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Subject: Problem with conforming figure


sturkwurk ( ) posted Sun, 18 March 2001 at 8:28 AM · edited Sat, 08 February 2025 at 9:48 AM

file_155555.jpg

The Immortal has been kind enough to creat this new tunic for an upcoming character I'm working on... but I keep having a problem with the file. When I first conform it, it works fine... then when I try to open the file after saving it, the tunic goes wonky on me... see below for before and after... What am I doing wrong, Immortal has said that the file works fine on his system. Thanks, Doug

I came, I rendered, I'm still broke.


sturkwurk ( ) posted Sun, 18 March 2001 at 8:29 AM

file_155556.jpg

This image shows the problem... didnt the unitard do the same thing?

I came, I rendered, I'm still broke.


ScottA ( ) posted Sun, 18 March 2001 at 10:55 AM

Hmmm. Strange. Give us some info OK?: Do you have the 4.03 patch applied? PC or MAC? How did you save it. To the library or as a .pz3 file? ScottA


sturkwurk ( ) posted Sun, 18 March 2001 at 11:30 AM

okey dokey, Poser 4.03 fully patched PC I had saved the final figure as a pz3, the tunic is from the library. Doug

I came, I rendered, I'm still broke.


ScottA ( ) posted Sun, 18 March 2001 at 1:04 PM

I've seen this problem before. But it usually happens because the conforming garment didn't have a neck group. But that usually causes the garment to never conform properly at all. And yours does. There must be something about the neck JP centerpoint location that's causing this to happen. It is very finiky sometimes in that area. Useing the restore function on the tunic figure might make it snap back into position. Have you had anyone else try it? ScottA


bloodsong ( ) posted Sun, 18 March 2001 at 6:19 PM

heyas; my guess would be that saving the figure with conformed tunic would somehow mess up the tunic's zeroing, so that when you re-open it, it goes wonky. but scott's neck idea sounds intriguing... scott, does it need invisible neck geometry, or just the neck jps?


ScottA ( ) posted Sun, 18 March 2001 at 6:26 PM

I'm not sure Bloodsong. I've never tried any other way than using a cloaked neck. Poser seems to need the centerpoint and endpoint of the neck group to conform clothes properly. ScottA


sturkwurk ( ) posted Sun, 18 March 2001 at 8:16 PM

ScottA I can send you the file, or set up a trial download on the 3d-cc if you're interested? Doug

I came, I rendered, I'm still broke.


ScottA ( ) posted Sun, 18 March 2001 at 8:49 PM

Either way is fine Doug. My current e-mail is: scottasba@aol.com ScottA


ScottA ( ) posted Sun, 18 March 2001 at 10:46 PM

OK Doug. I looked at it. And sure enough. The problem is the neck area. The tunic figure uses a trick you might have heard us refer to as a "Phantom" neck or a "dummy" neck. This is the method of not actually having a neck group in the .obj file. But the .cr2 file has a neck listed in it's list of actors. It's a very handy trick to use for various reasons. What I wasn't aware of is that if you save this figure to a .pz3 file. Poser strips out that Phantom neck part. So when you open it again. Poser can't conform it properly because it needs that phantom neck to know how to conform it properly. What needs to be done is the collar in the .obj needs to be named neck. Then the proper neck lines need to be added to the .cr2 file. I did that for you. And will e-mail it back to you with the changes. Bloodsong. I think this answers your question as well. ScottA


sturkwurk ( ) posted Sun, 18 March 2001 at 10:50 PM

Thanks Scott! Can you include any contact info or home page info that you would like included in the final download when it's available? Doug

I came, I rendered, I'm still broke.


ScottA ( ) posted Sun, 18 March 2001 at 11:15 PM

That's OK Doug. I do this kinda thing all the time. ScottA


bloodsong ( ) posted Tue, 20 March 2001 at 6:42 PM

ummmm.... but scott... you dont need a neck geometry object for the jp's to be there. because, normally, i have, say, the horseconformer cr2, which is the zeroed out horse. plug in your new obj that has, like hip, abdomen, chest, but no legs, etc. okay, so the cr2 has obj pointers to all the body parts, but the obj doesnt have them in there. that's fine, you save it to the library, poser leaves the body part pieces in, just takes out the geom pointers. that's in the top half. in the bottom half of the cr2, all the jp info and such is still all there. that doesn't get lost. so, theoretically... you shouldn't need to have an actual neck obj to keep the neck jps. unless humans are weird. :)


ScottA ( ) posted Tue, 20 March 2001 at 7:02 PM

I think it is possible to not use a neck. I seem to remember trying it a long time ago. And from what I can remember. If the endpoint location of the chest was placed in the proper spot. Then the clothing would conform properly. But If I remember right. It takes a lot of trial and error to find the exact spot to put it so it works. Since saving the figure as a .pz3 file stripped out the dummy neck in the .cr2 file. It was much easier to simply assign the collar to a group called neck. Having a neck group. Weather it be actual geometry. Or a dummy in the cr2. Really simplifies the conforming process with human upper bodies. ScottA


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