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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 9:33 pm)
If I read you right, you mean that using MAT poses breaks the conforming and parenting? I haven't ever tested that. I'll give it a shot and see what happens.
Coppula eam se non posit acceptera jocularum.
I did this just now Sam, and it appears even after a mat pose is used, according to my P6 settings, the hr2 is still parented to the figure. Now I rotate my figure 5 degress to any direction, or even if I selct her neck or any other body part, if I move her with free hand instead of a mat pose, the hr2 will not come with her. Chris~
Well, using a MAT and/or rotating V3 doesn't give ma any problems. Do you have SR2 installed? Have you disabled external morphs?
Coppula eam se non posit acceptera jocularum.
Thanks for helping me with this guys, any feedback or participation is welcome at this point. Im throwing my donuts at my monitor. Im pissed. Ive been incurring this problem for 5 months now and somehow I just keep sidetracking having to deal with this. So now I am determined to figure it out. I keep thinking its something pretty simple. Something that will enevitably assits me in feeling retarted in the end, but ya know. I dont care about feeling retarded. I just want my damn hair to stay put!! lol Okay done ranting.. Chris~
Chris, if you haven't disabled external morphs, I suggest you do so. I have read - here and elsewhere - that it can cause all kinds of weird things to happen. As for SR2, well I installed it without a problem. WOrks just fine for me but I heard other people had some difficulties with it.
Coppula eam se non posit acceptera jocularum.
Heres some further info..
1.I have external morphs disabled.
2.This is happening with any .hr2 prop that I use.
3.it only happens when I try and rotate (Twist) my figure using the rotate or translate tools (located on my P6 Desktop)
Message edited on: 01/29/2006 14:22
Hi Chris just one Question that i have... Is the problem with that 1 piece of hair or more/other aswell? I have problems with some but 90% of the hair pieces i have work OK. Just some i got "freebees have the problem you said. My solution to it was pretty simple... When i wanna to use the Problem hair i made the hole posing to the point i'm done posing and then put the problem hair on the figure. Maybe its not A SOLUTION but it works and i'm no longer a Frusti :} Chris B.
Not used anymore
Hi Bart, yes thats what Ive been doing all along. But the problem is this. 1. I shouldnt have to do that. Never did in p4 or P6 According to the P6 Handbook, I should be able to twist, translate and rotate a figure once any other figures or props have been parented to it. 2. I wouldnt mind continue doing it, but many of the hr2 props I use are transparent, and once posed, untill rendered, I cannot see (how) they are posing. Chris~
Ummm....the other day. I conformed an outfit to M2, and a V3. Unchecked Invervse Kinematics, rotated the characters on the Y axis, and the outfits went wacko. I kept repeating the process using one character alone, and the problem remained the same. I didn't feel like dealing with the problems at the moment. Sometimes waiting to can be crucial. Never had this problem in P5, with the product.
Message edited on: 01/29/2006 14:30
Okay, tried this and found that... If I change the parent from (figure 1) to lets say figures 1's neck, (instead of the head), and then I try and roate the whole figure using the translate tools, all works fine now. Now Im going to change the parent of the hr2 back to the head of (figure 1) and see what happens.
Does the hair stay wonky after you're done posing or does it pop back onto the head? This happens to me in P5: when posing a figure, parented and conformed items would fly off during the pose, then return in place when I finished. But it only happens when the Pose Camera is active. No fix, but the workaround is to use a different camera. I don't know if it would happen in p6, as I quit using the Pose Camera.
Okay, I changed the parent of the hr2 file back to the (head) of my figure 1 and proceeded to translate the figure. Its a no go. Same error. So maybe theres a setting I dont have set correctly? You guys think Im crazy dont you?? lol. I swear this happens all the time on my machine. And it happens all the time exactly like Im describing it. Argh.
Message edited on: 01/29/2006 15:22
Hi Amloid. I was being facetious :) I dont want to throw anything at anyone. I simply want this resolved. Its been a pain in my butt for 5 months now. And in this case Mr Weinberg can safely represent all of the development team at e-Frontier. Im just too lazy to list all the names of all the progammers whos fault it may or may not be. :) Chris~
Yeah Robo, Ive encountered those problems too at times. I avoid it usually by not loading more than 1 figure at a time. :( But this hr2 issue is driving me crazy. Im moving on to my 5th hr2 and a few props, and once their all loaded, none of them stay put if I rotate (translate) my V3 figure. Chris~
What happens if you move it more than just 5 degrees? And does it happen regardless of which way you turn iit? I've had strange things happen sometimes when things are rotated only minutely. Another thing to try is to parent V3 to something (like the ball prop) and rotate THAT. Then see what happens. I think this is akin to the gimbal lock in Poser.
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Hi ernyoka1, If I use the translate tools to rotate, twist or otherwise move the figure (does not matter how much) these results will occur. It could be 5 degress, or any other numeric amount. But the results are the same. the hr2 will not stay on the figures head. So far, I was able to get it to stay attached to the figure 1 head but I had to change the parent from (head) to (neck) of my V3 figure. If I change it back to the (head) of V3, and attempt to rotate the figure, the same results will occur. Hair doesnt stay conformed to the head.
How about inverse kinematics? I've seen strange things happen when inverse kinematics are turned on - legs going all wonky, arms flying off into space. With IK turned off the preview seems to behave better. And how does the RENDER work? Is it just a preview issue, or do the renders also get mixed up? If it's only preview, you might want to change the OpenGL settings. I use OpenGL hardware, seems most stable on my machine. Others use OpenGL software or Sree3D. Anyway, I wish you luck! This kind of thing is pretty tough to figure out.
