Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Attached Link: http://www.eovia3d.net/showthread.php?t=5165&highlight=snowballs
Hi, Maybe the snow splat effects done over in that link could help you do something similar in C5 for the blood.Truth has no value without backing by unfounded belief.
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1168211&Start=1&Artist=arcady&ByArtist=Yes
Final image is now posted at the link. In the end the splatter against the wall had to be converted to a terrain map based upon the photoshop image - but that was due to a Carrara problem with transparent planes... It was refusing to make the planes transparent when I used sky lights or ambient occlusion. The photoshop work was critical in getting the shape down, but I would have preferred to be able to use the plane over a terrain map for the vertical splatter. Given the fog and spotlights, I did not feel comfortable trying to handle it post render...Truth has no value without backing by unfounded belief.
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Yes I checked both the one under 'raytracing' and the one under 'global illumination'. It did not help. I even turned off casts and recieves shadows for the object itself.
Truth has no value without backing by unfounded belief.
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Cast and recieve shouldn't matter. If that didn't help then maybe there could be a color issue w/ the alpha file, I assume the alpha map was in the alpha channel. I would say post what you got to see if we can spot something. It should work.
No need to think outside the box....
Just make it
invisible.
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Anyone know of good tutorials or other info on doing blood effects? Carrara, photoshop, illustrator, whatever... Specifically I need to do four sorts: 1. Splattered against a wall and then draining down, as from someone lined up against that wall and shot. 2. Pooling around a body - so I need to design a good ground texture. 3. The logical appearance of a gunshot injury to the head... 4. I also need to do a particle generation of an injury happening at the moment of render. For this I am assuming I can just flip on the particle generator, correct? Can the results of that be exported as an obj or other format? Last time I used particle gen in a full scene it crashed Carrara, and this time I have 8 poser figures, a panzer tank, and the courtyard of a building... For the first three I'm assuming something I put together in photoshop or illustrator, that I then use as a 'terrain map' in Carrara. Sound like a good way to do it? I just need adivce on drawing it right... :) I don't tend to do violent images, but in this case I'm working on a war scene...
Truth has no value without backing by unfounded belief.
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