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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 16 10:02 pm)
I just went from 1024x768 15" laptop to a 1280x800 15" laptop. I have and use black cds for music and data.
My Homepage - Free stuff and Galleries
BTW - I run a non 4/3 resolution. It's 1280 x 1024 because I have a 19" TFT and that is what the mfgr recommends and, also, it provides the best display.
If I try to use a 4/3 resolution, things get "fuzzy." ;=[
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
"what's wrong with non-4/3 screen size setups?" Because graphics apps are set for a 4:3 aspect ratio. Anything else and graphics will appear to be either somewhat squished or somewhat elongated.
Coppula eam se non posit acceptera jocularum.
2560x1024 (2x 1280x1024) 19" TFTs on my primary Poser workstation 1600x1200 19" CRT on my primary Vue workstation. Those Dell UltraSharps 24" and 30" look nice, but they're a bit too pricey for my budget. When prices drop, I'll get one of those for sure. About that 4:3 setups: those are right for CRTs, they'll get you square pixels. TFTs often have other dimensions, a 5:4 setup (1280x1024) will get you square pixels. It's usually best to run a TFT at its native resolution. Other resolutions are often blurry. CRTs don't have this problem. But a TFT at its native resolution is sharper than any CRT.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
*"what's wrong with non-4/3 screen size setups?"
Because graphics apps are set for a 4:3 aspect ratio. Anything else and graphics will appear to be either somewhat squished or somewhat elongated.*
You know, you can fix that if you use another aspect ratio. There are these buttons on the monitor that let you adject horizontal/vertical position and size! ;) I'd like to add: Yes, I'm pedantic. I always set the colors to be equivalent and do some correction. I also literally measure the visible display on the monitor so that it matches the aspect of the resolution. Can't fail (well, unless you have an LCD without these controls...) Message edited on: 02/11/2006 16:56
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
i am not following this conversation. For instance, "If you rotate a circle 90 degress with a non 4/3 display it circle becomes an oval" is not remotely true on my 16:10 monitor. I knew it was not, but tested it just now in my 2D app with a bit-mappped circle. Doesn't matter which way I turn it, it is/looks round. Do you mean "If you have a non-4:3 monitor, and set it to a 4:3 screen resolution like 1024x768, things will be distored?" If that's what you mean, then yes. But then, if you have a big 19" CRT, which is intended to be 4:3, but set the desktop resolution to be 1920x1200, which is not 4:3, you'd get a distored desktop also, right? But don't people with 'whatever' display size adjust their settings to the correct aspect ratio for the monitor, so everything is nice and normal? ::::: Opera :::::
I'm always amazed at the amount of responses a simple question like this gets.
<strong>bandolin</strong><br />
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<p><em>Caution: just a hobbyist</em></p>
TFT=Thin Film Transistor. LCD=Liquid Crystal Display. Both are used for flatscreens. LCD is the older technology. LCD used to have a terrible response time. So if you moved your mouse, the display couldn't refresh fast enough to keep up with the movement. Tricks like mouse trails were needed to keep your mouse pointer visible. TFT had faster response times and better colors, but was far more expensive. That describes the situation of a couple of years ago. I'm not sure how things are right now. I should catch up on my tech reading...
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Operaguy- The pixel ratio has to match the monitor aspect ratio. 1920 x 1200 is a perfect match for a 16:10 monitor, most monitors are still 4:3, though. I started on 3D many years ago on a system that had a Targa 16 card with 512:486 resolution, the rotate the circle effect was VERY noticable on them! The old EGA cards were 640 x 350 too, also far from 4:3. I also remember Macs had this monitor you could rotate (physically) 90 degrees to get a full page display, tall and narrow, now that I think of it. Anyway, most "modern" display cards offer square ratios. I mostly mentioned this for the people who have a choice between 1280 x 1024 and 1280 x 960 modes, in this case more gives you less, perhaps. ;-)
CPUS: 2 x Intel Xeon 2.66GHz 2 x Intel PIII 1.0 GHz 1 x AMD64 3500+ 1 x 1.8GHz G5 PPC Eventually want to upgrade that AMD64 to a 4600+ or 4800+ dual core. :P
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Hiya Doc :-) I'm using 800x600 - you can't go any higher with 15" monitor without tiny icons/letters/everything trying to kill your poor weak eyes :( My Poser scene window is usually 380x380 or 480x360. It's small, but posing is still posible - by rotating camera and zooming in often.
Outdated gallery over at DeviantArt
Fics at FanFiction.net and Archive of Our Own (AO3)
1024x768 how many monitors can any one video card support that supports more than one? With those new pci-e cards, where folks plug in 2 vid cards, can you have 4 monitors hooked up ??? Can you remove the case of a CRT to make them appear closer together ? then mount in a home-made case? kinda like modding your PC ????? such ideas for an early Sunday morning
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
erm.. I've seen one setup posted online.. where the tester had put 6 PCI-E Vid cards in and had hooked up 12 monitors...
my Geforce will only support 2 monitors... :*( as to the ratio / circle debate.. in my modeler of choice when I do circles... I type the size I want in. and it's then a perfect circle ;) I trust the numbers in the program more lol (and I never do 2D circles freehand. use the Shift key in Photoshop ;))
Message edited on: 02/12/2006 10:24
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Acadia said: I want the screen at the link above!!!!!!!!! My birthday is March 1st .... HINT!!!! hehe Wow, and eight grand is right within my superfluous gifting budget! ;0)
C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.
-- Bjarne Stroustrup
Contact Me | Kuroyume's DevelopmentZone