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I've had this happen sometimes, but the hair did jump back to where it was supposed to be as soon as I did select a different camera or did move the current one. I've also found, that most stuff won't cause any trouble when making sure to have selected the proper figure when loading conforming or parented stuff.
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Not just vote for SR3, but rather report your problems to e-frontier... And then there's still the possibility that there's some weird slaving code in one of the files you're applying that causes the problems. And V3 not properly rotating is a bug of the CR2 and not of Poser if i remember correctly.
sounds like crosstalk. load figure, load hair and parent to figure 1 head. load next figure2 load hair parent to figure 2. move head on figure 1 and hair should move correctly. if you load figure 1 and then figure 2 and load hair and parent to figure 1 and move figure 1 head sometimes hair on figure 1 goes wacko. this is generally crosstalk issue. this happens when the figure 1 and figure 2 etc have same names and morphs. try v3 as figure 1, poser 6 jessi as figure 2, load hair and parent to figure 1 (v3) hair should move correctly, even though the loading is not in order. that's because v3 and jessi are different figures. sorry, very tired and hope that makes some sence. try it these examples and seee if that's the problem. if it appears to be the problem then you can solve it by loading an parenting in order of figure like figure 1, clothing parent, hair parent pose , load figure 2 etc in oder until scene is populated.
And V3 not properly rotating is a bug of the CR2 and not of Poser if i remember correctly. I should have clarified this a bit. In this case. V3 appears to rotate properly. As does any other figures I may have loaded into the scene and parented to her. However, as for any Hr2 or Props, they will not stay conformed. They dont bounce back. Ill put it this way. I load V3. I load a .Hr2... I then select V3s body (any part) and useing the rotate tool in Poser6, I will turn her exactly 90 degrees to the left. She will turn correctly. However, the .Hr2 I loaded, is still sitting over here 90 degrees to the right all by its lonesome. As if its forgetting who its parented to. This also assumes that when I loaded the .hr2 in the first place, V3's body was correctly selected. Chris~
I think svdl is close. OpenGl,, even P6 scree3D need constant upgrades to the video drivers. I just went through this. Nvidea has a brand new one out if that's what you use. On mine, the teeth and eyes would not "rotate" with the head! IK problems come along too and reinstalling P6 and SR2 over yours can help that. Reboot to take effect. Your V3 is not a cr2 hack, right? no more clues
Try as I might, I cannot replicate this problem in P6. I used to have a weird problem in P5 where body parts would jump all over the place then snap back. It wasn't the Posing Camera bug, either. I generally use only the Main Camera.
Coppula eam se non posit acceptera jocularum.
load v3 load hair parent and slect hair and save back to your library as a new name. load v3 as figure 2 load hair parent to v3-figure 2 slect figure 2 hair save to laibray as hair 2. now clear everything new scene. load all items in order and parent in order using new library hair 1 and hair 2 in order. when saveing hair back into the library with the new names hiars should be written by poser with the assisgned figure 1 and 2 and poser shouldn't get confisued any more. shoulnd't take more than 10mintues time to see if this what the results are. some hair and items use crosstalk and you have to use work arounds when working with the same model figures multiple times in the same scene. example is Daz Mil teeth model has this issue and you have to place and parent in order or ya get flying teeth with multiple figures. known problem. you could also test with multiple Jessi poser 6 models and see if your getting the same issues with flying hair maybe it's your v3 installation. you can also turn off opengl previewing in poser 6 and see if that seems to help the situtaion. if the issue goes away then it may be your vid card drivers. as a last resort you can check the hair and see if your parenting correctly. some v3 hair does not parent to the head it parents to neck depending on creator, very rare but depends on the hair (only seen this issue 1 time with freebie hair).
Quote - many of the hr2 props I use are transparent, and once posed, untill rendered, I cannot see (how) they are posing.
Go to the material room and turn off the transparency for the item. This way you can see what the hair is doing. Before you render, go to the material room and put the transparency back to what it was. That's what i do now when I'm working with hair or clothing that I can't "see" after applying a mat texture to it.
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Guys, I absolutely appreciate your efforts on this. I think the final thing I have not explored is the opengl factor. So Ill do that tonight. Been a long day. At least I figured out I can at least parent the hr2 file to the neck, this gives me some degree of control of movement. Oh and Amloid, I did try PrepH, but it didnt seem to work. Mind if I borrow your lip balm? :) Have a good night guys and gals. Chris~
Chris, please report back and let us know what happens.
Coppula eam se non posit acceptera jocularum.
I've had the same problem with some conforming items (particularly thansmapped, morphable hair), and I've found that my problem is somehow tied-in with the "Conform" command in the Figure menu. I can only get the hair to stay put if I "un-conform" (Figure>Conform to>none) the hair, and then position and parent it to the head manually. I noticed the same problem in P5, also, but in both versions, I only experience the problem with some models (e.g., Koz's Kyoko Hair MK 3).
For anyone who has problems with conforming P6 hair, with an HR2 extension, try this. Copy the hair to a figure library, and change the extension to CR2. Try loading the copy and see if this cures your problems.
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I use Poser 12.0.757, 11.3 and or 2014, on Win10 64bit.
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I consider myself pretty adept at Poser6. And this may sound to hear me ask, but Im gonna send my version on a one way ticket to the local dump if I cant get this resolved. I have Poser 6 open. V3 is loaded. I have 3 figures loaded and conformed to the body of V3. I go to my Hair Folder and load a Hair Prop. I go back and select V3 and pose her using a mat pose. Everythings good right? ***Then I decide I just need to rotate my V3 figure entirely by a few degrees to the right. WHOLLEY CRAPBALLS BATMAN.. V3s hair, and (if) I have any other props loaded are all sitting over in empty poser space not attached to anything. I have no idea of why this is happening. Can someone help me? Chris~