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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)



Subject: New Headache (For me)


Robo2010 ( ) posted Tue, 14 March 2006 at 6:08 PM · edited Wed, 05 February 2025 at 3:41 AM

file_333493.jpg

This Airbase was to be out on Monday, when I find the Zip file size to be 65mb. So, I have to retexture the whole thing again. While retexturing, finding a problem. Good thing I find it, athough I am starting to feel a headache. If you look at image. You can see the textures are not aligned. I do not get it. Thinking it is the grouping, then the mesh (Vertices lined up). I dunno..confused. Each square is "Exclude hidden facets" by 1024x1024. Each plate will have its own texture. But why are the textures not lined up? I do not get it. The center arrow is the perfect fit of the texture. The way I like to see the whole runway.

Message edited on: 03/14/2006 18:08


Robo2010 ( ) posted Tue, 14 March 2006 at 9:48 PM

Hello? Anyone out there?


xantor ( ) posted Wed, 15 March 2006 at 1:45 AM

Without actually being able to see the object and the uvmap for it, it would be quite difficult to say what the problem is. It looks like something wrong with the uvmapping to me.


Robo2010 ( ) posted Wed, 15 March 2006 at 2:10 AM · edited Wed, 15 March 2006 at 2:11 AM

Thanks for replying xantor. :-) I redid the uvmapping (only the runway part), and the results are the same. I decided to redo the runway. All else is ok.

Message edited on: 03/15/2006 02:11


xantor ( ) posted Wed, 15 March 2006 at 3:10 AM

Are you making a ground plane or will people just use the poser ground scaled up?


Robo2010 ( ) posted Wed, 15 March 2006 at 7:34 AM

I do understand. The prop is 100% scale scene prop.


JHoagland ( ) posted Wed, 15 March 2006 at 8:35 AM

Are the runway sections mapped separately? If so, the mapping may be slightly different sizes. When Poser reads the UV mapping, it may be shifting the mapping slightly, causing that white line to look thicker than it really is. Look carefully at the center lines: do they line up or are they shifted the same 1 and 2 pixels? --John


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estherau ( ) posted Wed, 15 March 2006 at 6:51 PM

if it's a big file - rather than decrease the texture quality could you just upload it as a two part package? love esther

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