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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: DAZ is going Poser ;)


Jules53757 ( ) posted Fri, 13 January 2006 at 12:58 PM · edited Wed, 27 November 2024 at 10:36 AM

Together with the new release 1.2 of Studio they have a freebie that allows to export poses, created in Studio, in a native Poser format. BTW, until now its not announced on the Site that they released Studio 1.2 (complete above 70 MB).


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


dialyn ( ) posted Fri, 13 January 2006 at 1:12 PM

Can you do poses in Studio that you couldn't do originally in Poser? I'm not being sarcastic--I haven't used Studio since the first release so I'm not sure of the advantages.


aeilkema ( ) posted Fri, 13 January 2006 at 1:20 PM

To my knowledge, you could do that already before.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

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Food for thought.....
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nruddock ( ) posted Fri, 13 January 2006 at 1:34 PM

Attached Link: http://forum.daz3d.com/viewtopic.php?p=458109&highlight=#458109

" *To my knowledge, you could do that already before.*"

It wasn't possible to save poses in D|S and then use them in Poser until stewer wrote a script for it.
Rob had his own script but didn't release it becuase he knew the scipt API would be changing.


maclean ( ) posted Fri, 13 January 2006 at 3:03 PM

'Can you do poses in Studio that you couldn't do originally in Poser?' Nope, not really. But a lot of people find PowerPose much easier to use than traditional Poser posing, so it's an added bonus to be able to export the poses. And it's free, so it won't go wrong. mac


dialyn ( ) posted Fri, 13 January 2006 at 3:12 PM

Well, a lot went wrong with the free version of Daz Studio that I had, which is why I didn't keep it on my computer. I'm sure it is much better now. Thank you for the explanation


raven ( ) posted Fri, 13 January 2006 at 3:20 PM

Plus a lot of people may only have Studio, and thankful for the Poser freebies they've been enjoying may want to give something back.



randym77 ( ) posted Fri, 13 January 2006 at 3:30 PM

Where the hell is DAZ? They're 404 for me. Everyone rushing over to buy the dragon babies crash their server or something?


XENOPHONZ ( ) posted Fri, 13 January 2006 at 5:33 PM

DAZ works fine for me. Looks like they've done some redecorating.

Something To Do At 3:00AM 



Acadia ( ) posted Fri, 13 January 2006 at 6:05 PM · edited Fri, 13 January 2006 at 6:06 PM

Why would someone use Daz Studio if they have Poser?

I always thought Daz Studio was "The poor Man's Poser".

Message edited on: 01/13/2006 18:06

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



SnowSultan ( ) posted Fri, 13 January 2006 at 6:47 PM

"Why would someone use Daz Studio if they have Poser?" Multiple undo, better cameras, and preference basically. :) I've been using Poser since the first one (skipped P5 though), and I greatly prefer using Studio now. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


maclean ( ) posted Fri, 13 January 2006 at 6:50 PM · edited Fri, 13 January 2006 at 6:51 PM

'Why would someone use Daz Studio if they have Poser?'

Er.. speed, memory management, better renders, superior interface? I dunno. I have 3 versions of poser, and work mostly in DS. Although obviously, there are many advantages to P6.

But it's more of a 'whatever floats your boat' thing. I wouldn't expect people who paid for poser to dump it and use DS, but many poser owners use both apps, and get the best of both worlds.

On a side note, the new 1.2 version now has some neat things poser doesn't have, like a customisable UI (for menus, toolbars, layouts, etc). It's not P6 and hopefully, never will be, but it's turning into a great 3d posing app.

mac Edit - Thanks, snow. I take multiple undo and better cameras in DS for granted now. I honestly forgot all about them.

Message edited on: 01/13/2006 18:51


Acadia ( ) posted Fri, 13 January 2006 at 7:09 PM

Ok, I see it's popular with some. For me though I like one program to do everything and hate having to bounce from program to program doing things, which is why I love Wardrobe Wizard so much because unlike "The Tailor", it works from within Poser.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



maclean ( ) posted Fri, 13 January 2006 at 7:28 PM

Oh, it's popular allright. The new users are flooding into DAZ and buying content like there's no tomorrow. Since they don't pay for the app, they have more money to spend. Which is why all my products now have a separate DS-only version. But as I said, it's definitely 'what floats your boat'. I don't really jump from app to app. I use DS for almost everything except making the cr2 and seeing that stuff works in poser (all 3 versions - Argh!). In 3d modelling, there are about 10 major apps which all happily live side by side. I don't see a problem with poser and DS co-existing, especially when one is free. mac


Acadia ( ) posted Fri, 13 January 2006 at 7:32 PM

I'm too much in love with the cloth and material rooms to switch to anything else. I live in those rooms when I'm in Poser.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



infinity10 ( ) posted Fri, 13 January 2006 at 8:10 PM
Online Now!

