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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Q re Poser to Max Bone Rigging


ssween ( ) posted Thu, 20 July 2006 at 5:33 AM · edited Mon, 02 December 2024 at 11:37 AM

Hi - i guess this question could equally be in the Max forum, but I think it fits here ....

 

anyone know if it's possible to use the rigging info (which I assume must be baked into a characters CR2 file somewhere) to create/apply a bone structure within Max - just as an easy example (not what I'm trying to do, but just for illustration), if I imported the V3 OBJ into Max, just wondering if there's any info in the associated CR2, or other file somewhere, that could somehow be used to enable me to create an identical bone structure, with the same impaced vertices on each bone/joint

 

any advice greatly appreciated

Cheers Sean


Realmling ( ) posted Thu, 20 July 2006 at 9:36 AM

As far as I know, that information cannot be transfered between apps because each one handles things differently. You would have to start with a new rig in Max.

If you're wanting the body part grouping to be similar, then when you export the figure, tell Poser to not weld body parts....or just grab the obj file out of the Geometries folder. This will import into Max with everything separate but still placed together.

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elenorcoli ( ) posted Thu, 20 July 2006 at 3:54 PM

here's a software i believe will do it

http://www.reiss-studio.com/

$180. not sure if it imports the bones or simply morphs the character, but i would be surprised if it's the latter.  i haven't used it but will eventually


ssween ( ) posted Thu, 20 July 2006 at 4:35 PM

thanks - I actually use BodyStudio - that just lets you bring a Poser scene directly into your Max scene - kind of does what I want as an end result, in that it lets me do the character animation piece in Poser then merge it with my Max scene, but was wondering if there was any way of digging into the Poser CR2's etc to help with some Max character rigging

 

cheers

Sean


elenorcoli ( ) posted Thu, 20 July 2006 at 6:42 PM

so the character still animates in max but does not do it by creating bones?  then it does do it by morph?  yikes that must make gigantic files


kuroyume0161 ( ) posted Thu, 20 July 2006 at 8:12 PM

There is pCharacter2FBX by MarkDC, but I've heard that it isn't that great and has limited figure support.

Robert

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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