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Subject: Bone Rotation Limits...


Reddog9 ( ) posted Tue, 28 March 2006 at 9:15 PM · edited Sat, 14 December 2024 at 1:57 PM

file_287318.jpg

I finally figured out how to set the rotation limits on bones. This option only appears if your bone is part of an IK chain. Also, it only limits the rotation when you 'grab' a bone and move it.

I love the new automatic IK chain feature.. I tried to set it up myself in the previous version. I think I wasted a few hours messing around with it and I still couldn't figure it out.

This is a shot of a giraffe I'm working on.

Scott

Message edited on: 03/28/2006 21:17

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


DawnStar ( ) posted Wed, 29 March 2006 at 10:09 PM

Boning and rotation limits sound so intimidating. It's nice to know it's getting easier to do...in case I ever get that far. Pretty cool looking giraff. How did you texture it?


Reddog9 ( ) posted Wed, 29 March 2006 at 11:14 PM

Thanks.. I found a couple of really good giraffe photos and UV mapped them in there with blender. I had to piece in a few spots.. but it turned out pretty good.

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


haloedrain ( ) posted Tue, 04 April 2006 at 8:22 PM

If you have photoshop (or something comparable) you might want to use the clone brush or something to fix those seams, but like I said in your image it looks great :) I've been having lots of trouble with bones myself, especially getting IK to work the way I want to, so kudos for your efforts (and apparent success)!


oldskoolPunk ( ) posted Wed, 12 April 2006 at 6:10 PM

Yes very nice giraffe Reddog9, thanks for the tip I was looking for that feature not long ago and could not find it. Nothing more annoying then your character's leg bending backwards.

And you are very right on the new automatic IK feature it is a blessing. Setting it up the old way was a pain in the _ _ _ _.

What I am really impressed with is your texturing, an area in which I am still learning. I would like to learn more about the 'cloning tool' that haloedrain mentioned.


Reddog9 ( ) posted Fri, 19 May 2006 at 7:24 PM

Mmm... What I did with this one was.. found a nice side shot of a giraffe and used it as a blue print for my model.    I also used the same photo for my texture map.  I did it backwards from normal I guess.... I loaded the image into Blender.. and then UVmapped my model to the photo.   I had to "cut and paste" on some of the front and back faces (ie the chest  with the visible seem, also the face with turned out ok.  )

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


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