Fri, Nov 29, 10:56 PM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Nov 29 1:34 pm)



Subject: Ground Textures - How do I get them to look good?


LMcLean ( ) posted Thu, 07 September 2006 at 2:44 PM · edited Tue, 26 November 2024 at 10:00 AM

I have created a seamless ground texture (1200 x 1200) and have applied it to a plane, but it doesn't look detailed enough in the foreground. Is the texture map large enough IYO?. I set the image X & Y image scale in Vue to 0.015 so it would tile. Any suggestions would be helpful?


bruno021 ( ) posted Thu, 07 September 2006 at 3:25 PM

The texture should be large enough, I suppose you checked the mirror box for the x and y axis?

Also, by plane, do you mean infinite plane? Did you try to map it to a cube to see if it looked better?

Do you have a matching bump map to apply to the plane so it looks less flat? If not, you could create a fractal bump and see if it gets better.



schoesser ( ) posted Thu, 07 September 2006 at 4:18 PM

hhi maybe it woud help for you.. you can scale down or up the texture size on nen object (material editor)


LMcLean ( ) posted Thu, 07 September 2006 at 11:36 PM · edited Thu, 07 September 2006 at 11:37 PM

The texture should be large enough, I suppose you checked the mirror box for the x and y axis? Also, by plane, do you mean infinite plane? Did you try to map it to a cube to see if it looked better?Do you have a matching bump map to apply to the plane so it looks less flat? If not, you could create a fractal bump and see if it gets better.

bruno021 Good idea about adding a bump to the texture. I checked the x and y mirror boxes, but didn't notice any difference. Are the x and y for tiling the material? because the texture didn't tile any differently when I checked the x and y mirror boxes. What are they for? Thanks I will try and post an image tomorrow of the texture.


bobbystahr ( ) posted Thu, 07 September 2006 at 11:43 PM

You didn't mention the version you're using but in thr V5I demo I played with you could go into the I think Basic editor [the one with just 3 windows] and apply the colour map also as a bump and adjust it's height right there. Very Imagine3D like that, found it very handy with bitmap textures....

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.