Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
Attached Link: http://www.renderosity.com/messages.ez?ForumID=106&Form.ShowMessage=245427
Dunno if you will find the above link useful or not, but it's a quick-and-dirty way I came up with for making a humanoid figure out of a cylinder (vertex modeling). The end result looks a lot like a rag doll, so I thought you might find some helpful ideas. I did mine in Carrara, but I think the technique would work with anim8or too. Might have different names for the commands. I should probably mention that I'm a beginner myself, and am still experimenting. So it's entirely possible that I don't have the foggiest idea of what I'm talking about. Probable, even. Good luck! I look forward to seeing what you come up with. --TerriThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm ready to take what I've learned in building something extremely simple--my dagger and rapier--and build an articulated soft-surfaced model, specifically a "ragdoll" style teddy bear. Any hints on what I should look out for? I'm using a mesh modeler (anim8or) to do this for two reasons: Can't beat the price. I don't want to deal with nurbs or bubbles or anything that doesn't get me right into the vertices "hands-on" directly while I model. I'll try that out once I get my direct-mesh modeling up to what I consider to be an acceptable level. Step 1 will be, of course, producing a set of classic 2d drafts using pencil, paper, T-square, etc, then making a vector-graphic version of that using a cheap drawing program (can't afford a real CAD just yet). That's how I started with the weapons. After that, then I'll be in new waters.