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Subject: Human female - work in progress (thread will contain nudity)


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odf ( ) posted Sun, 22 January 2006 at 7:39 PM ยท edited Wed, 02 October 2024 at 11:25 PM

Content Advisory! This message contains nudity

file_320942.jpg

Hi folks! This is latest update of a model I am working on - her name is Antonia. My first complex model, so obviously, there's a steep learning curve to master. Some earlier versions can be found in my gallery. I will post updates as I go, including some meshes. Crits, comments, advice and habanero-lime salsa are all more than welcome. Cheers, Olaf

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 22 January 2006 at 7:52 PM

file_320943.jpg

Here's the head mesh.

-- I'm not mad at you, just Westphalian.


dphoadley ( ) posted Sun, 22 January 2006 at 10:06 PM

Farely low mesh, that can be an advantage to us, who are still making do with our Pentium 3's. One of the the reasons I still stick with Posette, Eve 4, and P4WWG. Will she include genitals like Eve 4 and P4WWG, or will she be neuter like the Vickies?

ย  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


odf ( ) posted Sun, 22 January 2006 at 10:45 PM

dphoadley: She currently has around 6700 polys. For the Poser render, I subdivided once, so I'm at 27000, roughly. Posette has a little less, around 21500. I will probably not give her detailed genitals, just the "camel toe", so that she will look real enough, but not "porn proof". Big disclaimer in order here: it is not at all decided yet that she will be released to the public. I am going to rig her for Poser, though (or at least, I will try), use her in renders and give her to some assorted friends for testing. Then I will decide. At the beginning, I thought I might make her free, eventually. But some people do this for a living, so I'm not quite sure that would be fair.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 23 January 2006 at 2:33 AM

file_320944.jpg

I finally decided to do the big mesh overhaul that I had put off for so long. Here's the result. Much better flow. I will do a little more sculpting and then post a render.

-- I'm not mad at you, just Westphalian.


Dann-O ( ) posted Mon, 23 January 2006 at 3:43 AM

How about splitting the difference. Make the low res none poser ready mesh for free. And the smoothed poser ready mesh for a price. This might work to your advantage.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


odf ( ) posted Mon, 23 January 2006 at 11:59 AM

That would be an option. But, actually, I'd rather concentrate on the mesh right now than to think about what to do with it when it's eventually finished. I guess I didn't make it quite clear, but my primary concern here is to learn modelling, not sell products. No offense meant.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Tue, 24 January 2006 at 3:20 AM

file_320945.jpg

Here is a render of the re-wired head, after some more sculpting.

-- I'm not mad at you, just Westphalian.


dphoadley ( ) posted Tue, 24 January 2006 at 4:47 AM

While not beautiful on a par with Top Designer fashion models, she does look like she could be pretty -in a homey sort of way. If I was twenty years younger, and unmarried, I'd be asking her for a date by now. I dare say she'll make some male figure a lucky man.

ย  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


odf ( ) posted Tue, 24 January 2006 at 12:36 PM

LOL! Don't get carried away there. :-) But thanks for the compliments. No top model? Well, wait until she gets a texture. And lashes! Oh, and brows! Never underestimate the brows. :-)

-- I'm not mad at you, just Westphalian.


DivineRAiN ( ) posted Wed, 25 January 2006 at 5:42 AM

great job on reworking the mesh. I'm wondering if you're planning to do one level of subdivision on export from wings3d and do your rigging on it? And post some wires of the body?

divinerain


odf ( ) posted Wed, 25 January 2006 at 12:59 PM

Thanks, DivineRain! I'm not sure on how to do the rigging yet. I was planning to follow Quinlor's tutorials (quinlor.de). He seems to know what he's talking about. For rendering in Poser, I need one level of subdivision, but I'd like to try and do as much work as possible on the undivided mesh. I'll post some wires of the body later. It looks quite horrible right now. An older version can be found in my gallery.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Thu, 26 January 2006 at 2:09 AM

file_320946.jpg

Here are the current wires for the body. I am planning to make some changes, though. For one, I think they are unnecessarily dense in some regions. Also, they don't flow so nicely with the body masses everywhere.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Thu, 26 January 2006 at 2:11 AM

file_320947.jpg

And here is the smoothed body mesh without the wires.

