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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: !! AND NOW THE NODES!!! The moment You've been waiting for!


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takezo3001 ( ) posted Thu, 19 January 2006 at 2:47 PM · edited Sun, 01 December 2024 at 5:18 PM

file_319860.jpg

Sorry about the wait, But I had only enough time to render, and post a teaser of my FS solution before having to get ready for work! I've been working at this today from 8AM...til....NOW! For those of you who bookmarked the previous thread, I'll link this to my previous post. I'm posting a new thread for those from rdna, and those who hate to scroll! ;^D



takezo3001 ( ) posted Thu, 19 January 2006 at 2:48 PM

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takezo3001 ( ) posted Thu, 19 January 2006 at 2:48 PM

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takezo3001 ( ) posted Thu, 19 January 2006 at 2:48 PM

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takezo3001 ( ) posted Thu, 19 January 2006 at 2:49 PM

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takezo3001 ( ) posted Thu, 19 January 2006 at 2:49 PM

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takezo3001 ( ) posted Thu, 19 January 2006 at 2:49 PM

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takezo3001 ( ) posted Thu, 19 January 2006 at 2:50 PM

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Casette ( ) posted Thu, 19 January 2006 at 2:50 PM

bkmrk


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


takezo3001 ( ) posted Thu, 19 January 2006 at 2:50 PM

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usslopez ( ) posted Thu, 19 January 2006 at 3:00 PM
SkyeWolf ( ) posted Thu, 19 January 2006 at 3:01 PM
takezo3001 ( ) posted Thu, 19 January 2006 at 3:15 PM · edited Thu, 19 January 2006 at 3:17 PM

I'm going to work now, I'll see ya folks tommorrow!

Yes I work the graveyard shift!

Message edited on: 01/19/2006 15:17



tastiger ( ) posted Thu, 19 January 2006 at 3:24 PM

Bookmark

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


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semidieu ( ) posted Thu, 19 January 2006 at 3:35 PM

Bookmark too... Really interesting... And will be really easy to add this as a ShaderSpider FX.


ElMagnificoUno ( ) posted Thu, 19 January 2006 at 3:54 PM

It would be a little bit more of fair comparison if you actually attached a Bump Map to the left side renders.. Bump maps have a massive effect on the quality of a render..


bantha ( ) posted Thu, 19 January 2006 at 4:01 PM

Bookmark.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori. 


Larry F ( ) posted Thu, 19 January 2006 at 4:04 PM

Very interesting.


face_off ( ) posted Thu, 19 January 2006 at 4:26 PM

Interesting Can we see a comparison shot of a render with your setup, against a standard (non-FS) setup? Also, I'd be very carefully about labelling it anything like "True SSS" - since it's not! It's simply using translucense to simulate SSS, which has been around for ages, and has some issues with it, which is why other SSS simulation methods were developed.

Creator of PoserPhysics
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PabloS ( ) posted Thu, 19 January 2006 at 4:46 PM

~bm~


TrekkieGrrrl ( ) posted Thu, 19 January 2006 at 4:47 PM

Very interesting indeed!

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bagginsbill ( ) posted Thu, 19 January 2006 at 4:49 PM

I'll play with this some more but it is seems that IBL doesn't work with this very well. Fastscatter goes berzerk with IBL - which is why I find it all but useless.


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randym77 ( ) posted Thu, 19 January 2006 at 5:04 PM

Interesting. I'll have to try this.


leather-guy ( ) posted Thu, 19 January 2006 at 5:19 PM

BkMrrrrq


jonthecelt ( ) posted Thu, 19 January 2006 at 5:21 PM

bkmk


dlfurman ( ) posted Thu, 19 January 2006 at 5:48 PM

Semidieu, when you make the FX6 file for the ShaderSpider let us know where you post it or if we can pester you to e-mail it.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
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shedofjoy ( ) posted Thu, 19 January 2006 at 5:58 PM

bookmark

Getting old and still making "art" without soiling myself, now that's success.


xantor ( ) posted Thu, 19 January 2006 at 6:54 PM

.


Alisa ( ) posted Thu, 19 January 2006 at 6:58 PM

bookmark :-)

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


infinity10 ( ) posted Thu, 19 January 2006 at 7:17 PM

.

Eternal Hobbyist

 


nakamuram ( ) posted Thu, 19 January 2006 at 7:51 PM

Noded!!


quixote ( ) posted Thu, 19 January 2006 at 8:37 PM

dahr!

Un coup de dés jamais n'abolira le hazard
S Mallarmé


PoseWorks ( ) posted Thu, 19 January 2006 at 8:39 PM

Attached Link: Download FXMAT

Thanks for the info; I've turned it into a FX-MAT and wedge shader (fx6). You'll need ShaderSpider (with 1.5 update) or ShaderSpider LE (free) to use it.


nakamuram ( ) posted Thu, 19 January 2006 at 9:57 PM

Wow!! It works really well!! Thanks Takezo3001 and PoserWorks!!


