Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
If you want to use the effect of the mags, just mark the deformed object, Object/Spawn Morph target, give it a name, set dial to 1 and then delete the magnets. Save your work before you delete the mags as a PZ3. Then delete the mags as shonw above.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
As William said there is no Poser method (that I know of) to remove a 'deformTarget', but you can turn the effect of the magnet off from the "Mag #" dial which will have been added to the element.
You could use a pz2 file to do this, wether this would be quicker than setting the dials to zero by hand would depend on how many deformTargets you wanted to act on and wether you know the names of the actors and magnets before hand. Here is an example of such a pose file:
{<br></br><br></br>actor box_1<br></br> {<br></br> channels<br></br> {<br></br> deformerPropChan Mag 1<br></br> {<br></br> keys<br></br> {<br></br> k 0 0<br></br> }<br></br> }<br></br> deformerPropChan Mag 2<br></br> {<br></br> keys<br></br> {<br></br> k 0 0<br></br> }<br></br> }<br></br> }<br></br> }<br></br><br></br>figure<br></br> {<br></br> }<br></br>}
Perhaps a Python script could be written to do these functions, offering you a list of actors to choose from. Sounds handy, any Python gurus reading this? Message edited on: 01/12/2006 06:24
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After an "Add Element to Deform" list of a Magnet, is it possible to remove it ? ( I can not find any kind of "Remove Element to Deform" button ) Thank you Marcio