Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 28 6:42 am)
i created an object out of it in order to get some idea about mapping and texuring so i have some idea what to do when i finsh the model and also to simply see what it would look like textured using a photo
sorry i took so long responding dbowers
billy
Dear billy423uk,
Have you considered the means by which you zoom in and out of your mesh in UV Mapper? It might be what is causing the texture to tile instead of to wrap. One of the ways that we get ground texture to tile on the GROUND Plain is to import it into UV Mapper ant then to Ctrl-Alt+ (or something like that) to enlarge it. If you then resave it like this, then any texture applied to it is tiled onto it rather than stretched across its surface.
Just a thought,
Yours truly,
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Dear billy423uk,
Forgive me if what I say now sound like a fussy old schoolmaster, but your problem with the object at present is because the tiling has already been ingrained into the object itself. ALWAYS, ALWAYS, Always save your UV Mapping as a NEW Object. NEVER, Never resave over the same object, That way,you can always backtrack from your mistakes.
I'm still struggling with Asian Eve, but at least I've got a back up version where her mouth isn't all messed up, so I cen try my hand at redoing her lips again. You should also do the same. Be the wise man that Benjamen Franklin so admired, not the one who learned from his own mistakes, but rather learned from the mistakes of others.
As always, I remain,
Very truly yours,
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Well, a couple of observations. First, that texture template above is not a template, but just a bad picture. Things like the eyes and tongue need to be moved away from the skin, and given their own materials. The screenshot shows the texture applied to Preview, which probably means no materials have been assigned.
Go through the steps in that tutorial, then if you have any specific questions ask them here or in the other thread. We'll get this sucker mapped, or die trying ;)
John
man, that is one freaky-lookin' head, billy. almost as if it's tiling thousands of times due to the image-map tile setting, like they said. or else the winding order, the vertex order of the obj got scrambled. you can fake it in poser in the group editor by using the tex as a background, selecting the obj in the front camera, then hitting "perspective UVs", like in one of geep's tutorials. dunno which one it is. unfortunately, flat mapping like that is very 90s IMVHO. wrapping and edge-stretching is the way to go now, like they do it in UVMapper Pro or Cheetah 3D.
i tried the wrapping and stretching one nancy and got the same results...she is a bit of a monster isn't she lmao. it was a trial run. i didn't want to spend ages making a seam free patchwork and find it was to no avail. just want to be able to get any poto texture where its supposed to go and then i'll create a work of art hehe. or should that be a work of rubbish. the head itsef has been aand is being much improved day by day. will be a long time before it gets away from looking like a missing link though. and it looks like the people are right about the tiling. gonna have another go at the tut john directed me to. trouble is me and tuts don't seem to mix that well. i won't mind if it just ends up looking like a badly made head...with crit i can always improve lmao.
billy
thanks to all the help and advice i got i eventually managed to get it. mainly i was'nt saving the object as a new object as stated. i also put the tile setting to none. a work of art it aint (i'm still working on the model.) but it's something i can get my teeth into when the time comes to do it properly. things like getting the placement of the texture in the right place and putting a bump map under it. much much thanks to those who helped.
billy
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i created a uv map for a head (prop) to see what it would look like. i imported the head from 3d max. did some copy and pasting of a photo onto the map. went into material room and did as doc geeps tut says to get the image map onto the head. when it renders it comes ot really patchy. i've tried all the settings . ie, alpha, tile and others but to no avail...can anyone tell me where i'm going wrong please and how to get it right. thanks
billy