RKane_1 ( ) posted Thu, 19 January 2006 at 10:51 PM

bkmrrrrrrrrrrrk


takezo3001 ( ) posted Fri, 20 January 2006 at 1:49 AM · edited Fri, 20 January 2006 at 1:52 AM

"Interesting

Can we see a comparison shot of a render with your setup, against a standard (non-FS) setup?

Also, I'd be very carefully about labelling it anything like "True SSS" - since it's not!

It's simply using translucense to simulate SSS, which has been around for ages, and has some issues with it, which is why other SSS simulation methods were developed.

No problem! I just got home from work,And I'm pretty
much addicted to this prog, so bet on it being posted
tommor* Oh yeah, it is already! LOL! Later on today!

As far as my label..8^D! I simply couldn't resist.
It's more symbolic more than anything..I've been working
on this since P5! I've even setup textures through
the specular node exclusively for a more sculpted lighting
effect, like the old masters, another inspiration of mine!

BTW: I've took care of Kozaburo's text highlight in his hair
props in nodes! I'll show ya that this weekend!

See ya then!

Message edited on: 01/20/2006 01:52



takezo3001 ( ) posted Fri, 20 January 2006 at 1:59 AM

"It would be a little bit more of fair comparison if you actually attached a Bump Map to the left side renders.. Bump maps have a massive effect on the quality of a render.." ============================================================ Yes, I can see your point. I'll be doin' that tommorrow as well, I did the comparison that wAy because I wanted to use the default FS untouched {Save for the texture maps}To illustrate the improvements made to the limited Default node setup. Also, I wasn't concerned for the surface comparison as much as the lighting for which I originally took issue with.



takezo3001 ( ) posted Fri, 20 January 2006 at 2:11 AM · edited Fri, 20 January 2006 at 2:13 AM

"I'll play with this some more but it is seems that
IBL doesn't work with this very well. Fastscatter goes berzerk with IBL - which is why I find it all but useless."
============================================================

Don't I know it! Yet ANOTHER reason I had to burrow myself
into the node-room! Not only did I find the limited lighting
setups completely useful for defeating it's own purpose in
capturing "Realism" in only isolated situations, such as
cloudy outdoor scenes, and indoor with diffuse lighting...

But also the horrendous BLACK MARKER effect for natural cast-shadows MADDINING, and inexcusable!

The work around that I'm still tinkering with also includes
simply taking the intensity of the IBL to at least 0.8-0.5 depending on overcast, or clear days!

This setup however, Is nowhere neer complete...Yet..I was
just happy to get this far with it!

Message edited on: 01/20/2006 02:13



takezo3001 ( ) posted Fri, 20 January 2006 at 2:15 AM

Thanks ALOT to poseworks! I'm very flattered that You've found this useful to include in Your prog That I'm now RUSHING to download! And if I may for once follow the crowd... BOOOOKMAAARRKK! LOL!



semidieu ( ) posted Fri, 20 January 2006 at 7:18 AM

Thanks takezo3001 and also PoserWorks. Really usefull !


CardinalBiggles ( ) posted Fri, 20 January 2006 at 8:27 AM

Yes, very useful, many thanks.


Dead_Reckoning ( ) posted Fri, 20 January 2006 at 8:45 AM

Re:Attached Link: Download FXMAT Thanks for the info; I've turned it into a FX-MAT and wedge shader (fx6). You'll need ShaderSpider I purchased Shader Spider when it first came out. With my going and coming from the Sea, I'm still not really up on it's use. I just did the 1.5 update. Could you please explain a wee bit on the usage of the FXMat???? many Thanks DR

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Gareee ( ) posted Fri, 20 January 2006 at 9:05 AM

I didn't realize you were going to post so many examples.. they delay makes sense, now, and I humbly apologize for my being critical. And also thanks for making this a shader spider FX as well!

Way too many people take way too many things way too seriously.


dlfurman ( ) posted Fri, 20 January 2006 at 10:04 AM

Thanks for the FXMAT.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


sbertram ( ) posted Fri, 20 January 2006 at 10:40 AM

Bookmark


odf ( ) posted Fri, 20 January 2006 at 11:49 AM
Online Now!

Bookmark

-- I'm not mad at you, just Westphalian.


ariannah ( ) posted Fri, 20 January 2006 at 12:34 PM

Very interesting and definitely worth a bookmark...;)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


takezo3001 ( ) posted Fri, 20 January 2006 at 1:29 PM

file_319868.jpg

Here's those renders I promised! The following will be the same 2x Depth mapped opposing lights with the intensity varing between 1.0-0.5 and the overhead will be the same save for the light's colour, and using Depth mapped shadows. First off the default b-mapped FS setups Next will be the Non-FS setup.. Finally,I'll use My Custom FS.. 1



takezo3001 ( ) posted Fri, 20 January 2006 at 1:29 PM

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takezo3001 ( ) posted Fri, 20 January 2006 at 1:29 PM

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takezo3001 ( ) posted Fri, 20 January 2006 at 1:29 PM

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