-- I'm not mad at you, just Westphalian.


ShawnDriscoll ( ) posted Thu, 26 January 2006 at 3:06 AM

She's shaping up well.

www.youtube.com/user/ShawnDriscollCG


dphoadley ( ) posted Thu, 26 January 2006 at 4:20 AM

She definately looks like somebody I could have children with. A little skinny maybe, but still sensously desireable. Pity she won't have more complete genitals, but maybe that could be rectified by someone like Hellborn or Travelar (Hint, hint).

ย  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


odf ( ) posted Thu, 26 January 2006 at 12:41 PM

Thanks for the nice words! dphoadley, I am definitely going to reduce the skinnyness a bit. The present body shape is more or less a first sketch, without using any particular references. I will also add more detail to the genitals, no worries. I want her to look nice and fairly realistic everywhere. I'm just not intending to include any detail that only her lover or her doctor should see. ;-)

-- I'm not mad at you, just Westphalian.


dphoadley ( ) posted Thu, 26 January 2006 at 4:09 PM

She's b eautiful the way she is; she's your project, not mine. You should do her any way you want. Remember the old addadge: "Too many cooks spoil the stew!" Have fun, and good luck. Whatever way she turns out, she'll definately be a welcome addition to the Poser family.

ย  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


odf ( ) posted Thu, 26 January 2006 at 5:37 PM

Oh, I will definitely do her my way. Don't worry about that. What I was trying to say is that I agreed with you on these two points - at least partially. :-)

-- I'm not mad at you, just Westphalian.


dd45 ( ) posted Thu, 26 January 2006 at 8:49 PM

Have to agree w/ dphoadley & SHONNER; she's looking G-O-O-D ...!!! Hopefully you're referring to the waist & hips when you say you're gonna reduce the skinnyness a bit. It would be nice to have a realistic looking figure to work with. (Don't really need the "in depth intimate details" either!) ;-) OK, now for the begging, er, uh, suggestion.... Maybe a Lo-Res version for free & the full version for sale (kinda like DAZ does w/ Vicki, Mike & Aiko). That way the serious artists can have a new (more real life looking) character to work with & the low budget, low pc powered hobbyists will have a chance to use her in simpler renders. (yeah, i've got a P3 w/ less than 1GB of ram & no hobby budget so there's my ulterior motive) Whatever; you're doing an awesome job in the modeling & I think it's great the Poser world may get a new figure that actually looks like a real person.


quinlor ( ) posted Fri, 27 January 2006 at 2:55 PM

Very nice, clean, well organized mesh. I think it will bend well when properly rigged.
The head looks just great and the body, too. If it where my model, I would make the chest a bit wider, it looks a bit out of proportion to me. But it may be the look you are after, people vary a lot.
Keep us posted about your progress.


odf ( ) posted Fri, 27 January 2006 at 8:43 PM

Hey, quinlor, thanks a lot! Yeah, I have to work on the body proportions a bit. I find the chest too narrow myself, so I'll fix that. And I think the waist is a bit too low. I want her to be a natural beauty with fairly average proportions, not chubby, but also not extremely skinny - someone you might find next door, not on the cover of a magazine. I hope she's gonna bend nicely. I tried to keep posing and expressions in mind when I worked on the mesh, although it's not easy if you've never done it before. Maybe I've made some horrible mistakes. :-) Anyway, looking forward to using you nice tutorials.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 29 January 2006 at 10:19 PM

file_320948.jpg

Here's a render of the head and torso after some modifications. I tried to make the proportions more natural and also started with some mesh modifications and shape correction. But I will certainly do a lot more soon, so I'm not posting any new wires right now.

