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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 1:33 pm)



Subject: Posable props


nyprox ( ) posted Wed, 25 January 2006 at 4:33 PM ยท edited Sun, 24 November 2024 at 4:12 AM

Hey all

I have been looking on the net for some time now and i cant find a tutorial on how to make a posable prop for poser ( say lever action rifle ,being able to move the lever) if anyone knows where a tutorial is could you help me it would be greatly appreciated.

Message edited on: 01/25/2006 16:35


ScottA ( ) posted Wed, 25 January 2006 at 4:48 PM

Not much to it really. Any moving parts need to be imported as separate .obj files in the Poser scene. Example: The lever would be a separate prop imported from the body of the gun. 1.) Line up the parts to fit eachother. 2.) In the Heirarchy window make the moving parts children of the the base prop. 3.) Turn off the bend property for the props. 4.) Move the JP centerpoint for the lever to the end of it so it rotates to your liking. 5.) Save it to the props library That's basically it. I haven't done it in a long time. But I don't think I forgot anything. -ScottA


nyprox ( ) posted Wed, 25 January 2006 at 4:59 PM

thank you so much for your help


BastBlack ( ) posted Wed, 25 January 2006 at 5:38 PM

Give your prop morph targets, otherwise it will need to be a figure. bB


SAMS3D ( ) posted Thu, 26 January 2006 at 4:19 AM

We still have a tutorial. If you would like it let me know. I can get a link for you to download it. Sharen


AntoniaTiger ( ) posted Thu, 26 January 2006 at 11:08 AM

It's not that hard to make the prop into a figure, for something like a cocking lever on a Winchester. I've done it for several gadgets. Poser will tolerate quite a few misalignments between the boning and the components in the mesh, but it's better to get into the habit of making good alignments. If you use point-at (which lets you build an hydraulic piston) the bone axis really needs to be parallel to the mesh structure. If it's an existing prop, it's worth checking to see if there are specific materials for the moving parts, as that can make the grouping much easier. (I think I shall go and try this with one of Questor's freebie Winchesters from Daz.).


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