Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
Not much to it really. Any moving parts need to be imported as separate .obj files in the Poser scene. Example: The lever would be a separate prop imported from the body of the gun. 1.) Line up the parts to fit eachother. 2.) In the Heirarchy window make the moving parts children of the the base prop. 3.) Turn off the bend property for the props. 4.) Move the JP centerpoint for the lever to the end of it so it rotates to your liking. 5.) Save it to the props library That's basically it. I haven't done it in a long time. But I don't think I forgot anything. -ScottA
It's not that hard to make the prop into a figure, for something like a cocking lever on a Winchester. I've done it for several gadgets. Poser will tolerate quite a few misalignments between the boning and the components in the mesh, but it's better to get into the habit of making good alignments. If you use point-at (which lets you build an hydraulic piston) the bone axis really needs to be parallel to the mesh structure. If it's an existing prop, it's worth checking to see if there are specific materials for the moving parts, as that can make the grouping much easier. (I think I shall go and try this with one of Questor's freebie Winchesters from Daz.).
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Hey all
I have been looking on the net for some time now and i cant find a tutorial on how to make a posable prop for poser ( say lever action rifle ,being able to move the lever) if anyone knows where a tutorial is could you help me it would be greatly appreciated.
Message edited on: 01/25/2006 16:35