Main thing which makes me use less of DAZ Studio as compared to my Poser 6: I don't want to generate two sets of working content - one Poser 6-compatible, one DAZ Studio-compatible. Most of my working files were made in Poser format (starting with poser Artist) some time before DS got stable and useable enough. I like both software programs. I am simply under the impression that I can get my Poser projects into DS but not the other way, so I for now, prefer staying with my Poser 6 most of the time.

Eternal Hobbyist

 


pakled ( ) posted Fri, 13 January 2006 at 8:32 PM

..it's free?..;) works for me. To be honest, I don't use it much, but it's nice to have..supposedly allows for better imports into Bryce..which does work for me..if I ever get around to it..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Dave-So ( ) posted Fri, 13 January 2006 at 10:11 PM

I'm only using DS with Bryce, and it works pretty well, other than that linkage deal...which if you;re not careful can change a lot of work if you go back into DS. It would be nice to have an unlink and relink function for specific objects. That new version fixed over 300 bugs, according to the release, as well

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



AtelierAriel ( ) posted Fri, 13 January 2006 at 10:30 PM

PoseMagic by Willian The Bloody is here: http://market.renderosity.com/softgood.ez?Who=William%5Fthe%5FBloody It does all that the pose thing in DS does and you don't ever have to leave Poser or the PoseMagic dials. Fantastic utility!!! His second update is on it's way out with a ton of new stuff and it does expressions. Dizzi has a very inexpensive utility that goes along with PoseMagic for saving poses and will do batch saves from multiple keyframe poses saved as PZ3 files. Just out in New Stuff, I think today. If help is needed it's right there. This makes posing in Pose a breeze!!!


TamiL ( ) posted Fri, 13 January 2006 at 10:39 PM

Personally I love Daz Studio. It loads much quicker than Poser and for me renders alot faster. Poser 6 is fine too, I just lack the patience sometimes with it.


Gareee ( ) posted Fri, 13 January 2006 at 10:45 PM

I wish they would clone the material room. Once they have that in place, I can start using DS for content creation.

Way too many people take way too many things way too seriously.


Eternl_Knight ( ) posted Sat, 14 January 2006 at 3:07 AM

Actually, given their choice of back-end rendering solution (3Delight, i.e. Renderman-compliant) - creating a Material Room solution should be "relatively" simple. This is not to say that it is a couple of days work, but the problem is a solved one in many areas. See, the Renderman standard uses a sort of "scripting language" for the creation of shaders/materials. And the "tree structure" used by the Poser Material Room (along with many other shader development software solutions such as Shaderman) lends itself to easy creation of these scripts. I've done similar work for converting "business rules" into Python & Lua script for financial applications in both Java & C++. Which is not to say that I am a coding god, but simply to point out that it can be done by most competent programmers. My guess is that this is simply not on the priority list. Hell, if my memory serves me correctly - there was even an open-source implementation off this implemented in OpenGL for Yafray or POVRay a couple of years back. If anyone wants more info, I can back this all up :) --EK


lmckenzie ( ) posted Sat, 14 January 2006 at 5:14 AM

If they ever support using standard RM shaders that will be very cool. If they can spit out solid RIB allowing you to use DS as a front end for any RM renderer, they will rule.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


maclean ( ) posted Sat, 14 January 2006 at 5:16 AM

I know what you mean, garee, but I'm not exactly crazy about having a 'clone' of the Material Room. I'd like to see a Material Room, but not necessarily based on the Poser one. There are dozens of apps out there with procedural shader rooms, and the poser one isn't anywhere near the best or most intuitive for new users. However, as EK pointed out, the whole DS core, including the renderer, lends itself to powerful scripting, so advanced procedurals are definitely on the cards. Probably just not a priority at this stage. Still, the latest release has some new material options which point in that direction (as a Lightwave user, I'm sure you recognise the layout). But the mere fact that we can now create our own menus and toolbars shows how versatile the core is. Not to mention 3rd-party plugins like Handgrip and Content Finder (which I now can't live without). DAZ have built a good solid base now and we're only at V1.2. The real goodies will start arriving soon. mac


Gareee ( ) posted Sat, 14 January 2006 at 7:52 AM

Hopefully, Mac. And a clone of the material room wouldn't need to be exact, but it would make sense to try to keep compatible mat settings, otherwise you are creating yet another divergence from poser content, complicating content creation ever further across platforms. If they were to do it, I'd hpe to see compatible functions, and then additional "enhancment" functions as well, to showcase new tech, and DS superiority over poser in procedural texture creation.

Way too many people take way too many things way too seriously.


vilian ( ) posted Sat, 14 January 2006 at 8:13 AM · edited Sat, 14 January 2006 at 8:26 AM

I'll get P6 someday, but for now I'm using both ProPack and D|S. Studio has at least three things PP can't do - displacements, multiple undo and Toon Renderer. Combining both gives me much more possibilities than staying with PP only, and I'm enjoying that.
"Poor man's Poser" is ugly and false name for D|S. There are people who are spending a lot on Poser content - just to use it in Studio. I wouldn't call them "poor".
Now off to check if my Mousie stuff works properly in D|S 1.2 ... Edited: no, they still don't work properly :(

Message edited on: 01/14/2006 08:26



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randym77 ( ) posted Sat, 14 January 2006 at 8:36 AM

Why doesn't it work properly in D|S? I thought just about anything that works in PP works in D|S?