-- I'm not mad at you, just Westphalian.


shvrkidd ( ) posted Sun, 29 January 2006 at 10:32 PM

She's looking great so far.. I don't know about you but I would make the face have more polygons. So she is capable of more facial expressions. But hey, this is your so do what you see fit. Keep up your excellent work.


shvrkidd ( ) posted Sun, 29 January 2006 at 10:32 PM

She's looking great so far.. I don't know about you but I would make the face have more polygons. So she is capable of more facial expressions. But hey, this is your so do what you see fit. Keep up your excellent work.


shvrkidd ( ) posted Sun, 29 January 2006 at 10:33 PM

She's looking great so far.. I don't know about you but I would make the face have more polygons. So she is capable of more facial expressions. But hey, this is your so do what you see fit. Keep up your excellent work.


odf ( ) posted Sun, 29 January 2006 at 10:52 PM

Thanks for the nice feedback - why three times, though? :-) My idea, actually, was to keep it as simple as possible first, then later add more detail as necessary. I've no experience whatsoever in facial animation, but from what I've read, one should be able to get by with very few polygons, actually, if the mesh is constructed with animation (or just expressiveness) in mind. There's an excellent book on these things, "Stop staring", by Jason Osipa.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 30 January 2006 at 1:08 AM

file_320949.jpg

What the heck - here are the wires. :-)

-- I'm not mad at you, just Westphalian.


dphoadley ( ) posted Mon, 30 January 2006 at 2:28 AM

L-rd grant me one wish!! I want that woman!

ย  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Mon, 30 January 2006 at 2:29 AM
DivineRAiN ( ) posted Mon, 30 January 2006 at 5:16 AM

the render looks great, nice lighting and skin. What I've been noticing are the arms are a bit thin, the whole arm, this could lead you to model the wrists too thin.. edges from under the arm could be pulled down some, and her back might look better if it was widened a tad. In side view her body looks too thin. And I noticed her eyes are pretty close to the bridge of her nose n forehead.. pushing the eyes in would make her look more realistic and it'll help get the curves for the cheeks in that view.

divinerain


odf ( ) posted Mon, 30 January 2006 at 12:08 PM

dphoadley Thanks! But stop drooling now, please! ;-)

DivineRAiN Agreed, on all accounts! I've already made her back considerably wider and pulled her eyes back, but that's probably not so easy to notice in th 30 degree views. But the arms are definitely too thin. I will try to fix this and then post another 3-way view of her.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 30 January 2006 at 12:12 PM

Maybe I should mention that she does not have a texture yet. The render is done with face_off's shader with some generic procedural textures plugged into it.

-- I'm not mad at you, just Westphalian.


quinlor ( ) posted Mon, 30 January 2006 at 1:12 PM ยท edited Mon, 30 January 2006 at 1:14 PM

I think the mesh density is sufficient for good expression morphs. If you want her to be able to show wrinkles on the forehead or around the eyes in some expressions, you will need extra cuts, but anything else should work.
Insane amounts of polygons are only needed for far out character morphs, and it dont make much sense to go so far outside the structure of a mesh anyway, it will destroy the expression morphs.
A small nitpick regarding the anatomy: I think the ribcage extends a bit far down on the sides.

Message edited on: 01/30/2006 13:14


odf ( ) posted Mon, 30 January 2006 at 4:43 PM

quinlor: Thanks for supporting my point of view! :-) Actually, I was planning to try the approach I've learned from Osipa's book, namely to do the extra wrinkles with displacement maps. In Poser, this may require some rather complicated material setup, so I might end up adding those extra cuts after all. We shall see.

I'm not sure if you're right about the rib cage, but I will check my references.

