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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 28 6:42 am)



Subject: prob with texture


billy423uk ( ) posted Fri, 07 July 2006 at 10:31 PM · edited Sun, 26 January 2025 at 5:07 AM

i created a uv map for a head (prop) to see what it would look like.  i imported the head from 3d max. did some copy and pasting of a photo onto the map.  went into material room and did as doc geeps tut says to get the image map onto the head. when it renders it comes ot really patchy. i've tried all the settings . ie, alpha, tile and others but to no avail...can anyone tell me where i'm going wrong please and how to get it right. thanks

billy


dbowers22 ( ) posted Sat, 08 July 2006 at 3:41 AM

Can you post a picture?  Hard to say without actually seeing what the problem is.



billy423uk ( ) posted Sat, 08 July 2006 at 7:35 PM · edited Sat, 08 July 2006 at 7:41 PM

file_347715.jpg

as you can see from the head it's a wip and has changed since this shot., in fact it's only half the head it was lol.

i created an object out of it in order to get some idea about mapping and texuring so i have some  idea what to do when i finsh the model and also to simply see what it would look like textured using a photo

sorry i took so long responding dbowers

billy


xantor ( ) posted Sat, 08 July 2006 at 8:03 PM

It looks like the uvmapping went wrong some way, if you download uvmapper classic from uvmapper.com you can map the head using it.


billy423uk ( ) posted Sat, 08 July 2006 at 8:08 PM

i did the map in uv mapper. using the planer function. i then copied and pasted parts of a photo to corresponding parts of the map. if i scale down the head i can see that the map is tiled on the head instead of wrapping round it.. i'll do as you say though and try again. thanks

billy


billy423uk ( ) posted Sat, 08 July 2006 at 8:17 PM

file_347717.jpg

heres another one that shows the map on the eye balls as it should have been on the head does this help any better>

billy


xantor ( ) posted Sat, 08 July 2006 at 9:00 PM

Could you show the texture template?  The uvmap saved from uvmapper.


billy423uk ( ) posted Sat, 08 July 2006 at 9:40 PM

file_347730.jpg

it was to large so i had to shrink it as a jpg. the original is a bmp.

i also did a map with 3ds which was in one piece. had the same results with that

billy


xantor ( ) posted Sat, 08 July 2006 at 9:59 PM

Could you show your settings for applying the map in poser?


billy423uk ( ) posted Sat, 08 July 2006 at 10:12 PM

file_347737.jpg

is this what you asked for...and thanks for all the trouble you're taking wwith this, i appreciate it

billy


xantor ( ) posted Sat, 08 July 2006 at 11:44 PM

There doesn`t seem to be anything wrong with the map or your settings, when you made the map using uvmapper did you resave the object  too?


billy423uk ( ) posted Sat, 08 July 2006 at 11:59 PM

i don't think i did

but ill go through it again and do so. will get back later and let you know how i get on. thanks again xantor

 

billy


dphoadley ( ) posted Sun, 09 July 2006 at 12:02 AM

Dear billy423uk,
Have you considered the means by which you zoom in and out of your mesh in UV Mapper?  It might be what is causing the texture to tile instead of to wrap.  One of the ways that we get ground texture to tile on the GROUND Plain is to import it into UV Mapper ant then to Ctrl-Alt+ (or something like that) to enlarge it.  If you then resave it like this, then any texture applied to it is tiled onto it rather than stretched across its surface.
Just a thought,
Yours truly,
David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


billy423uk ( ) posted Sun, 09 July 2006 at 12:19 AM

just did a save of the oject as wavefront and used that it just did the same thing.

i'll just have to do a methodical retry starting from scratch. thanks xantor. if any one else has any ideas i'd be gratful

billy


dphoadley ( ) posted Sun, 09 July 2006 at 4:19 AM · edited Sun, 09 July 2006 at 4:21 AM

Dear billy423uk,
Forgive me if what I say now sound like a fussy old schoolmaster, but your problem with the object at present is because the tiling has already been ingrained into the object itself.  ALWAYS, ALWAYS, Always save your UV Mapping as a  NEW Object.  NEVER, Never resave over the same object,  That way,you can always backtrack from your mistakes.
I'm still struggling with Asian Eve, but at least I've got a back up version where her mouth isn't all messed up, so I cen try my hand at redoing her lips again.  You should also do the same.  Be the wise man that Benjamen Franklin so admired, not the one who learned from his own mistakes, but rather learned from the mistakes of others.
As always, I remain,
Very truly yours,
David P. Hoadley
 

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


billy423uk ( ) posted Sun, 09 July 2006 at 6:55 AM

thanks dp i'll give it a go later

 

billy


BeyondVR ( ) posted Sun, 09 July 2006 at 11:37 AM

Well, a couple of observations.  First, that texture template above is not a template, but just a bad picture.  Things like the eyes and tongue need to be moved away from the skin, and given their own materials.    The screenshot shows the texture applied to Preview, which probably means no materials have been assigned.

Go through the steps in that tutorial, then if you have any specific questions ask them here or in the other thread.  We'll get this sucker mapped, or die trying ;)

John


billy423uk ( ) posted Sun, 09 July 2006 at 6:24 PM

lmao. thanks john, have some spare time later so will  do it again

billy


Miss Nancy ( ) posted Sun, 09 July 2006 at 6:41 PM

man, that is one freaky-lookin' head, billy. almost as if it's tiling thousands of times due to the image-map tile setting, like they said. or else the winding order, the vertex order of the obj got scrambled. you can fake it in poser in the group editor by using the tex as a background, selecting the obj in the front camera, then hitting "perspective UVs", like in one of geep's tutorials. dunno which one it is. unfortunately, flat mapping like that is very 90s IMVHO. wrapping and edge-stretching is the way to go now, like they do it in UVMapper Pro or Cheetah 3D.



billy423uk ( ) posted Sun, 09 July 2006 at 7:54 PM

i tried the wrapping and stretching one nancy and got the same results...she is  a bit of a monster isn't she lmao. it was a trial run. i didn't want to spend ages making a seam free patchwork and find it was to no avail. just want to be able to get any poto texture where its supposed to go and then i'll create a work of art hehe. or should that be a work of rubbish.  the head itsef has been aand is being much improved day by day. will be a long time before it gets away from looking like a missing link though.  and it looks like the people are right about the tiling. gonna have another go at the tut john directed me to. trouble is me and tuts don't seem to mix that well. i won't mind if it just ends up looking like a badly made head...with crit i can always improve lmao.

 

billy


billy423uk ( ) posted Mon, 10 July 2006 at 12:34 AM · edited Mon, 10 July 2006 at 12:36 AM

file_347835.jpg

what can i say...at last.

 

thanks to all the help and advice i got i eventually managed to get it. mainly i was'nt saving the object as a new object as stated. i also put the tile setting to none. a work of art it aint (i'm still working on the model.) but it's something i can get my teeth into when the time comes to do it properly. things like getting the placement of the texture in the right place and putting a bump map under it.  much much thanks to those who helped.

billy


xantor ( ) posted Mon, 10 July 2006 at 8:54 AM

The head looks much better properly textured. :a_smile:


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