Gareee ( ) posted Sat, 14 January 2006 at 9:25 AM

There are still some wierd issues with DS. It isn't perfect yet. And what's weird, is sometimes betwen point releases, things are broken and then fixed in the followup release. One thing I know it has issues with ocasionally, is erc controls that control other erc controls.

Way too many people take way too many things way too seriously.


randym77 ( ) posted Sat, 14 January 2006 at 9:26 AM

But aren't the Mousie things just textures?


Gareee ( ) posted Sat, 14 January 2006 at 9:37 AM

Beats me.

Way too many people take way too many things way too seriously.


RHaseltine ( ) posted Sat, 14 January 2006 at 9:56 AM

The mouse suits are sub-dividing mats


Puntomaus ( ) posted Sat, 14 January 2006 at 12:51 PM

" Why would someone use Daz Studio if they have Poser?

I always thought Daz Studio was "The poor Man's Poser"."

LOL, Acadia, could not have said it better ;-).

To me DS is completly useless and a major anoyance. I hate the interface, this weird way to set up materials and anything else too. Maybe some might like it but not me. I stay with P6, never had a problem with it, loads quick, renders fast and does not have such a freaking interface like DS has. Actually all the negative comments lots of people made about P5 or P6 I could make about DS.

It's successful because it's free. Let people pay for it as much as for Poser and you will see how big the user base actually is then.

Every organisation rests upon a mountain of secrets ~ Julian Assange


Gareee ( ) posted Sat, 14 January 2006 at 2:05 PM

While I rarely use DS, POunt, the fact of the matter is that they do NOT charge for it, and the poser installed base is growing because of it's free introduction to the poser world. As long as they stick with poser content compatibility, I think its great to have around. Its no worst, and (much better) then some people still hanging onto P4 or Poserpro. At the rate EF is working on new poser releases, DS might well always be a year or two behind feature wise. But IMHO, that's a GOOD thing. It makes EF work harder to make Poser XX a more feature laden valuable purchase. P6 lover here, but the older and "side" compatible programs do have a small niche in my heart.

Way too many people take way too many things way too seriously.


sudi ( ) posted Sat, 14 January 2006 at 2:30 PM

I agree Daz studio couldnt compare with Poser epecially in sixth edition , not because price reason ( Daz offer free , EF offer you about $250 ) . But let see the perspective ... actualy i think Daz Studio still in Beta mode ( think about game or whatever ), and i think Daz would cost you anything till they know poser people like all of us feel the program ready to ask our $$$ .More yell... more they would fix the useless thing in their programs Btw , posing in Daz Studio i think more intuitive than in poser , I dont know about William The Body " Pose Magic " , since i dont have it ( yet???) , but im little furious after purchase grasp dial ( by WTB) ive found freeware phyton script from D3D call multipose( ralf...?? here in freestuff ) im feel waste my tiny dollar Even that utilities can do like magicpose , based i read on WTB advertise pages Thanks


sudi ( ) posted Sat, 14 January 2006 at 2:34 PM

Sorry.. dont get me wrong about WTB Magic Pose , im only compare with advertise in MP , and i test myself that multipose can do Almost ( maybe not all ) that tool Thanks


Eternl_Knight ( ) posted Sat, 14 January 2006 at 5:57 PM

Well, while there are several things about DAZ Studio that prevent me from recommending it (primarily the speed of body part selection at this point), the Inverse Kinematic solution they have implemented is quite good. "Pin & Pose" solutions are quite good for quickly setting up the basic pose before tweaking via manual rotations. However, it is not really something that EFrontier couldn't do if they decided to set their mind to it. The folks that implemented it in Animanium (a still-born Poser-like application from Sony) published a research paper on how they did it. While not understandable for everyone (there is some in depth matrix math involved) anyone that has implemented a Jacobian Inverse Kinematics solution (one of the most common IK solutions) would be able to understand enough to implement the equivalent. Like the Material Room with DAZ though, I just don't think that the "Pin&Pose IK" is a high priority for EF at the moment. --EK


Dizzi ( ) posted Mon, 16 January 2006 at 3:39 PM

Not to mention 3rd-party plugins like Handgrip and Content Finder (which I now can't live without). DAZ have built a good solid base now and we're only at V1.2. The real goodies will start arriving soon. Maybe, maybe not, Poser's just years ahead in terms of plug ins (just look at all the great Python stuff). And I've got Handgrip and Finder for Poser, too. Maybe it'll get interesting with the goodies ;-)



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