, one Judy (AnAn), and one Posette character. Plus the rather polygon/texture heavy Temple Ruins by the hankster. Plus Noggins crow. Rendered in Poser 5 Firefly at 3200x2400px (9 hrs render time on an AthlonXP 2700+/1 GB RAM) Large complicated renders ARE possible. But usually I render in Vue 5 Infinite, especially the outdoor scenes. The maximum amount of Millenium 3 figures without texture reductions I rendered was 8. A lot of RAM helps. My new rig has 4 GB, and it renders nice and fast, both in Poser and in Vue.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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linkdink ( ) posted Sat, 31 December 2005 at 2:47 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1109554&Start=1&Artist=linkdink&ByArtist=Yes

blonderella, the only way I have rendered more than a couple figures is to use either or both of two methods: 1) pose your figures the way you want them, then save them to your library. Load only a figure or two at a time, and try rendering these. Composite them together in post. 2) use P6's area render. As long as you don't change the render dimensions, you can paste everything together in post and it will line up perfectly. The above image is my most ambitious is this regard; it took about 8 different sections using P6 firefly, and uses 12 figures and 2 partial figures. I have 512 Mb RAM, and have had the most success with a bucket size of 128.

Gallery


SamTherapy ( ) posted Sat, 31 December 2005 at 10:47 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=932166&Start=1&Artist=SamTherapy&ByArtist=Yes

Take a look at this. :) And this: http://www.renderosity.com/viewed.ez?galleryid=925650&Start=1&Artist=SamTherapy&ByArtist=Yes

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


Jovial ( ) posted Sun, 01 January 2006 at 5:53 AM

Hi SamTherapy,

Sorry ... I couldn't resist the chance of a few more Gallery views - before ALL nudity becomes unacceptable at R'osity (hints at the conspiracy theorists warnings of a total nekkidness ban as suggested in some of the discussions about the new changes in the marketplace) - Yikes, where would I go?!

Is that first scene one complex PZ3 and did you have to hide or remove the figures that were not in the area render? Would area rendering still be ok if you were using raytraced multiple bounces where off-render figures could affect the rendered area (e.g. by shadow or reflection)? Also did you limit the texture size?
What was your criteria for the extent of each area rendering? i.e. did you aim for a max of n figures per area?

Sorry for the 20 questions but I really prefer doing complicated scenes with much more than a single figure, so I'm always interested in any tools or techniques that can help to get a tricky scene rendered.

Thanks,
Jovial.


teyikung ( ) posted Sun, 01 January 2006 at 7:46 AM · edited Sun, 01 January 2006 at 7:49 AM

Hi, reduce all the textures used in your scene to less than 1200x1200, reduce the number of lights to the minimum (I get along well with 3 to 4 usually), turn off 2 or 3 shadows of the lights if needed. And, if you are using dynamic clothings, export the proper ones as objects and import back to replace the dynamic pieces. My record so far is using four M3s (the high-poly models) with 18~20 conforming clothing props, four hair props and several others for the background and foreground, plus reflections on the ground and rims of the pool and the water. It did work in Poser 6.0 (but not in Poser 5, btw). Hope these tips will be of some help to you.

Message edited on: 01/01/2006 07:49


blonderella ( ) posted Sun, 01 January 2006 at 9:14 AM · edited Sun, 01 January 2006 at 9:16 AM

I really appreciate everyone's comments and tips...I hope you all had a very fun, happy and safe New Year celebration!!

talk about dangling a carrot in front of the horse...I am at such a loss, because I can create an awesome image that I am thrilled to death with, and can render it gallery size, but not large enough to make a decent size print, like 16x20 or 18x24 (we have a large format printer)...it's like being parched, wandering in the desert and seeing a mirage of an oasis but never being able to actually reach it...that's the best way I can describe my frustration...hehe...dont get me wrong, Poser 6 is a fantastic program...up until render time...if only they would work out these bugs, I'd pay twice the amount for the program...

my system specs are: AMD Athlon XP 3000+ 2.17 GHz, 1 GB RAM, ATI Radeon X700 video card, Windows XP Home, SP2...I only have M3 & V3 in my scene, 4 lights, I'm using face-off's AO and HyperReal Skin Shaders, the clothing the figures are wearing...I am using a middle age character morph by KymJ for each of the figures...I am trying to render approx size 2700x2500 with Shadows on and Raytracing on...I do not have any props or backgrounds in my scene to this point, and still it wont render...

I'll try these suggestions and see where it gets me...THANKYOU again so much!! wishing you all only the very best in the new year...Karen

Message edited on: 01/01/2006 09:16

Say what you mean and mean what you say.


blonderella ( ) posted Sun, 01 January 2006 at 12:13 PM

there's a new product on the market, GloWorm by poseworks...this is it's description: "Reinvent your renders with GlowWorm, a Python-powered plug-in for Poser 6. GlowWorm gives Poser the power to do batch and multipass rendering" do any of you who may be familiar with its' capabilities think it might help in respect to the memory/texture size rendering issues? if it breaks renders down via multipass rendering, I'm wondering if that actually might "lighten up the load" on the rendering engine, so to speak... any thoughts are appreciated!

Say what you mean and mean what you say.


SMILEYDEE ( ) posted Mon, 02 January 2006 at 3:04 AM

I've change the bucket size in p6 to help me render , simple but it worked. I had sp3 and 2 of the mill kids in there with mill environment and textures for it lots of flowers and birds with props , it kept telling lack of memory which was not true I had 2 gigs of it, now 3 .. but it works that way for me. Something like this pic. http://www.renderosity.com/viewed.ez?galleryid=931680&Start=1&Artist=SMILEYDEE&ByArtist=Yes


Acadia ( ) posted Mon, 02 January 2006 at 4:21 AM

Quote - 2) use P6's area render. As long as you don't change the render dimensions, you can paste everything together in post and it will line up perfectly. The above image is my most ambitious is this regard; it took about 8 different sections using P6 firefly, and uses 12 figures and 2 partial figures. I have 512 Mb RAM, and have had the most success with a bucket size of 128.

Thank you!!!!!! I have to try that. I just got Poser 6 last week and so far I'm really liking it... mostly (displaying of lights sucks!) In Poser 5 I tried to do a whole scene once and couldn't. I ended up placing everything where I wanted it in the scene and then making everything but what I wanted to render "invisible", rendering that, then deleting it from the scene and going onto the next item and doing the same thing. Then I assembled it all in PSP and then had to spend huge amount of time trying to make everything look like it belonged within the background setting. Needless to say I only did that once. Then I just stuck to single images saved in .png format.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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