Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 03 10:43 am)
Attached Link: http://www.shogakusha.net
Hey Bar-Code,I won't step in on the good Doctor's tutorials. He is a good guy and always does his best to help. I DID want to compliemnt you on your terrific sets. They are wonderfully modelled and offer a great environment with many possibilities.
I just wanted to put in here that sometimes it is simply a mtter of grouping. I was playing with your set, and was trying to get your barrels separated from the floor so I could move them about as separate props. In the Grouping tool, I hit spawn props, and suddenly I could raise the main door using Y-Tran!
Hang in there! Keep up the GREAT work! (FYI, I put in a request to Blues Dragon to see if he would be willing to make a light set for the Sci Fi hall)
Thanks!
Shogakusha
shogakusha wrote:
I hit spawn props, and suddenly I could raise the main door using Y-Tran
Damn im good i made thing possible without knowing it :blushing:
But in the next scene or so thing will be separated like the barrels and moving things etc etc...
And i got some gifts from people who used the SF hall ..so i can buy some stuff at DAZ thats realy kewl is it not !!
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
@ Shogakusha
No problem "stepping on my tutorial." Feel free anytime. ;=]
BTW - I checked out your dojo - Very nice!
==========================================
@ BAR-CODE
FYI -
Spawn Props is basically the opposite of EXPORTing props and then IMPORTing them as a single object.
(in Poser) => Spawn props takes a single object apart according to it's groups and makes a separate object (prop) for each group.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
(in Poser) => Spawn props takes a single object apart according to it's groups and makes a separate object (prop) for each group.
You mean it cuts the part lose from the rest and make it a new part ?
So if i spawn a barrel it becomes a lose barrel ?
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
Attached Link: http://www.shogakusha.net
Bar-Code said>> So if i spawn a barrel it becomes a lose barrel ?Actually, the Spawn Props will split all groups if I am not mistaken. I tried this and it did make movable barrels in your scene, but it also split the barrel tops from the drums. This could be good or bad :unsure:
I am a Poser tinkerer. i can usually figure things out, but I am not necessarily a good teacher. I am sure Dr Geep will produce a solid solution for you.
@Geep>> Thanks! I am glad you like my dojo. I really need to update the site though.
Shogakusha
Quote - Bar-Code said>> So if i spawn a barrel it becomes a lose barrel ?
I am a Poser tinkerer. i can usually figure things out, but I am not necessarily a good teacher. I am sure Dr Geep will produce a solid solution for you.
Dr Geep would be glad to try and provide a solid solution ... except, I don't know to what you are referring.
What barrels and where ?????????????
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
What and where ...
Well in the freebee section i have a freebee hahaha and in that freebee "sf Hall/workshop"
Are some barrels that i made stationary ea unmoveble.. that was what is all about..
But please dr Geep continue the tut your working on :} the rest comes later :}
maybe when i get the posing bit ill update the sfhaal ..working doors moveble barrels etc etc
Or i just use my new learn things in my next project ..
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
hahaha yeah i know its a bit big...so is the prop itself big...
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
Well i did fit a poser Bus in it .. or 3 cars in a row , 25 BSG centurions robots ,so its a bit big..
But with 25 centuron figures my system run out of power/memory 1.5 gb :}
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
Your model is EXCELLENT with much attention to detail ...
... however, it is VERY large for use in Poser (it has over 400,000 polygons).
You might want to take a look at the modeling program that you are using to see if you can reduce the number of polygons that are used without sacrificing detail as shown in the attached graphic.
The example shows only one of the many groups in your model.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Hi Chris,
P.S. Another possible way to reduce file sizes is to use .gif texmaps instead of .jpg texmaps.
Note that .gif texmaps are limited to 256 colors so this may not be applicable to your particular situation.
See the attached graphic for an example from your model.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Hi Chris,
P.S. Another possible way to reduce file sizes is to use .gif texmaps instead of .jpg texmaps.
Note that .gif texmaps are limited to 256 colors so this may not be applicable to your particular situation.
See the attached graphic for an example from your model.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Hi Chris,
P.S. Another possible way to reduce file sizes is to use .gif texmaps instead of .jpg texmaps.
Note that .gif texmaps are limited to 256 colors so this may not be applicable to your particular situation.
See the attached graphic for an example from your model.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
holy banana's batman.....
I never thought of that reducing the objects.. but then again how can i .. this hall/workshop is my 2nd project that i made completly :}
THNX for the little extra info PROF.Geep
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
Only your 2nd project ???
WOW !!! That makes what you have created even more impressive!!!
It will be very interesting to see what you can create when you have more experience.
Keep up the excellent work.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
I just wonder if the TUT is finished ???
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
I have been trying for about an hour - yes, that almost 60 minutes to get into this thread so that I can post something.
If you would like to continue this tut, please visit Dr Geep Studios (click the link below) and look for the GREEN ticket.
I WILL NOT be making any more posts here in this thread because it usually takes me about 20-30 seconds just to get into the R'osity website and it seems to be taking longer and longer to access almost anything here.
(almost) Every time I have tried to access this thread, my browser would lock up and i would need to use the Task Manager to End the Process for R'osity then restart the browser and try again. :cursing:
I do not have enough hours in the day to "play" with this anymore. ... I quit !!!
Sorry R'osity ... perhaps I shall try again in another 2-3 months ... maybe ...
If you are interested ... You may follow the rest of this tut on my website.
no cheers,
dr geep
;=]
P.S. Please feel free to email me drgeep@cableone.net with any questions.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
just a note to what geep said about using gif's instead of jpg's.....gif's won't work in ProPack or P4. At Poser 5, they finally got the idea to use gif's.
reducing polys.....what program are you using to create the objects with. most of the higher end apps have some sort of optimise, although the name might vary from app to app. This will reduce the number of polys in an object by a variable factor. A little trial and error will let you see how much you can optimise for differant shaped objects. For flat sided, square objects, you can normally optimise quite hard without losing geometry definition. For more complex shapes, you can't optimise as much, because the mesh will deform. And you can't optimise much on curved faces without it starting to appear facetted.
"That which doesn't kill you is probably re-loading"
I was using 3dMax i switched to hexagon... but still have acces to MAX...
And using GIF is NOT a option the amout of colors is not ok for me.. as i improve my moddeling skill so wil the texture and 256 color is a nono to me :}
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
Oke i go i class then ..remind me to bring a apple for the teacher :}
Chris
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Chris
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Pages 25 and 26.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019