Thu, Jan 2, 11:31 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)



Subject: Remapping James to fit Apollo Maximus: Help please.


Boni ( ) posted Tue, 22 August 2006 at 12:27 PM · edited Thu, 02 January 2025 at 11:26 PM

file_351855.jpg

Okay, I've only done this in a very minor degree 4 or 5 years ago with P4 so this is a lot more detailed.  As my subject line says I'm trying to remap James to fit Apollo Maximus (the free version from the book  Practical Poser 6  by Denise Tyler and Audre Vysniasuskas.  As you can see I haven't quite got the eyelashes to work nor the bump right yet.  Any advice from the masters would be greatly appreciated. 

Thanks
Boni

Boni



"Be Hero to Yourself" -- Peter Tork


carodan ( ) posted Tue, 22 August 2006 at 6:56 PM

Afraid I can't help, but it's a fine project. All the best.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



patorak ( ) posted Tue, 22 August 2006 at 8:31 PM

Hi Boni
First,  I have a two questions;  What program or programs are you using to remap James?  And,  what version of James are you using i.e.  LoRes or HiRes?
Second,  welcome to the uvmapping trenches!



Boni ( ) posted Wed, 23 August 2006 at 12:36 PM

file_351966.jpg

Patorak:  Thank you for responding.  I am using James Hi-res.  and I'm using Photoshop CS2.   I finally figured out the eyelash thing ... but they seem to be mapping upside down.  I'm not sure why.  This is hard work ... but fun to see the results. :) ]

Boni

Boni



"Be Hero to Yourself" -- Peter Tork


MachineClaw ( ) posted Wed, 23 August 2006 at 2:26 PM

You may want to read the ApolloMax readme.  Using ApolloMax to better other 3rd party figures is a violation of the EULA of ApolloMax.

Using ApolloMax to make James better by using ApolloMax's textures on James is exactly what Anton was trying to prevent by writing the EULA readme the way he did.

I would highly recommend writing Anton an email asking his permission or clarification about what your doing.  Anton's email is in the readme.


carodan ( ) posted Wed, 23 August 2006 at 2:59 PM

Isn't the idea here to use James textures on Apollo? Not sure if the same restrictions apply - better to be safe than sorry and email the creator.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



MachineClaw ( ) posted Wed, 23 August 2006 at 3:26 PM · edited Wed, 23 August 2006 at 3:28 PM

Quote - Isn't the idea here to use James textures on Apollo? Not sure if the same restrictions apply - better to be safe than sorry and email the creator.

Subject line and paragraph imply remapping james to fit apollo re apollomax maps ON James.

 

carodan BTW nice use of the black texture, sweet render.  Great eyes.  Anton and I want your render settings! haha.


Boni ( ) posted Wed, 23 August 2006 at 3:48 PM · edited Wed, 23 August 2006 at 4:00 PM

I am just trying to make a texture for Apollo Maximus.  Anton did have the UV maps available on his site even after he removed the model for a while anyway ... I was under the impression that textures for Apollo didn't  violate the EULA and upon reading it and the fact I'm using this for personal use only I don't believe I'm in violation.   I have the LE version of Apollo and it has no native clothes or textures.  I've mapped the eyes, head, beard and lashes as well as the body so far. 

Sincerely
Boni

P.S. To be on the safe side, I have e-mailed Anton for his approval.  

Boni



"Be Hero to Yourself" -- Peter Tork


carodan ( ) posted Wed, 23 August 2006 at 4:01 PM · edited Wed, 23 August 2006 at 4:01 PM

'Subject line and paragraph imply remapping james to fit apollo re apollomax maps ON James.'

Yeah, probably a bit vague.

MachineClaw - I sent you an IM re - render settings.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



MachineClaw ( ) posted Wed, 23 August 2006 at 4:14 PM

Boni - yeah you can make your own textures for Apollo definately for personal use or for commercial products to sell.  I thought you were remaping James UV's to TAKE apollomax textures, that is what Anton does not want.  Anton just doesn't want to see his hard work on other figures.  Sorry for the confusion.  Anton will probably make it clearer in email.

carodan - oh goodie!  I really am impressed with your render.  Thanks much.


Boni ( ) posted Wed, 23 August 2006 at 5:22 PM · edited Wed, 23 August 2006 at 5:23 PM

Yes, Anton reasured me that what I was doing was perfectly all right.  I can't redistribute the map though because it's copyrighted from ef.  I'm cutting and pasting from the James map since I don't have the tools, models or training to make a map from scratch.  :) 

Boni

Boni



"Be Hero to Yourself" -- Peter Tork


MachineClaw ( ) posted Wed, 23 August 2006 at 5:37 PM

At RuntimeDNA in the texturing forum there were a series of tutorials about coping photos and making a texture, how to use parts to clone etc.  good tutorials with q&a for each section too.

it's essentially what you are doing using James texture(photo references per say) and pasting and cloning onto the templates of ApolloMax.

It may help you with doing a texture.


Realmling ( ) posted Wed, 23 August 2006 at 5:38 PM

Attached Link: Texturing Skin in Photoshop

Here's a tutorial you might want to take a look at for making skin textures in Photoshop for 3d models. Just something to keep in mind for future projects. Brush set is free to download and tut is pretty easy to follow. ^_^

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~


Boni ( ) posted Wed, 23 August 2006 at 6:55 PM

Thank you all, I will look into this.  Perhaps if I can get into this I can make original maps for Apollo that everyone can use and we'll have more stuff for him ... and maybe even coax Anton to support him again.  It's worth a shot.  He was burned pretty bad by his experience and support could help.

Boni

Boni



"Be Hero to Yourself" -- Peter Tork


patorak ( ) posted Wed, 23 August 2006 at 8:46 PM

file_351999.jpg

Hi Boni I'm sorry I was under the impression that you wanted to remap Apollo to take James' textures. As for Apollo's EULA, again, I'm sorry for I do not have Apollo, therefore I do not have access to the aforementioned EULA.

I must say this though before I close. I have seen many a Texture Artist struggle with a default UVmap. whether it was map size, head body ratio, seam blending and or tattoos across seams. I've read many tutorials,  lessons, and desertations addressing these problems,  I only wish they would add one more item.  And that is, in your renderings and or animations,  you are under no obligation to use the default UVmap.  You can create your own UVmap to suit a particular need in a scene i.e. three quarter view from the left,  remap and place your seams on the right, thereby hiding them.  In the case of tattoos remap and eliminate the default seam it would cross. Above is an example of one of the heads I've done for Jessi.
Learning UVmapping takes time and patients.  Trust me though the freedom is rewarding.
If you would like further information on UVmapping,  I would suggest perusing the uvmapping group or you could email me at   chieftanoclan7@sbcglobal.net  I would be more than happy to answer any questions you might have.
 
Good rendering
patorak



Boni ( ) posted Thu, 24 August 2006 at 12:08 PM

My wording did seem to lead to that conclusion.  Sorry about that.  I will bookmark this for more indepth uvmapping skills.  Thank you very much. :) 

Boni

Boni



"Be Hero to Yourself" -- Peter Tork


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.