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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 11:14 pm)



Subject: Benefits of Cloth Simulation now available to DAZ Studio users


PhilC ( ) posted Fri, 01 September 2006 at 8:19 AM · edited Fri, 22 November 2024 at 7:51 PM

Attached Link: Free fully functioning software

DAZ Studio users are now able to render realistic cloth that has been allowed to drape and flow just like real cloth. And the beauty is that for a short period they can [download](http://www.contentparadise.com/p5free) the fully functioning software for free.

Simply set up and run the cloth simulation in this program then export and import into DAZ Studio.


Blackhearted ( ) posted Fri, 01 September 2006 at 8:23 AM

awesome, thanks.
now people stubbornly clinging on to poser4 have no excuse but to upgrade.

off i go to pick up a copy for my rendering machine, now i can have more than one copy running :)



SpottedKitty ( ) posted Sat, 02 September 2006 at 11:08 AM

Just be prepared to wait a few more days (or weeks...) after you've actually gone through the "purchase" and got your e-mail with the serial #. EF's servers are being hammered so hard there's just a rack-shaped grease spot where they used to be...


Blackhearted ( ) posted Sat, 02 September 2006 at 12:42 PM

lol, no kidding.
so much for CP sales this weekend. sigh

ah well, its for the greater good. now i can finally ditch P4 support entirely. was kindof getting old supporting 5 different applications.



4blueyes ( ) posted Sat, 02 September 2006 at 4:50 PM

Dynamic clothing is good :) Michal 4blueyes


thegoodtaste ( ) posted Mon, 25 September 2006 at 5:59 AM

hello, Phil. I´m a Wardrobe Wizard user. Your programs are very useful. Thank´s. I´m very interested in the new Clothing Designer. Some questions: Are you going go make any script or plugin for D/S? When will be available the Clothing Designer commercial version? Can DAZ read the Dynamic cloth simulations from Poser 5? I use Poser 6 and it isn´t possible. Thank´s, Phil.


PhilC ( ) posted Mon, 25 September 2006 at 6:32 AM

Anything is possible but the DAZ Studio SDK costs $995. I would need that before even attempting to write a script.

DAZ Studio does not have any form of cloth simulation so I'd need to write that component from scratch.

DAZ Studio does not have deformers so I'd need to write that from scratch. Yes there is a deformer add on available but I would not want my customers to get into the following situation:-

Users to PhilC "Your plug in does not work"
PhilC "Did you purchase the deformer script?"
User "Oh I need to purchase another plug in to make your plug in work?"
PhilC "Yes that is correct."

User "OK I've purchased the extra plug in but your script still does not work."
PhilC "I'm sure my plug in is correct have you talked to the creator of the deformer plug in?

User to deformer plug in creator "PhilC says I have to talk to you because he says his plug in is working correctly and feels that your plug in is in error."
Deformer plug in creator " -----" insert suitable phrase here "Go and tell that to PhilC"

User to DAZ "I've purchased the deformer and PhilC plug ins but they do not work"
DAZ to User .... I do not know what they would say.

Which is why any script that I would write for DAZ Studio would be based solely on components contained within the base version of DAZ Studio. The cost of the completed plug in would reflect the work involved.

Or folks could just use my existing Python scripts with their free copies of Poser 5 and import the results into DAZ Studio.


RHaseltine ( ) posted Mon, 25 September 2006 at 8:06 AM

"Can DAZ read the Dynamic cloth simulations from Poser 5?"

No, but you can spawn morphs in Poser to make the dynamic clothing fit the simulated pose in D|S (or Poser ProPack and earlier - the Heirloom Shawl by Shadownet included morphs made with the cloth room to accomodate a range of arm movements, for example, which made it usable in D|S and older versions of Poser.


SpottedKitty ( ) posted Mon, 25 September 2006 at 11:30 AM

Quote - No, but you can spawn morphs in Poser to make the dynamic clothing fit the simulated pose in D|S (or Poser ProPack and earlier

Is this done in the same way as exporting a body part MT in .obj format, or should we spawn the morph then re-save the prop to the library? I'm gradually getting to grips with dynamic cloth, and I'd like to at least be able to use single-frame instances in D|S.


RHaseltine ( ) posted Mon, 25 September 2006 at 1:39 PM

You need to use the spawn props command in the Group editor (according to the P6 manual). However, it's worth trying to export the dynamic object as an OBJ file from the final frame to se if that works - probably a bit quicker than making a prop in the scene and then saving that.


SandyJS ( ) posted Sat, 30 September 2006 at 4:51 AM

Okay, this sounds really great, but does anyone have a tut on how to do this? Poser is one software program that I have difficult picking up just by reading the manual.

Sandy


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