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3D Modeling F.A.Q (Last Updated: 2024 Dec 08 9:18 pm)
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Farely low mesh, that can be an advantage to us, who are still making do with our Pentium 3's. One of the the reasons I still stick with Posette, Eve 4, and P4WWG. Will she include genitals like Eve 4 and P4WWG, or will she be neuter like the Vickies?
ย STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
dphoadley: She currently has around 6700 polys. For the Poser render, I subdivided once, so I'm at 27000, roughly. Posette has a little less, around 21500. I will probably not give her detailed genitals, just the "camel toe", so that she will look real enough, but not "porn proof". Big disclaimer in order here: it is not at all decided yet that she will be released to the public. I am going to rig her for Poser, though (or at least, I will try), use her in renders and give her to some assorted friends for testing. Then I will decide. At the beginning, I thought I might make her free, eventually. But some people do this for a living, so I'm not quite sure that would be fair.
-- I'm not mad at you, just Westphalian.
That would be an option. But, actually, I'd rather concentrate on the mesh right now than to think about what to do with it when it's eventually finished. I guess I didn't make it quite clear, but my primary concern here is to learn modelling, not sell products. No offense meant.
-- I'm not mad at you, just Westphalian.
While not beautiful on a par with Top Designer fashion models, she does look like she could be pretty -in a homey sort of way. If I was twenty years younger, and unmarried, I'd be asking her for a date by now. I dare say she'll make some male figure a lucky man.
ย STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Thanks, DivineRain! I'm not sure on how to do the rigging yet. I was planning to follow Quinlor's tutorials (quinlor.de). He seems to know what he's talking about. For rendering in Poser, I need one level of subdivision, but I'd like to try and do as much work as possible on the undivided mesh. I'll post some wires of the body later. It looks quite horrible right now. An older version can be found in my gallery.
-- I'm not mad at you, just Westphalian.
She definately looks like somebody I could have children with. A little skinny maybe, but still sensously desireable. Pity she won't have more complete genitals, but maybe that could be rectified by someone like Hellborn or Travelar (Hint, hint).
ย STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Thanks for the nice words! dphoadley, I am definitely going to reduce the skinnyness a bit. The present body shape is more or less a first sketch, without using any particular references. I will also add more detail to the genitals, no worries. I want her to look nice and fairly realistic everywhere. I'm just not intending to include any detail that only her lover or her doctor should see. ;-)
-- I'm not mad at you, just Westphalian.
She's b eautiful the way she is; she's your project, not mine. You should do her any way you want. Remember the old addadge: "Too many cooks spoil the stew!" Have fun, and good luck. Whatever way she turns out, she'll definately be a welcome addition to the Poser family.
ย STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Have to agree w/ dphoadley & SHONNER; she's looking G-O-O-D ...!!! Hopefully you're referring to the waist & hips when you say you're gonna reduce the skinnyness a bit. It would be nice to have a realistic looking figure to work with. (Don't really need the "in depth intimate details" either!) ;-) OK, now for the begging, er, uh, suggestion.... Maybe a Lo-Res version for free & the full version for sale (kinda like DAZ does w/ Vicki, Mike & Aiko). That way the serious artists can have a new (more real life looking) character to work with & the low budget, low pc powered hobbyists will have a chance to use her in simpler renders. (yeah, i've got a P3 w/ less than 1GB of ram & no hobby budget so there's my ulterior motive) Whatever; you're doing an awesome job in the modeling & I think it's great the Poser world may get a new figure that actually looks like a real person.
Very nice, clean, well organized mesh. I think it will bend well when properly rigged.
The head looks just great and the body, too. If it where my model, I would make the chest a bit wider, it looks a bit out of proportion to me. But it may be the look you are after, people vary a lot.
Keep us posted about your progress.
Hey, quinlor, thanks a lot! Yeah, I have to work on the body proportions a bit. I find the chest too narrow myself, so I'll fix that. And I think the waist is a bit too low. I want her to be a natural beauty with fairly average proportions, not chubby, but also not extremely skinny - someone you might find next door, not on the cover of a magazine. I hope she's gonna bend nicely. I tried to keep posing and expressions in mind when I worked on the mesh, although it's not easy if you've never done it before. Maybe I've made some horrible mistakes. :-) Anyway, looking forward to using you nice tutorials.
-- I'm not mad at you, just Westphalian.
-- I'm not mad at you, just Westphalian.
Thanks for the nice feedback - why three times, though? :-) My idea, actually, was to keep it as simple as possible first, then later add more detail as necessary. I've no experience whatsoever in facial animation, but from what I've read, one should be able to get by with very few polygons, actually, if the mesh is constructed with animation (or just expressiveness) in mind. There's an excellent book on these things, "Stop staring", by Jason Osipa.
-- I'm not mad at you, just Westphalian.
L-rd grant me one wish!! I want that woman!
ย STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
the render looks great, nice lighting and skin. What I've been noticing are the arms are a bit thin, the whole arm, this could lead you to model the wrists too thin.. edges from under the arm could be pulled down some, and her back might look better if it was widened a tad. In side view her body looks too thin. And I noticed her eyes are pretty close to the bridge of her nose n forehead.. pushing the eyes in would make her look more realistic and it'll help get the curves for the cheeks in that view.
dphoadley Thanks! But stop drooling now, please! ;-)
DivineRAiN Agreed, on all accounts! I've already made her back considerably wider and pulled her eyes back, but that's probably not so easy to notice in th 30 degree views. But the arms are definitely too thin. I will try to fix this and then post another 3-way view of her.
-- I'm not mad at you, just Westphalian.
I think the mesh density is sufficient for good expression morphs. If you want her to be able to show wrinkles on the forehead or around the eyes in some expressions, you will need extra cuts, but anything else should work.
Insane amounts of polygons are only needed for far out character morphs, and it dont make much sense to go so far outside the structure of a mesh anyway, it will destroy the expression morphs.
A small nitpick regarding the anatomy: I think the ribcage extends a bit far down on the sides.
Message edited on: 01/30/2006 13:14
quinlor: Thanks for supporting my point of view! :-) Actually, I was planning to try the approach I've learned from Osipa's book, namely to do the extra wrinkles with displacement maps. In Poser, this may require some rather complicated material setup, so I might end up adding those extra cuts after all. We shall see.
I'm not sure if you're right about the rib cage, but I will check my references.
-- I'm not mad at you, just Westphalian.
Content Advisory! This message contains nudity
Message edited on: 02/01/2006 15:03
-- I'm not mad at you, just Westphalian.
jhusthead: I did not think I could do it, either. I mean, before I started this, I'd never modelled anything more complex than a wine glass, for crying out loud. But, as it turns out, this was exactly the right project for me to learn modelling by, because it keeps me motivated. A sports car or a space ship just wouldn't cut it for me.
So my advice would be: if you think you're stubborn and crazy enough, just start a model and fight your way through the initial jungle of disappointments. Then keep at it. Personally, I expect this particular girl to keep me company for most of this year. It's been 3 months since I've started and her arms and legs still look like rubber tubes. And I haven't even begun thinking about texturing or rigging her.
About hair: yeah, maybe it's time for that now... :-)
-- I'm not mad at you, just Westphalian.
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I'll try to post the current wires a little later today.
-- I'm not mad at you, just Westphalian.
Only a few words can be said about the image above. It is a totally breathtaking beautiful change from your last post now that some different lighting and face-offs product has been used! I was wondering what was happening because I haven't seen you online in a while. It's good to see you back with another dosage of your awesome character. Have a nice weekend, -James
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-- I'm not mad at you, just Westphalian.