Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 7:27 pm)
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but that is not what ships are built for.
Sail out to sea and do new things.
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Grace" Hopper
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Interesting Can we see a comparison shot of a render with your setup, against a standard (non-FS) setup? Also, I'd be very carefully about labelling it anything like "True SSS" - since it's not! It's simply using translucense to simulate SSS, which has been around for ages, and has some issues with it, which is why other SSS simulation methods were developed.
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Very interesting indeed!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
I'll play with this some more but it is seems that IBL doesn't work with this very well. Fastscatter goes berzerk with IBL - which is why I find it all but useless.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Semidieu, when you make the FX6 file for the ShaderSpider let us know where you post it or if we can pester you to e-mail it.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Attached Link: Download FXMAT
Thanks for the info; I've turned it into a FX-MAT and wedge shader (fx6). You'll need ShaderSpider (with 1.5 update) or ShaderSpider LE (free) to use it."Interesting
Can we see a comparison shot of a render with your setup, against a standard (non-FS) setup?
Also, I'd be very carefully about labelling it anything like "True SSS" - since it's not!
No problem! I just got home from work,And I'm pretty
much addicted to this prog, so bet on it being posted
tommor* Oh yeah, it is already! LOL! Later on today!
As far as my label..8^D! I simply couldn't resist.
It's more symbolic more than anything..I've been working
on this since P5! I've even setup textures through
the specular node exclusively for a more sculpted lighting
effect, like the old masters, another inspiration of mine!
BTW: I've took care of Kozaburo's text highlight in his hair
props in nodes! I'll show ya that this weekend!
See ya then!
Message edited on: 01/20/2006 01:52
"It would be a little bit more of fair comparison if you actually attached a Bump Map to the left side renders.. Bump maps have a massive effect on the quality of a render.." ============================================================ Yes, I can see your point. I'll be doin' that tommorrow as well, I did the comparison that wAy because I wanted to use the default FS untouched {Save for the texture maps}To illustrate the improvements made to the limited Default node setup. Also, I wasn't concerned for the surface comparison as much as the lighting for which I originally took issue with.
"I'll play with this some more but it is seems that
IBL doesn't work with this very well. Fastscatter goes berzerk with IBL - which is why I find it all but useless."
============================================================
Don't I know it! Yet ANOTHER reason I had to burrow myself
into the node-room! Not only did I find the limited lighting
setups completely useful for defeating it's own purpose in
capturing "Realism" in only isolated situations, such as
cloudy outdoor scenes, and indoor with diffuse lighting...
But also the horrendous BLACK MARKER effect for natural cast-shadows MADDINING, and inexcusable!
The work around that I'm still tinkering with also includes
simply taking the intensity of the IBL to at least 0.8-0.5 depending on overcast, or clear days!
This setup however, Is nowhere neer complete...Yet..I was
just happy to get this far with it!
Message edited on: 01/20/2006 02:13
Re:Attached Link: Download FXMAT Thanks for the info; I've turned it into a FX-MAT and wedge shader (fx6). You'll need ShaderSpider I purchased Shader Spider when it first came out. With my going and coming from the Sea, I'm still not really up on it's use. I just did the 1.5 update. Could you please explain a wee bit on the usage of the FXMat???? many Thanks DR
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Thanks for the FXMAT.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
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