Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)
Nice tip and clever idea.
Have you also checked out bagginsbill's MatMatic scripting utility ? it handles a lot more nodes and you don't need to spend ages on manually doing it inside Materials Room - just tweak the script in a text editor, then run it as a python inside of Poser. But not recommended for folk who freeze up when they see lots of math.
cheers
Eternal Hobbyist
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mmmmhhh. I know MatMatic - but it can't do things like that because it would have to make a transmap of a character. And if you use the settings I've shown here you can easily transform the two textures by simply setting the transmap to a higher or lower value...
I've made a "quick and dirty" - render:
http://www.renderotica.com/modules/My_eGallery/gallery/General/ARCH200610012257031.jpg
(don't know if that link works that way in this forum ;-)
A.
I've done bits and pieces on using Materials Room stuff for various effects, including furry skin textures. For this sort of radial effect, look at the Tiles node. You can get round or elliptical tiles, and you might be able to do something with thick mortar, large scale, and the offset inputs. There's also a softness control. Yes, it's possible to draw a circle with math nodes, but this Tiles node method can be a lot simpler to adjust. The softness you would get at the boundary is very smooth. It might look better if you add some low-level noise. A Clamp node would then clip the output to the 0-1 range that's needed to control a blender or transparency or whatever. In this case, with the way V3 is mapped, a more elliptical pattern would be better, which would stop the wrap reaching so far around Vicky's back. It can help a lot having a texture, not connected to anything, as a positioning reference in the Materials Room.
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What you said about Matmatic being unable to do it is not true. First of all, Matmatic is a way of making nodes. Anything you can make with nodes, you can make with Matmatic nodes. It's just a different way of setting the nodes up.
Matmatic is perfectly capable of using hand-made transmaps as you have used.
However, I found it perhaps even easier to use the ellipse equation in Matmatic so that I could easily tweak the position and fade-in of the transmap.
Here is my version on Jessi. I used a different technique for the fur than you did, but the idea of using the elliptical transmap to drive it is the same as you suggested.
Here is the script:
def FurrySkinbyARCHITECT(clrfile, cx, cy, mx, my, R, scale):
skincolor = ImageMap(clrfile)
x = mx * (U - cx)
y = my *(V - cy)
r = sqrt(x * x + y * y)
bf = Clamp(20 * (r - R))
furcolor = Spots(Color(1, .95, .9), ORANGE * .5, scale, Global_Coordinates = 1)
color = Blend(skincolor, furcolor, bf)
s = Surface(color, 1, 1, .2, .5)
s.Displacement = .3 * Bias(Noise(max = bf), .3)
return s
bodyfile = ":Runtime:Textures:Poser 6 Textures:Jessi:Jessi_Body.jpg"
headfile = ":Runtime:Textures:Poser 6 Textures:Jessi:Jessi_Face_Color.jpg"
outputs += [
"Body", FurrySkinbyARCHITECT(bodyfile, .5, .6, 1.3, 1.1, .18, 2),
"Head", FurrySkinbyARCHITECT(headfile, .5, .4, 1.5, 1.0, .3, 2)
]
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
def FurrySkinbyARCHITECT(clrfile, cx, cy, mx, my, R, scale):
skincolor = ImageMap(clrfile)
x = mx * (U - cx)
y = my *(V - cy)
r = sqrt(x * x + y * y)
bf = Clamp(40 * (r - R))
furcolor = Blend(BLACK, ORANGE * .4, Wood1(50.0/scale, -2, 2))
color = Blend(Blend(skincolor, furcolor, .33), furcolor, bf)
s = Surface(color, 1, 1, .2, .5)
s.Displacement = .45 * Bias(Noise(max = bf), .3)
return s
bodyfile = ":Runtime:Textures:Poser 6 Textures:Jessi:Jessi_Body.jpg"
headfile = ":Runtime:Textures:Poser 6 Textures:Jessi:Jessi_Face_Color.jpg"
outputs += [
"Body", FurrySkinbyARCHITECT(bodyfile, .5, .6, 1.3, 1.1, .18, 2),
"Head", FurrySkinbyARCHITECT(headfile, .5, .4, 1.5, 1.0, .29, 5)
]
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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A.
1st picture = result