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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 18 2:45 pm)



Subject: Tossed clothes


simontemplar ( ) posted Wed, 12 April 2006 at 12:19 PM · edited Wed, 18 December 2024 at 9:50 PM

one thing I never could find was a "pile of clothes" simulating the pieces of clothing someone would just drop somewhere on the floor or on a bed in an untidy room: a shirt, possibly pants or skirt and a sock maybe, like someone would have just taken them off in a tired or hurried way. Any suggestions? :)


artnik ( ) posted Wed, 12 April 2006 at 12:31 PM · edited Wed, 12 April 2006 at 12:38 PM

Gerald Day has some, look for "Dropped Clothes"


almostfm ( ) posted Wed, 12 April 2006 at 12:36 PM

I wonder if you could do it with dynamic clothes....


momodot ( ) posted Wed, 12 April 2006 at 1:03 PM

I myself have failed with Cloth Room. Before I have offered to commission the work. I have no money right now but I would find the money if some one came up with props for clothes on floor or static prop clothes for getting dressed/undressed. The available stuff I know of is all from five or so years back. Gerald Day, Tom3962, the Loft Apartment at Poser World. But I want something with the quality of sarphira, wassam, as shanim or ADP. Medium-resolution but with proper draping and maybe some detailing.



lemur01 ( ) posted Wed, 12 April 2006 at 2:07 PM

Yup i'd pay for this too.

 

Jack


ynsaen ( ) posted Wed, 12 April 2006 at 2:28 PM

www.oddditty.com

washing day. 

It uses simple sheets with multiple morphs, so it can be used in the cloth room or outside of it.

There are something like 20 different textures for the sheets that turn them into various pieces of clothing.

 

plus, you get a really nifty washing macine, poses, and lots of accessories...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


leather-guy ( ) posted Wed, 12 April 2006 at 11:16 PM


momodot ( ) posted Wed, 12 April 2006 at 11:20 PM

Quote - There are something like 20 different textures for the sheets that turn them into various pieces of clothing.

I looked at the site and the product looks really nice. If it wasn't a hassle could you show an example of what you mean about the clothes... I didn't see a sample on the product page, only the sheets on the clothes line.
Thanks :^)



leather-guy ( ) posted Wed, 12 April 2006 at 11:39 PM

I wish someone would create a phantom "clothes shaping" figure that would work in Wardrobe Wizard, or maybe a set of such figures to conform various clothing meshes to the shape of clothes hanging on hangers, hanging on hooks, draped over a chair or bed, crumpled onto the floor, folded and pinned (like some laundries do shirts).  Even better, a figure or figures to reshape clothes to shapes as if they were being removed, like the DAZ pants down morph in the Freak GymRat sweat pants.

http://www.daz3d.com/shop.php?op=itemdetails&item=2865

I'd like to do pics of a typical bedroom closet with various poser clothes hanging, jackets on hooks, fresh laundry on shelves, discarded shirts draped over a chair,  pants being stepped out of, a skirt hem being held up to show a tattoo on a but-cheek, etc, etc, etc. . . .


anxcon ( ) posted Thu, 13 April 2006 at 12:44 AM

the wonderful world of the cloth room


simontemplar ( ) posted Thu, 13 April 2006 at 3:04 AM

Leather-guy, exactly my wish as well :-) It's kind of ironic that we have gigantic wardrobes so large they cross a timezone... when it's lunchtime for Vicky's pants it's 6pm for her socks, and we can't make a messy lil' pile of these :)


ashley9803 ( ) posted Thu, 13 April 2006 at 5:14 AM

I have one prop of dropped clothes but they don't look so good so I don't use them. I would also like such a prop that looks closer to the real thing. Doesn't matter about textures, I can add my own. I'm also an idiot in the cloth room, but seeing what others can do there, I would think that "droped clothes" could be made there. Sorry I can't help simomtemplar (The Avengers???) but there are some really brilliant people working with Poser and I'm sure this would be easy for them. (yes I'm begging for freebies again)


NekkidVicky ( ) posted Thu, 13 April 2006 at 5:42 AM

I'm so good at this nekkid thing I tend to forget that I have clothes!

