Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Message edited on: 02/09/2006 00:19
Message edited on: 02/09/2006 00:20
Dude, I am bookmarking (and probably printing) this tute right now! Thanks for the explanation, on first reading it sounds fairly easy. :)
Come visit us at RenderGods.
Ignore the shooty dog thing.
Woohoo! This is the kinda stuff I like to see! :-D Great solution to generate good looking city's in a fast and efficient manner! I especially like the fact that it's a fast and efficient solution thumbs up One thing I gotta nitpick on though is the texture for the windows. If you're gunna use textures like those you'll need to make sure the scale of the different window textures match ;)
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
had an odd thought..a 'boomerang' method, because I don't have Photoshop (have Gimp, wonder if it could do this)
Create some random texture on a plain, look straight down. Turn off all the rendering 'balls'. Then start the render.As you know, you get a very pixilated render, followed by more refinement. When you get the density you like, stop the render and save the picture. Export, then import back in and use that as a heightfield..would it work?
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
At the top of the image is a reduced resolution of a new texture I have put together for this project. The original resolution is 1468x242 here reduced to 800x132. Obviously some of the darker and shadow areas can be improved by either eliminating them altogether or filling in those areas with more detail. I also added a little more detail with roughed in streets and sidewalks and present different viewing angles. Well, you can always put in an extra Empire State or Chrysler building in there somewhere. 0_o
Message edited on: 02/10/2006 01:37
Sounds like fun! I used Bryce terrain buildings for the far background of my "Outskirts of Brycepolis" pic (with Wings-built buildings in the foreground),but you've developed a method of making terrain buildings that look great under close-up scrutiny! I think you've inspired me to tackle another cityscape. :-)
Attached Link: http://freewriters.ca/wob/>Freewriters
Ive just been notified that a copy of this tutorial has been made available from Worlds of Bryce in PDF format. Im most thrilled that everyone regardless of browser could now have access to it. It can now be downloaded in the printable PDF format at Freewriters.Many thanks to Mahray, Draculaz and the people over at Freewriters.
Magnificent tutorial Quest, and I'm so very glad you posted it here first, I like WOB but hate PDF's.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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Ive tried to be as detailed as possible in explaining the procedure, unfortunately this requires a fare amount of images and given the forums restrictions on image resolution I had to split the tutorial up so that it would fall within those restrictions. To retain image integrity given their size, I opted to post them in PNG format. I realize that some browsers, especially older ones, may not be able to handle that format. To those good people I offer my apologies. I intend to make the entire tutorial available from my website in its scrollable form at a later date. If you are one of those people whose browser does not accept the PNG format and are interested in the tutorial, please IM me so that I might get an idea as to how many are interested and this would expedite my making the tutorial available.