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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)
Are you using the newest version of the Tailor (1.61)?
If not, get the upgrade, earlier versions don't like with P6.
Also, from the picture, it looks like to me that you have the morphs pointed to. If the morphs weren't loaded, then the Morph targets menu under the body part wouldn't be expandable.
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If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
No, I don't have the very newest one. I use Wardrobe Wizard and haven't touched this program since I bought WW back in the spring of last year. I'm not interested in paying more for something that I'm rarely if ever going to use.
I'll reinstall Poser 5 and see if that makes a difference. I used to use it with V3, but had never tried it with M3 until today. I was able to add morphs when I used V3 and Poser 5.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Yeah, IIRC, the versions of Tailor prior to the 1.61 release had compatibility problems with the Center of Mass information P6 adds into the CR2, and things wouldn't work right.
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If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
However, I do see some "PBM" morphs under "BODY", but when I try putting an X into the box next to the morph, I get a message saying "0 morphs selected".
Here is a screenshot.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I give up!!!!!
I use multiple external runtimes, so I figured maybe that was a problem, however, I am sure I had multiple external runtimes before. Anyway, I decided to moved all of the M3 and V3 figure files to the Poser 5 and the Poser 6 runtime. I already had a copy of the !DAZ folder there.
I have tried pointing The Tailor to Poser 5 and Poser 6 as well as my V3 Character runtime and my M3 Character runtime, and I am getting the same results no matter where I point it to.
I still don't see morphs where the Tailor wizard tells me to look, but I do see PBM morphs under "BODY", only when I put an X in the box next to the morph I get that pop up window saying that I have "0 morphs selected", and when I right click the morph I tried to add it to the queue only to have nothing happen.
I thought maybe it had something to do with the fact that I have my files compressed, but I uncompressed all of the figure's .crz files as well as the .obz files and the !DAZ folder, and still have the same thing happening.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Oh don't give up! I don't think it's system error, but I don't know for sure. The version of Tailor I have is also the older one. I'm on a Mac and ran Tailor using Virtual PC, but since Wardrobe Wizard came out I haven't used Tailor. How about going back to WW and maybe I can help you trouble shoot it? One difference between Tailor and WW is that Tailor adds a morph to the existing clothing, whereas Wardrobe Wizard becomes a new obj. There are several ways around this issue. First, in WW use the "Convert to Advanced" option, then select "Unwelded Unregrouped Figure." That should have WW only altering the shape of the clothing and nothing more. If you want to the new shape to be a morph target, then just zero and export each group as an obj. Load the original clothing, then select each group and load morph target (the objs you exported), set it 1.000 on the dial. Once all of the WW created morph targets are loaded and set to 1.000, create a full body morph. Wala! ^^ bB
Although if that doesn't work, then I don't know.
To tell you the truth, I don't use the Tailor much myself, as it tends to cause undesirable wrinkles in the clothing, so maybe if nothing else works you could try contacting the creator and see if he'll help.
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If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
Quote - Acadia, try loading in either V3 or M3, and instead of trying to access the morphs through the Body selection, do so through the Groups selection.
That's exactly how the wizard tells you to access the morphs, and that's how I did it in the screenshot I posted initially. Your results are the same as mine... no morphs showing, only JCM bend stuff, no actual morphs to make the arms heavy or thin or muscular etc.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - Oh don't give up! I don't think it's system error, but I don't know for sure. The version of Tailor I have is also the older one. I'm on a Mac and ran Tailor using Virtual PC, but since Wardrobe Wizard came out I haven't used Tailor. How about going back to WW and maybe I can help you trouble shoot it? One difference between Tailor and WW is that Tailor adds a morph to the existing clothing, whereas Wardrobe Wizard becomes a new obj. There are several ways around this issue. First, in WW use the "Convert to Advanced" option, then select "Unwelded Unregrouped Figure." That should have WW only altering the shape of the clothing and nothing more. If you want to the new shape to be a morph target, then just zero and export each group as an obj. Load the original clothing, then select each group and load morph target (the objs you exported), set it 1.000 on the dial. Once all of the WW created morph targets are loaded and set to 1.000, create a full body morph. Wala! ^^ bB
I gave up on the Tailor and uninstalled it after making my last post.