-- I'm not mad at you, just Westphalian.


jhustead ( ) posted Tue, 31 January 2006 at 3:57 PM

Wow I'm glad I found this forum thread. I've been following your project along since the beginning and I am very impressed with how it has come along. I'm going to keep up with your current creation until the end. Keep up your good work! Take care, -James


odf ( ) posted Wed, 01 February 2006 at 2:07 PM

Content Advisory! This message contains nudity

file_320950.jpg

Here's another update. As before, this is a Poser render with face-off's shader and some simple procedural textures. I will post the meshes a little later today.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 01 February 2006 at 3:03 PM ยท edited Wed, 01 February 2006 at 3:03 PM

Content Advisory! This message contains nudity

file_320952.jpg

Mmmmmh, wires!! As you can see, I was not lazy. Some small, but important changes of the face mesh, lots of sculpting, and some major reworking of the torso. I think she's actually starting to look like a person now. Well, more like a fairly realistic mannequin, due to the lack of hair, skin detail and such, but you get the idea. :-)

Message edited on: 02/01/2006 15:03

-- I'm not mad at you, just Westphalian.


jhustead ( ) posted Wed, 01 February 2006 at 5:23 PM

She looks quite sexy as well. I'm so impressed by your creation. It makes me hope that one day I will be able to model something like this! When you get a chance will you add some hair to her to let us see how she looks? James


odf ( ) posted Wed, 01 February 2006 at 5:56 PM

jhusthead: I did not think I could do it, either. I mean, before I started this, I'd never modelled anything more complex than a wine glass, for crying out loud. But, as it turns out, this was exactly the right project for me to learn modelling by, because it keeps me motivated. A sports car or a space ship just wouldn't cut it for me.

So my advice would be: if you think you're stubborn and crazy enough, just start a model and fight your way through the initial jungle of disappointments. Then keep at it. Personally, I expect this particular girl to keep me company for most of this year. It's been 3 months since I've started and her arms and legs still look like rubber tubes. And I haven't even begun thinking about texturing or rigging her.

About hair: yeah, maybe it's time for that now... :-)

-- I'm not mad at you, just Westphalian.


jhustead ( ) posted Thu, 02 February 2006 at 2:06 PM

odf: Thanks for the encouragement! I remember one time in the past we were talking and you mentioned to me the web site where you found this tutorial from. Do you mind giving it to me again? -James


odf ( ) posted Thu, 02 February 2006 at 3:08 PM

jhusthead: Sure, it's secondreality.ch.

-- I'm not mad at you, just Westphalian.


jhustead ( ) posted Fri, 03 February 2006 at 3:17 PM

Thanks I appreciate it.


odf ( ) posted Sat, 04 February 2006 at 7:55 PM

file_320953.jpg

Here's another update. Changes focused mainly on the shoulder area.

-- I'm not mad at you, just Westphalian.


jhustead ( ) posted Tue, 07 February 2006 at 4:05 PM

Did you make changes to the face as well? -James


odf ( ) posted Tue, 07 February 2006 at 4:29 PM

file_320954.jpg

**jhusthead** - It's funny you should ask. I think the face stayed the same in the last two versions. But I've recently made some changes, so I'm posting a render of what the face currently looks like.

-- I'm not mad at you, just Westphalian.


Eismaus ( ) posted Fri, 17 February 2006 at 8:25 AM

Wow. This model is great.


odf ( ) posted Fri, 17 February 2006 at 12:34 PM

Content Advisory! This message contains nudity

file_320955.jpg

Here's another update. I'm still deep in the modeling stage, so there is no texture, no UV map, no rig. For the render (done in Poser 6), I experimented a little with the lights and with modifications to face off's phantastic skin shader.

I'll try to post the current wires a little later today.

-- I'm not mad at you, just Westphalian.


quinlor ( ) posted Fri, 17 February 2006 at 1:14 PM ยท edited Fri, 17 February 2006 at 1:16 PM

The upper back and the shoulder look really great in this version. It's getting better and better.

Message edited on: 02/17/2006 13:16


jhustead ( ) posted Fri, 17 February 2006 at 2:25 PM

Only a few words can be said about the image above. It is a totally breathtaking beautiful change from your last post now that some different lighting and face-offs product has been used! I was wondering what was happening because I haven't seen you online in a while. It's good to see you back with another dosage of your awesome character. Have a nice weekend, -James


odf ( ) posted Fri, 17 February 2006 at 10:25 PM

Content Advisory! This message contains nudity

file_320956.jpg

Here, as promised, are the current wires.

-- I'm not mad at you, just Westphalian.


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