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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Terrain import trouble


SpaceGfx ( ) posted Tue, 21 February 2006 at 11:36 PM ยท edited Wed, 13 November 2024 at 5:45 AM

I'm a new Vue Infinite user, I would like to say a BIG hallo to all the forum user. My first post is about the trouble I get when I try to import a terrain made with World Machine and saved as .raw The loading attempt result in a Vue "hang", I get the importing progress bar but then nothing, I must kill Vue... The same happen using .raw files exported from Terragen in both Intel and Motorola .raw format. I wonder about the best format to use for importing terrain build with other generator. Thanking in advance for any advice.


LordWexford ( ) posted Wed, 22 February 2006 at 2:17 AM

Welcome to the world of Vue, and to this forum! I normally use BMP format, and bring them in via the "Picture" option of the terrain editor. This means that you only get 8 bit accuracy rather than 16 bit, but you can often work-around this.


pacman323 ( ) posted Wed, 22 February 2006 at 5:37 PM

hello i have a little probleme to with world machine and terragen could you tell me how to export a terrain from terragen like we saw it in grey in a pict bmp because i just find the solution export the terrain in low object no way same probleme in world machine can export the terrain in raw but it's impossible to load it under vue i didn't see the way to save a grey scale or something like that thx for help pacman


lingrif ( ) posted Wed, 22 February 2006 at 6:19 PM

I use Terragen. There is a small freebie program called TerraPainter - www.kokpeter.dds.nl/TerraPainter/index.htm - that opens Terragen terrain files and saves them as .bmp files. These work beautifully in the Vue Terrain Editor. Lin

www.lingriffin.com


SpaceGfx ( ) posted Wed, 22 February 2006 at 10:48 PM

Thanks all for the replies. Reading the Vue manual I've realized that using File > Import > .raw files is the best way to import terrain data images. The right way is to generate a terrain, resize it to the same size as the one made in World Machine and then use the Picture icon to load the WM terrain saved as PovRay-TGA. This way allow loading 16bit data without problem.


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