:tt2: :a_halo:

I'm still waiting for my residual checks for all those NVIATWAS pictures online here!


xantor ( ) posted Thu, 13 April 2006 at 5:42 AM

file_337989.jpg

Load a conforming clothing item and pose it so the parts are like a clothing item thrown down, then scale the body to 10% in z, then rotate it 90 degrees on the x axis and drop it to the floor.


ynsaen ( ) posted Thu, 13 April 2006 at 5:54 AM

ok, sorry for not getting back to ya's sooner.

I was working with washing day, and ya know, I'm no longer satisfied with it in terms of the clothing that's available for it.  THe rest of the set is killer, but the rest needs some work -- it's been two years since the set was built, and allof the folks involved have come a long way.

I've saved this thread for reference, and I'm about to dive into the creation of such a set of stuff, as it sorta appeals to me (I'm ynsaen, of course, and there's that whole odd little fitty thing goin on here...).

Give me through the weekend to see what I can come up with for ya.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


EdW ( ) posted Thu, 13 April 2006 at 6:11 AM

file_337990.jpg

Well I cheated... I used a plugin called Clothilde that comes with Cinema4D to make things like this.  It took 15 seconds to do in C4D. I've also used the cloth room to do it too, but it took a lot longer.

This is V3's bikini and a freebie top.

Ed

 


ashley9803 ( ) posted Thu, 13 April 2006 at 6:23 AM

15 seconds ay. Told you they were smart around here simontemplar. I've tried the xantor method but didn't really know what I was doing. Now it's spelt out for me, I'll try again.


momodot ( ) posted Thu, 13 April 2006 at 7:24 AM

xantor, this is what I get and then I try to use a wave deformer to get it more "wrinkled up" and less uniform but what I wish I could do is get some folds so it doesn't look ironed flat to the floor. I also bend and twist the different body parts so you are say looking into a sleeve that crosses the body, etc. but what I want is what  EdW has!!! I just don't have the skill!



dadt ( ) posted Thu, 13 April 2006 at 8:02 AM

file_338007.jpg

Its no problem to do this in the cloth room. To prevent the too flat to the floor look increase the fold resistance.


estherau ( ) posted Thu, 13 April 2006 at 9:08 AM

Some of shadownet's clothes available here at the market place have drop to floor morph dials, and fold clothing, undress etc dials. Check em out. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


anxcon ( ) posted Thu, 13 April 2006 at 10:27 AM

cloth room really isn't hard, many things work with just

  1. make sim

  2. clothify object (dress?)

  3. set collide (floor or bed?)

and go, usually don't have to spin the other dials, but if you want to, just look for threads for cloth types


momodot ( ) posted Thu, 13 April 2006 at 10:40 AM

Quote - Its no problem to do this in the cloth room. To prevent the too flat to the floor look increase the fold resistance.

I try but I only fail miserably... I try different settings, I try tipping the clothes before they are dropped. I try deformers. Just a disaster. I have RTFM and that darn rip-off Poser 6 revealed and I just can not figure out simple things like what draping is, the descriptions are meaningless to me! I would love to have what you have done but I just get no where... when I can get something to work in cloth room it looks "vacu-formed" no folds are irregularities to the drape. It is my clear Cloth Room disability that has me looking for a product or Freebie. Someone could make money just doing what you have done to a cut up royalty-free quick suit or distribute as a morph to some Poser 5 dynamic clothes .pp2 that calls on existing P5 geometry.



unzipped ( ) posted Thu, 13 April 2006 at 1:05 PM

I've gotten decent results by just flattening the clothing item (scale the z value way down), rotating about the x axis to make it horizontal, drop it to the floor, then apply a few bends, side to sides, rotates on different portions of the clothing, and then apply a wave deformer or two within poser.  This works o.k. some times.

I would like something easier though.  I guess I could have exported the above and tried to create a prop out of it for reuse somehow, but that's not exactly the simplest thing either.


momodot ( ) posted Thu, 13 April 2006 at 1:27 PM

Quote - I've gotten decent results by just flattening the clothing item (scale the z value way down), rotating about the x axis to make it horizontal, drop it to the floor, then apply a few bends, side to sides, rotates on different portions of the clothing, and then apply a wave deformer or two within poser.  This works o.k. some times.

