Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Looks like you've cracked the secret of the DTE!
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
I just think of it like photoshop...you have three layers, and you can chose how to blend them, and the noise and phase dialogs are like applying filters to the image. Noise is the base texture, the filter dialog effects the alpha channel of that noise, and the phase effects the internal structure of the noise. Phase is very important. It's how you get "fluidic marble" or wavey bricks, because it adds a secondary pattern to the noise pattern.
excellent! that's great! Takes some inspiration and creativity to come up with a solution like this one, though once done it's a remarkably simple concept and makes me wonder why I didn't think of it myself :-P But that's how it works most of the time ;)
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(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
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"I want to be what I was
when I wanted to be what I am now"
only point is that the stones are lined up to evenly try to solve that too in dte, in reality houses are hardly build this way.
for
some free stuff i made
and
for almost daily fotos
oops must have zipped the old file!!!!!! Here it is fixed, thanks for pointed that out Let's hope this works...
that's an awesome texture madmax! great for sandstone blocks, for certain. still, nothing beats UV mapping for lining things up, for example notice the discontinuity where the top (circular) face meets the sides? It would work fin on a cube or pyramid, but a cylinder might require a different mapping mode? spherical?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
In a lot of cases, procedural textures wrap better than image textures and are WAY lighter in Kb/Mb on a scene. Especially in a case of an extensive castle, you could save tons of Mb's by using procedural, rather than many image textures. AS
Contact Me | Gallery |
Freestuff | IMDB
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Site
"I want to be what I was
when I wanted to be what I am now"
LOL, Infernal... I needed them 'cos I didn't have any relevant texture-maps that I could apply. If necessary I will repost the reference pics that I have in this thread to explain, but it's about trying to texture a model of "Castle Amra" in Jordan that I'm trying to create. You can, of course just Google for your own references ('cos that's how I got them), but all the references I came up with were too small to be able to extract textures from. And I can't afford a trip to Jordan.. Cheers, Diolma
Attached Link: http://www.mayang.com/textures/
You want this link. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
I moved the pic out, so members wouldn't have to scroll way back and forth to read the posts at the top, lol. When I get the basics of the new Bryce Backroom finished (hopefully) before this month is up, I have about 130 links to texture websites that will be listed (permanently), so members can always have easy access to them (along with links to a whole bunch of other 3D-related stuff. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
We can't, but they did give us the ability to JUST delete an image out of a post. Yeah, I (eventually) want the Backroom to be the one-stop-shop for Brycers, links to ANYTHING that would relate to Bryce and/or 3D in general. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Attached Link: Fran's Textures
I have some textures on my website, desert textures as well as the bricks, and some metal textures too. You could also try: http://www.franontheedge.com/deserttextures.html for the desert textures and this: http://lemog.free.fr/lemog_v5/index.php?cat=4 for Lemog's Textures, that's an excellent site by the way.Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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Managed to make a decent brick texture. Here's a test render: Download for bryce 5 here (24k zip) Here's the DTE screenshots: It needs to be adjusted for the alignment but i'm too tired, someone else feel free! :)