Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Due to the complexity of that scene, I would go with raytraced shadows. You'll probably want to move the light more to the side, though, or you won't see the shadows very well. Very dim lights don't always need shadows, so you'll have to decide if you want to use shadows for the other light. If you do, you can use a shadowmap with a lower shadow size (256-512 should do).
Quote - Does anyone know how to put a character flat on the ground or floor to where it doesn't make them look like they are floating in the mid air? Every time I set up a character with it's feet on the ground as close as I can get it, it still looks like the character is floating after rendering. Thanks for the help.
Adrian
I find that even when I do use Drop to Floor, sometimes the character is still floating above the ground.
What I do is switch to front camera. Then I select the character's Body from the parameter
window. The I use the Y translate dial to line up the bottom of the character(s feet)
with the white horizontal line. I also check the left, right, and back cameras.
Perfect feet every time.
If you don't see the white line, you may have to check Ground on in the Guides menu.
Also sometimes it disappears, but shows up as you move your character, and
then disappears again after you stop moving your character.
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Does anyone know how to put a character flat on the ground or floor to where it doesn't make them look like they are floating in the mid air? Every time I set up a character with it's feet on the ground as close as I can get it, it still looks like the character is floating after rendering. Thanks for the help.
Adrian