Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Sep 29 9:32 am)
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Increasing haze and density works from back to front, so you could blur the horizon this way without interfering with the middle ground fog. It's really juggling the combintion of everything that will get you where you want. With Carrara being a full boat, kind of "non preset" type of program, this is usually the case with many types of effects. You can also modify the fog color a little to help with the overall color scheme.
Ah, bass ackwards. :-) Actually it works really well. I've tried your suggestion of the inch to mile thing and that's working just fine. It's increased the mid ground density a little, but certainly looks OK. So many settings and so little time.
I'm a little surprised at the moon setting. It's such a clever little program, but can't work out the moon phases from the position of the sun? Not that I could see anyway. Anyway, I digress.
Thanks.
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Phillip Drawbridge
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Check out (or revisit) johannes' (cajomi) tutorial on landscapes. He does a good job of explaining how haze works in the realistic sky. Expand your world settings and you will get glorious haze. I think I have some set to 1 inch = 25 miles. The tut also contains a nice description on how the terrain shaders work. Soooo much easier than Bryce. I'm a DTE master for Bryce and Carrara's terrain shaders instantly made sense. Setting the altitude of a texture has always been a tweaker area in Bryce - a lot of trial and error, but it totally makes sense in C, since it's linked to actual units of measure. If you go to the tutorials section of the Eovia site you can find Cajomi's kick ass tutorial. I haven't played with the moon in C. Scott
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However, you'll notice that I have mist in the mid ground, but the horizon is mist free and indeed very sharp. Am I missing a setting to create a misty horizon?
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Phillip Drawbridge
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