Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
I don't know about C4D, but I've seen a similar problem with Amapi. Maybe C4D is putting its own numbers on the parts, or adding spaces or other stuff that Poser can't read. You might try giving the parts entirely different names without numbers, or manually edit the 'g' group lines in the OBJ file. You may be able to see the problem clearly at that level, and change the lines to the words Poser wants.
My python page
My ShareCG freebies
The plain-text nature of the OBJ file makes a lot of things easy once you understand the meaning of the (very few!) basic types of lines. We should be thankful to Wavefront for giving the whole 3D industry a readable foundation, instead of a mysterious private binary format.
My python page
My ShareCG freebies
Yep, C4D (the version 6 that I use, anyway) always royally screws up the numbers, and not necessarily in a predictable way.
Here's what I do: add a "q" after all the numbers. lMid1 becomes lMid1q, for example. For some reason that will protect the numbers. Then load the exported OBJ into Wordpad, use the Replace function to replace every "Q" with, well, nothing at all, and save.
Message edited on: 02/04/2006 08:30
Which version of C4D are you using? If you are using R7.3 or later, Riptide can greatly simplify grouping (and material zones and even UV Mapper regions) for you - particularly when you want to re-load the model into C4D for some tweeking, without loosing all your groups.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to put this character together. I took hours and grouped it all in cinema 4D since Poser is horrible for doing anything outside posing. Anyways. The finger joints rIndex1, rIndex2, and rIndex3. Import into poser as rIndex1 and rIndex2 and 3 turns to rIndex. ?? Why? So when I go to the setup room the fingers scatter to the wind since they don't match with the right bones. It's a troll and the finger bones joints are in place as with the same names as above. He has an Index and Pinky and Thumb with 3 sections each. The base of the finger (rIndex1) becomes grouped with the rest of the 1s as a new group without bones and the 1 and 2 names get shoved down to the end of the finger.