Fri, Nov 22, 9:49 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: problem with P6


sonuqueso ( ) posted Mon, 13 March 2006 at 11:26 PM · edited Fri, 22 November 2024 at 9:42 PM

Like i said earlier, just got Poser 6... I'm having a problem with it... all the clothing morphs are made null after resaving a character in Poser 6 Has anyone else had this problem? Is there anyway to fix it??


Acadia ( ) posted Mon, 13 March 2006 at 11:33 PM

Have you installed SR2?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



sonuqueso ( ) posted Mon, 13 March 2006 at 11:34 PM

no, I haven't... just got p6 a week ago... haven't thought baout any other updates lol


wheatpenny ( ) posted Tue, 14 March 2006 at 6:38 AM
Site Admin

First thing you need to do is get the service release. (this is true for not just poser 6, but any software. Always get any available service releases. Most software has at least a few bugs in the initial release and the service releases include fixes for some of them).




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

Mi parolas Esperanton. Ĉu vi?





SaintFox ( ) posted Tue, 14 March 2006 at 9:33 PM

This sounds familiar to me... May it be that you use "external binary morph targets" (You find this setting under preferences-->misc)? If so Poser will collect the morphs in an extra-file, the name is the same as your scene. As an example: If you save your scene as "My new image.pz3" you will find a "My new image.pmd" too in the same location where you saved your pz3. When I was new to those binary morph targets I deleted some of the pmd-files after rendering and when reopening the pz3 all morphs where gone, I had a standard V3 with standard clothes... But however, installing the service release 2 is a good idea, you'll get rid of a lot of problems.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


sonuqueso ( ) posted Wed, 15 March 2006 at 7:31 PM

no external morphs... just the morphs that come with the clothing... Micheal's Gothic Armor, for example.


sonuqueso ( ) posted Wed, 15 March 2006 at 8:16 PM

got service release 2... still the same problem... all morphs on all poseable clothing items, conformed, or in the case of the old costume shop cape, parented. The morph channels are there, and the settings are on one, but the shape of the geometry doesn't change.


SaintFox ( ) posted Thu, 16 March 2006 at 1:03 PM

Upps... loos like I couldn't express myself exactly enough. Those morphs are exactly what I ment. The "external morph targets" are not the morphs theirself but the settings you give them. In other words: If you turn the "muscular" morph to 0.8 this setting will be stored in the pmd-file. Hope that helps.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.