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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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Hi Singular, Water is always a bit of a challenge because changing lighting, what's underneath the surface or changing the environment can have a huge effect. (Just like a cloudy day or a sunny day making the ocean look gray or blue) Because of that, presets are a good starting point but need to be adjusted about 95% of the time. What type of water are you looking for? I'll see what I can post up here for you. Mark
Hi all, you are very helpful as always. Vue5 has some nice water shaders and I was always amazed about the realistic water in Terragen. When I purchased Carrara 5 Pro some weeks ago, I was amazed about the great terrain shaders and the variation there. Compared to that the examples of water shaders are only few. I would like to see examples for a rough sea, tropical water and so on. Hoped that someone already played around a bit and made his presets available for inspiration. In case of a deep blue sea or a high reflective surface the terrain below the water is not visible. I agree though that the lighting and atmosphere has a strong influence on the final appearence. Another question: What about displacement mapping for generating real waves in a rough sea? Or is it better to do this with a terrain? I also would love to see a hint, how to make surf on a beach. I think I didn't even see more than 10% of Carrara's potential yet. We just have to investigate them further and share our knowledge. I plan to do so on my homepage. By the way, the tutorial of Johannes Rosenberg is fantastic, although it is for Carrara 4. It already helped me a lot to understand terran generation and shading. Thanks to all - Walter
Attached Link: http://www.eovia.com/solutions/user_projects/user_proj_pt.asp
Hi, Walter. Patrick Tuten is the feature artist at Eovia this month. Check out the link, he give some good tips regarding over all landscaping. Here is a quote where he hints about an upcoming plugin from DCG that does surf. "The shader for the water plane is very important and sometimes the most difficult to get realistic. With Carrara 5 Pro the new Fresnel aspects of the transparency and reflection channels add a new dimension to the creation of realistic water. Previously, you could have used the DCG plugin Shader Ops to achieve the same results, and can still use it now if you want a little more control. The goal is to make the water more reflective as it is farther away and more transparent as it is closer. I like to use a mixer in the bump channel so that the bump is not uniform across the whole surface. The Surf aspect of the Terrain Tools shader is a great new tool coming out, which detects the intersection of the terrain and the water plane, and creates an Anything Goos type shader. This allows you to create the foam or wave froth in the coastline scene or the floating residue near the bank in the stream scene. It can also simulate depth in the water by creating a falloff of transparency as the water gets farther away from the shoreline. A color in the translucency channel can add a nice tone to the water also. With scenes where the water goes to the horizon, I like to use Shader Ops Fresnel to make the waters bump channel fall off in the distance to avoid any weird render artifacts." So as you can see anything is possible with Carrara 5Great read on Eovia, thanks Patrick! for the distribution shader, (black and white) I have been doing what Thomas did in his tutorial and taking a screen grab and editing in ps, but can it be done inside carrara? Just wondering, because his detail looks so good as if it were painted in carrara itself.
I'm taking notes and playing with the settings, but I havn't quite got it yet. I see what you did, but not exactly how you did it and specifically how you determine the height that you want the white layer to go to on any given terrain. It starts at -833333 and goes to 833333 in the range and I did 1 ft to 3 ft for instance with no luck yet just trying to isolate a white band anywhere on the terrain. Any chance of another mini-tut with settings and more screen grabs? :) I want to get this down, it's awesome. Steven
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I really love the presets for the terrains. They show a very high potential, but I'm a bit disappointed about the water shader presets. Are there any realistic water presets available or is there a tutorial somewhere? I don't think the default presets come anywhere near to the results that are possible.