Sun, Jan 12, 5:49 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2025 Jan 11 8:46 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Comments/critiques?


rhamilton ( ) posted Sat, 31 March 2001 at 1:11 PM · edited Sun, 12 January 2025 at 5:48 PM

file_159843.jpg

This is a character I've created for an animation I'm trying to do. Modelled mostly in Carrara's vertex modeller with some (staff, scabbard, swordblade, and boots) started in the spline modeller and touched up in the VM. posed and rendered in Poser.... I only wish Carrara had "Bones"! I'm still working on the skin texture... using UVMapper and PhotoPaint


rhamilton ( ) posted Sat, 31 March 2001 at 1:20 PM

file_159844.jpg

this is the walk cycle I created for her.


rhamilton ( ) posted Sat, 31 March 2001 at 1:21 PM

no poser character.... created entirely from scratch


twillis ( ) posted Sat, 31 March 2001 at 4:20 PM

Well done.


servo ( ) posted Sat, 31 March 2001 at 4:34 PM

Very nice work.



tjs61822 ( ) posted Sat, 31 March 2001 at 4:52 PM

I'm impressed! But if you want a critique, here you go: - You might want to darken the center of the belly button to give it more depth. - There seems to be a "knot" on the outer part of the right shoulder, but it is not as prominent in the walk animation (nice movement by the way). - The wrist might need to be a little thicker. Of course this is just my personal opinion. Overall it's a great character. I love the clothing. How long did it take to model?


rhamilton ( ) posted Sat, 31 March 2001 at 7:42 PM

time to model..... the model itself took about a day (removing time wasted to crashes within Carrara) putting the model into poser took a while, this was my first attempt at making a model for poser.... this took about a month (about half a dozen attempts at setting the character up right within poser) I'm sorry I can't give a more accurate time estimate... I have a couple of things on the go and tend to constantly switch back and forth between them


Lynne ( ) posted Sun, 01 April 2001 at 8:06 AM

OH MY! If this can be done in Carrara...I'm glad I have it and can't wait to reach your level of skill! Would LOVE to see some shots of some figure parts unfinished inside Carrara work area. I'm so glad to know that this CAN be brought into poser. Please keep updating your progress. This is a very interesting figure. Love the freckles.


litst ( ) posted Sun, 01 April 2001 at 9:42 AM

Wow ! This ones's a very nice model ! Like Lynne, i'm curious to see it inside Carrara . Could you please post a scren capture of the lo-poly version ? litst


rhamilton ( ) posted Sun, 01 April 2001 at 10:55 AM

file_159848.jpg

I created this character in parts and then assembled later here is the body


rhamilton ( ) posted Sun, 01 April 2001 at 10:56 AM

file_159849.jpg

here's the head


rhamilton ( ) posted Sun, 01 April 2001 at 11:03 AM

file_159850.jpg

and the hand... the clothes were created by taking the subdivided body and using the add thickness function


litst ( ) posted Sun, 01 April 2001 at 2:43 PM

The hands are very good, that's typically the kind of thing were i could spend an entire day on ! ;) Were the fingers made by extruding, adding thickness, lofting ? litst


rhamilton ( ) posted Sun, 01 April 2001 at 10:53 PM

fingers were made by extruding... but I did have a problem with Carrara when creating them... for some reason the vertex modeller duplicated all the vertices in the fingers and the knuckles. This resulted in a second layer that I couldn't see but would cause havoc anytime I tried to link or weld any vertices. I couldn't figure out the jump in polycount until I grabbed a vertex and pulled... the second layer came off like peeling off skin. Very strange... not sure what cause it and it hasn't happened again. I just hope it doen't happen to one of my high poly models!


litst ( ) posted Mon, 02 April 2001 at 11:35 AM

I've had those file size jumps before ... Weird ! It doesn't happen often, but when it happens, it's really pervert : you can guess your file is corrupted, unless you check its size . Or if you pull vertices like you did . At least we know more about this bug now : according to your experience, it comes from an unwanted duplication of the vertices, right ? By the way, how did you get rid of it ? Did you weld the model with a low tolerance ( 0.01 or something like that ) ? litst litst.@freesbee.fr


rhamilton ( ) posted Mon, 02 April 2001 at 1:18 PM

I tried welding, but that only messed things up more.... peeling off the duplicate vertices worked in this particular instance


Stacey ( ) posted Tue, 03 April 2001 at 5:26 PM

WOW I am so glad that you posted this. It has really inspired me and I already see some things to work on/fix in my model techniques. Thanks


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.