Thu, Jan 9, 8:34 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Hexagon modeling - Grand Confort chair (ca. 1928)


ShawnDriscoll ( ) posted Fri, 10 February 2006 at 1:11 AM · edited Thu, 09 January 2025 at 8:32 AM

file_325597.jpg

Modeled in Hexagon. Will be textured soon in Carrara.

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Fri, 10 February 2006 at 1:24 AM

nice shonner.

No need to think outside the box....
    Just make it invisible.


brainmuffin ( ) posted Fri, 10 February 2006 at 2:48 AM

I didn't realize they were so old. I remember them being big in the 80s thanks to that memorex ad.(it was memorex, wasn't it?)


ShawnDriscoll ( ) posted Fri, 10 February 2006 at 3:35 AM

They're still made. $5,000 each. There are immitations out there as well.

www.youtube.com/user/ShawnDriscollCG


MarkBremmer ( ) posted Fri, 10 February 2006 at 6:20 AM

Well done! Good subtle detailing too...






ShawnDriscoll ( ) posted Sun, 12 February 2006 at 3:33 PM · edited Sun, 12 February 2006 at 3:39 PM

Attached Link: http://www.shonner.com/drafts/hexagon_grand_confort_chair.htm

file_325598.jpg

Thanks for your comments. Here's the optional puffy version. The link will take you to a Quick-Step guide to modeling this chair.

Message edited on: 02/12/2006 15:39

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Wed, 15 February 2006 at 10:18 PM

You know I think I like puffy more...seems to have a bit more character. Looks really nice shonner.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll ( ) posted Thu, 16 February 2006 at 1:58 AM

file_325599.jpg

Here's a quick render. I haven't figured out what kind of bumps or displacement to use yet on the leather.

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Thu, 16 February 2006 at 4:32 PM

Nice, altho you might want to try some less contemporary combinations. I would think for bump/displacement some graininess maybe similiar to cellular or some leather maps(real fine holes)It is skin so you should have lots of practice :)Looks like you want to sit in it.

No need to think outside the box....
    Just make it invisible.


MarkBremmer ( ) posted Thu, 16 February 2006 at 4:36 PM

Actually I wouldn't add any bumps to it. I'd put a leather texture as a mixer in the shininess channel - more control, no render speed penalty for a bump texture. But, it's not my chair! ;)






bwtr ( ) posted Thu, 16 February 2006 at 5:01 PM

Mark I am astounded by Carraras texturing principles. Putting a texture in the shininess channel--blow me down! I have been going through the texturing in the manual, slowly, again, and no doubt a moderately small clear explanation of it's workings would be very welcome. We regularly get wonderful solutions and follow by rote stuff but without the whys and wherefores involved.

bwtr


MarkBremmer ( ) posted Thu, 16 February 2006 at 5:05 PM

Well, that's what forums are for! :-D






ShawnDriscoll ( ) posted Thu, 16 February 2006 at 5:31 PM

I did use Athena's skin on the cushions. It no longer looked like something I'd want to sit in or own though. But I will try using a mixer with the shine. I'm trying to avoid making the chair look like it was dipped in shoe polish.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll ( ) posted Fri, 17 February 2006 at 1:40 AM

file_325600.jpg

Veloute 2's 3D Random Map did the trick on the leather bump texture.

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Fri, 17 February 2006 at 7:09 AM

Looks good. I don't know what to say about a skin chair..except gross :). I am sure cows feel that way. Actually, Mark has a good point. Once you understand what shininess(also called glossiness) is for then it makes sense to use that kind a shader there, ties in well w/ color/diffuse channel.Same of all the channels..there are usually so many ways to go about something.It's really worth it to just experiment with what you can do in all the channels. Learning how to make the proper maps for each makes the textures really come alive.I am really glad to see that carrara's texturing support is very much on par w/ some much higher end packages.I can see why people like zbrush so much and using it w/ carrara also.

No need to think outside the box....
    Just make it invisible.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.