Mon, Nov 25, 8:29 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Feet flat on the ground


Circumvent ( ) posted Mon, 28 August 2006 at 9:41 AM · edited Mon, 25 November 2024 at 6:18 PM

Does anyone know how to put a character flat on the ground or floor to where it doesn't make them look like they are floating in the mid air?  Every time I set up a character with it's feet on the ground as close as I can get it, it still looks like the character is floating after rendering.  Thanks for the help.
Adrian


stormchaser ( ) posted Mon, 28 August 2006 at 10:11 AM

Click on 'Figure' on the top menu bar & then from the drop down menu click on 'Drop to floor'.

Sometimes after you've changed the pose you may have to manually make changes to get it just right.



Circumvent ( ) posted Mon, 28 August 2006 at 10:33 AM · edited Mon, 28 August 2006 at 10:38 AM

file_352471.jpg

Stormchaser I did drop to the floor and it still looks like they are floating.  I will attach a render in here so you can see what I mean.  Here it is. Adrian


stormchaser ( ) posted Mon, 28 August 2006 at 10:42 AM

anonymous1 -  I think you will need to change your shadow settings, this can really give the appearance of the feet being on the ground.



Circumvent ( ) posted Mon, 28 August 2006 at 10:43 AM

You are right.  I don't have any shadows in there at all. I didn't have them checked in the light settings.  I'll try that.
Adrian


Circumvent ( ) posted Mon, 28 August 2006 at 10:55 AM

file_352472.jpg

Stormchaser OK I loaded the scene and now I don't know which shadow to use.  Do I use Depth Map Shadows or Ray Trace Shadows?  Thanks. Adrian


R_Hatch ( ) posted Mon, 28 August 2006 at 11:39 AM

Due to the complexity of that scene, I would go with raytraced shadows. You'll probably want to move the light more to the side, though, or you won't see the shadows very well. Very dim lights don't always need shadows, so you'll have to decide if you want to use shadows for the other light. If you do, you can use a shadowmap with a lower shadow size (256-512 should do).


EricJ ( ) posted Mon, 28 August 2006 at 11:43 AM

A little bit of Ambient Occlusion really helps with "fixing" the character to the ground.


dbowers22 ( ) posted Mon, 28 August 2006 at 11:50 AM

Quote - Does anyone know how to put a character flat on the ground or floor to where it doesn't make them look like they are floating in the mid air?  Every time I set up a character with it's feet on the ground as close as I can get it, it still looks like the character is floating after rendering.  Thanks for the help.
Adrian

I find that even when I do use Drop to Floor, sometimes the character is still floating above the ground.
What I do  is switch to front camera.  Then I select the character's Body from the parameter
window.  The I use the Y translate dial to line up the bottom of the character(s feet)
with the white horizontal line.  I also check the left, right, and back cameras.
Perfect feet every time.
If you don't see the white line, you may have to check Ground on in the Guides menu.
Also sometimes it disappears, but shows up as you move your character, and
then disappears again after you stop moving your character.



stormchaser ( ) posted Mon, 28 August 2006 at 12:30 PM

As EricJ says, AO is the way to go as well, I use it in all my renders.



markschum ( ) posted Mon, 28 August 2006 at 12:30 PM

I find that on many surfaces it looks better if the bottom edge of the  feet are a TINY bit below the ground .  It is usually the very slight shadow that fixes the item to the ground.


Circumvent ( ) posted Mon, 28 August 2006 at 2:46 PM

OK I'll try all the stuff you guys suggested.  It's hard to get it just right.  Thanks again.
Adrian


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.