Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 8:30 pm)
First off, what app. did you use to model the clothing with? Basically, you'll need to "unwrap" the model itself by designating UVW coordinates. Getting everything nice and "paintable" is a bit of a chore, but most 3D apps have some kind of unwrap feature built in. (Wings, Max, Maya) If all else fails, I'm sure somebody here will give you a hand!
if it's any help, the easiest way imo, is to ...
Message edited on: 03/07/2006 03:49
once you've imported the OBJ to UVMapper and done your map, try Edit->Tools->Split Vertices I'm no expert on UVMapping but if you split the vertices before you save the OBJ back out, should be in better shape when you import to Poser - it'll still be smoothed, but not as much (try the other options there as well - Fix Seams and Weld Vertices) for what it's worth, I'm yet to get a model out of max and into Poser as an OBJ in absolute perfect condition
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Ok, so I've made a clothing model for Poser (finally) but now I can't texture it!! I have no idea how to make a texture map for the thing. I tried UV mapper classic, but when I saved the model, it messed it up!! What should I do? I have UV mapper free, Poser, photoshop, and 3dsmax. I cannot buy anything more right now. Thankyou sooooo much for any help!!