I ended up fixing my problem using Wardrobe Wizard and a combination of inflate all and inflate Z for the collar, shoulder and forearm, and then luckily the jacket covered the figure's collar and i was able to make those parts invisible.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - First, in WW use the "Convert to Advanced" option, then select "Unwelded Unregrouped Figure." That should have WW only altering the shape of the clothing and nothing more. If you want to the new shape to be a morph target, then just zero and export each group as an obj. Load the original clothing, then select each group and load morph target (the objs you exported), set it 1.000 on the dial. Once all of the WW created morph targets are loaded and set to 1.000, create a full body morph. Wala! ^^ bB
Hmm, I've never used that part of WW. All I use is the buttons to zero figure and remove IK, convert from, convert to, and smooth or inflate/deflate. Have never used any of the others. I'll have a look at that advanced option.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - I've tried just importing the plain base figure (see screenshot) but there aren't any morphs to pick from.
I was going to answer this earlier, but I forgot to check with my installation when I got home, and Mrs. Bob wanted the computer, and... Oh, I'm just too late. Sorry. :( This may be really obvious, and I may be missing something, but the base figure doesn't have any morphs, other than JCMs and the expression morphs in the head. You need to inject the morphs you're going to use, then save the figure to your characters menu and use that in the Tailor.
Quote - but the base figure doesn't have any morphs, other than JCMs and the expression morphs in the head. You need to inject the morphs you're going to use, then save the figure to your characters menu and use that in the Tailor.
I tried that too, but got some error and my figure wouldn't import. The only figure I could get to import was the bare base figure that didn't have any morphs injected.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I even tried with Poser 5 and still got the same results. Before I got WW I used Tailor a few times for V3 and there were morphs right where the Tailor wizard said to look for them. Why it's different this time around, I don't know. Maybe it's the SAE version of V3? I don't know. But it's also the same with M3 too. shrugs
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
There are a bunch of cool options in WW. Use the Advanced mode when you want to convert clothing without loosing any morph targets. This works very well when you are doing a Tailor-like conversion with clothing from the default figure to a morphed figure. You don't need to weld and regroup if it's just a morphed character of the default version the clothing was made more.
Over at PhilC's there are a bunch of WW tutorials, or you can browse the WW yahoo list archive for good tips and tricks. ^^
bB
I thought EnglishBob had it there. I'm working in The Tailor 1.61 now with a highly morphed A3. She's saved to the characters library without clothing or props attached and imports with no problem into Tailor.
I love WW, but in this case I only want to install a few specific morphs into clothing that was made for Aiko (clothing made for a different character won't work in Tailor). The Tailor lets me do this with excellent results. By installing only the morphs I need individually the original mesh undergoes minimal distortion and of course I can adjust things as needed for a perfect fit.
Trying to install a large number of FBM's as a single morph in Tailor (morphs selected are like one body morph) is where I've had problems. Things often don't look right, and WW seems the better choice in those situations.
Ok, I refuse to let a bunch of code beat me, so I tried again after installing Poser 5 again, and this time I managed to get it to work!!! Yayyyyy for meeee!!!
What I did differently this time around was that after I injected the morphs, I saved the figure to a new folder in the character library, but I named the file the same as the original base figure for M3 and V3. After I did this I was able to load the figure into The Tailor and have the morphs show up. What I had been doing was loading the morphs and saving the file back to the same folder as the original .cr2 file but adding "_Mophs" after the name. When I did that I couldn't load the figure at all.
I've added the morphs I wanted to the arms.
I do have another question. Is there any way for these morphs that I've added to show up individually instead of being grouped as one morph under one dial? Having them lumped together doesn't give very good results... it's too "general".
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Good work!
It's easy to create individual morphs, each with their own dial.
Choose one morph to transfer and select Create Morphs>Create morphs in the dress. This is the only choice other than the default "Morphs selected are like one body morph". I should add that I'm using version 1.61, but I would think it's the same in 1.5. The clothing item will be analyzed and upon completion you will see that the new morph has been given the same name as the original. Save the item with this name (convenient) or as you wish, and then proceed to the next morph. Just remember to have only one morph checked at a time. Tailor will need to analyze the clothing item again for each new morph. You can easily check the results in Poser as you go.
I usually begin by first adjusting the clothing item with whatever appropriate morphs are available in Poser first, and then set it up the same way in Tailor by selecting those morphs and typing in the determined value. At that point it's usual obvious what's missing. Hopefully it's only a matter of adding a couple of morphs to fix some nagging problem like "Hip Bones" that can't be fixed easily with anything but the right morph.
The Tailor will only work with clothing made for the figure you are morphing from, but where applicable it can really help, especially for finer items which may give WW problems.
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Anyway, I need to add just a few morphs to the left and right collars, shoulders, and forearm. However, I can't see the morphs!!!
I've tried just importing the plain base figure (see screenshot) but there aren't any morphs to pick from.
I also tried injecting the body morphs into M3 and saving the new figure to the character library and trying to import that .cr2 file. Only I get some error and I can't import the base with the injected morphs in it.
Suggestions? Ideas? Tips?
"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi