Forum Moderators: Wolfenshire Forum Coordinators: Anim8dtoon
Animation F.A.Q (Last Updated: 2025 Feb 02 7:03 am)
Characters, motion graphics, props, particles... everything that moves!
Enjoy , create and share :)
Remember to check the FAQ for useful information and resources.
Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
Wow, you put a lot of work into this! I'm impressed with the large cast you've put together and the sets/scenery. Your story and music work well together as well. The main suggestion I have is that there are places where I'd speed up character's movements a bit. I've noticed that many animators give their characters slow, deliberate movement or make all the movement steady. However, real people move quickly and change the rate of speed while they are moving. That's something I always have to watch for when I'm animating so I'm aware of it in other people's work. This is very impressive for a first go (actually it's better than many people's second, third, fourth, fifth and sixth animations - grin). I look forward to seeing more of your work in the future. In the meantime, please don't forget to put a link to it in Renderosity's Animation Outlet!
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Thanks for the comments! I totally agree with you on the slow movements. It's due to me depending too much on the software's tweening, rather than really thinking through the way the body moves. I went out and bought a couple of books on character animation last weekend to try to learn how to improve on it for next time. I'll put it in the outlet too.
You can get a pretty good idea of moves just standing in the mirror or filming yourself and couting beats or using a timecode if thats available. As an example. It takes my head 1 second to turn from front-facing to either side, casually. That can be easily translated into 1 second turn = 30fps (or whatever the fps is)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.jaegercat.com/cgi-bin/song.cgi?vid-Beat.jpg:Videos
Five months in the making, partly because I switched from Poser to Carrara in the middle, although I still used Poser for the character animation.Post-editing in Vegas, Mimic for the lipsynch. Models mainly from Daz and from here :)