Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Hi Cornelp Every time you re-populate - it will (pseudo) randomise the placement. Remember that by shrinking the scale of plant instances, it creates more space between them, and then rules of distribute of placement and desnity will therefore change for everything else too - make sense? It's worthwhile just playing around with EcoSystems first to understand the relationship of different parameters. For example, if you drop a (non-infinite) plane (next to Torus primitive) to the ground - create an EcoSystem (e.g. Garden preset) and do a test render. Then physically resize the plane, and you will see everything scale as it resizes. However, edit the material and hit clear and then re-poupulate, and the scale will reset to original, but cover the same area more densely. I'm assuming the trees are part of the Eco System (hence them moving when repopulating, due to the shift in instances), but if you wanted them to remain fixed, i'd recommend removing them from your EcoSystem and manually placing them, or else to make a Mixed Eco Material - with the trees in one half and plants in another... Hope this helps to explain a little better? Kind regards
Hmm so it seems that no matter what, I cant have the same scene with the plants resized, Unless I created a mixed eco system, or placed the trees manually. Makes sense, but liked the way this one came out, wanted to finish it up with resizing the plants properly. Thankx all for your help and explantions. THANK YOU
cornelp, could you maybe please post a screenshot of your settings in the material editor for this ecosystem? Especially the tabs "General" and "Scaling & Orientation". Then i am sure we will understand better. You of course can scale each element that will create an ecosystem individually - as Trelawney pointed it out in his first reply.
One day your ship comes in - but you're at the airport.
You guys are not reading what he has asked. He has populated a scene he likes with where and how the trees are located and his camera position. He wants to resize the plants and not have the scene(trees and camera) change when he repopulates again after the resize. Does that make sense or not. :) It proably can't be done but I do understand what he is wanting. :)
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Attached Link: Distribution
I think what he needs is a distribution map, so the items are placed where he wants them to be and do not change randomly. Excellent mini-tute right here! :) IreneThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hello. I am just starting to use Vue (Vue Inf 5.0), and really like. Been trying to learn the Eco-System lately, and have a question. Been trying to search for it and cant find it, or perhaps I am not searching the right keywords.
I added a terrain and setup the eco-system the way I like it(so I thought). I started to render, and everything is fine, except for 2 plants. The plants are huge, compared to the trees. I went back into the Eco-System, and resized the plants down by half, and did a Populate again.
But this time, it seems that it changed everything, the trees positions, the grass, rocks, etc.
I just want to resize and populate the 2 PLANTS ONLY, without changing the tree locations, rocks etc etc.
How I do that? I tried to mess around in the Eco-System, but no luck.
Any help on this I appreciate it.
Sorry for the noob question, but just started with Vue (and quite love it).
THANK YOU...
Message edited on: 02/02/2006 18:30