I would like something easier though.  I guess I could have exported the above and tried to create a prop out of it for reuse somehow, but that's not exactly the simplest thing either.

I don want to be a complainer but this z-scale x-rot wave deformer is what I have been doing. I just wish I could stimulate a generous freebie artist or enterprising merchant to give us end-user types something of the quality dadt shows. I just can't believe there is this gap in the market. What does NVIATWAS wear on the subway getting to work? Shouldn't her street clothes be piled on the temple steps on top of her sensible athletic shoes? Or how about that office romance, probably slide right of the copier machine if you don't drop your drawers.



dadt ( ) posted Thu, 13 April 2006 at 2:22 PM

As I said before, it is not difficult to do in the cloth room, just suspend a few items in the air ,clothify them, set them to collide against the ground and each other and run the simulation.

The clothes must have small polygons to get decent folds without the mesh breaking and I increased the fold resistance to about 60.I also increased the fabric weight just to make them fall faster and speed up the simulation,

This is the first time I have tried this particular exercise and found no difficulty. This is because I have spent many hours working with the cloth room and now have a good idea of what will work.There is no substitute for practice.


momodot ( ) posted Thu, 13 April 2006 at 3:02 PM

quote:" I increased the fold resistance to about 60.I also increased the fabric weight just to make them fall faster and speed up the simulation"

dadt, the Cloth Room really defeats me but I think these tips from you might help even me :) Maybe :) Aside from not understand the meaning of the Cloth Room variable despite RingTFM, the values really stimy me since they seem not to be percentages or even linear at all. Once I start changing any values I end up in a muddle, this tries my patience all the more since my computer really isn't great so the simulations take forever even with a minimum of polygons and vertice involved.



ashley9803 ( ) posted Fri, 14 April 2006 at 2:28 AM

No more flattening clothes for me. Just worked out how to do it in the cloth room, and it was easy. Follow anxcon's directions. This may sound stupid but can you clotherfy non-dynamic clothing. Suppose I should just try it.


estherau ( ) posted Fri, 14 April 2006 at 2:49 AM

Yes ashley you can. Just export the clothing as an object, reimport it then use clothroom on it. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


xantor ( ) posted Fri, 14 April 2006 at 3:45 AM

You need to make sure that the conforming clothing is hollow, some of the older stuff has closed sleeves etc and wont work in the cloth room unless you delete the "caps".


simontemplar ( ) posted Sat, 15 April 2006 at 4:27 AM

oh woaw... I couldn't check the formums for a lil while and so many answers _ indeed Ashley, we havea smart bunch in here :-) Looks like I'll have lots of work on my hands... thnaks to all those who brought their contribution! Now... to learn Cloth Room WHICH I SUPERBLY IGNORED SO FAR ^^.


LostinSpaceman ( ) posted Sat, 15 April 2006 at 4:35 AM

file_338332.jpg

Here's a fun clothroom example of just using the square props as cloth, a couple sheet's of silk draped in a wooden sewing chest.


estherau ( ) posted Sat, 15 April 2006 at 9:09 AM

Hahaha clothroom, you have to go to the clothroom hahahaha Love esther PS take a packed lunch

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sat, 15 April 2006 at 9:10 AM

Just kidding, it's okay - really!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EdW ( ) posted Sat, 15 April 2006 at 9:23 AM

Quote - Hahaha clothroom, you have to go to the clothroom hahahaha Love esther PS take a packed lunch

 

hehe.. that's pretty good for an early Sat morning...

Ed


estherau ( ) posted Sat, 15 April 2006 at 9:29 AM

You're right, I should go to bed. How did you know what time it was here? It's probably yesterday or something for you. Well I'll be thinking of the poor sap in the cloth room. G'night everyone. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


LostinSpaceman ( ) posted Sat, 15 April 2006 at 8:08 PM · edited Sat, 15 April 2006 at 8:09 PM

Quote - Hahaha clothroom, you have to go to the clothroom hahahaha Love esther PS take a packed lunch

 

Ummm... I don't get it! Did I say something funny? Do I need to smoke a funny cigarette for it to be funny? I don't do that any more! Those funny cigarettes just make me sleepy these days!

:b_funny:


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