Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 18 2:45 pm)
It's the tris. They are offset for the rest of the wall segment by the winding order, I believe.
The only fix I've ever found for it is to redo the geometry itself in that area -- remove the tris.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Incidentally, on the rendering time -- it appears you are making use of reflection and refraction as well as ray traced lights.
The best way to speed up the rendering in such a case (for example, when doing test renders) is to change the lights to non raytraced, or, even better, simnply turn off raytracing in the preview.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
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