Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
@nwm:
Glad GIRL 3 decoded fine on aa Mac, too.
About the scaling morphs, could it be the same problem spudgirl had a couple of posts ago ?:
@spudgrl :
Did you follow the additional instructions I gave in my post at the very bottom of page 1 of this thread ?
Without opening a pose file first in MorphManager, you can´t transfer the FBM-channels from AIKO 3 to GIRL 3.
If still no luck, please try the alternative way I described in the very first post on page 2 of this thread.
It explains how to create your own GIRL 3.cr2 from your existing AIKO 3. cr2, so you don´t have to transfer any bodymorphs or FBM´s, so there is nothing that can go wrong during the transfer.
stahlratte
The Girl 3 on a Mac:
Thank you, Stahlratte for the fast response. Unfortunately I could not get it to work properly with transferring morphs in Maconstructor, but the other method worked a lot better:
Required:
RTE Java
http://www.geocities.com/RTEJava/alpha/
Poser Maconstructor (runs in Classic mode only)
http://www.soft-rabbit.de/pages/frame_downloads.html
You can now delete AIKOGIRL 2.rte and AIKOGIRL 1.rte
with this line:
Runtime:libraries:character:DAZ Aiko 3:AIKOGIRL.obj
(Do it twice!)
Rename the file into GIRL 3 full.cr2 and safe to your figure library.
Right: -0.019 0.633 0.011
Left: 0.019 0.633 0.011
What an amazing figure. I just recently purchsed the girl. While I can work with the face fairly well, the body is harder. I would appreciate receiving a link at well. I am new to quite a bit of this so learning how to use morph manager will be challenge, but I think I'm up for it. Thank you for the hard work you have done on this. It is truly appreciated.
@**Sheila41au:
Ouch ! That looks painfull.
But I just tested a copy of Girl 3 that I made according to that method, and she took every Unimesh pose (Aiko, V3, Laura, etc) without a problem, so I really don´t have any clue how this could have happened.
Are you sure that the pose itself is ok ?
(Does it maybe include morph channels ?)
Does the pose work with standard AIKO 3 ?
Can you pose the head correctly by hand ?
Does the head snap back in place when you zero all joints with joint editor ?
Maybe you accidently deleted a bracket when editing the two object references ?
Or did something go wrong when you adjusted the joint parameters for the eyes ?
If your AIKO 3 can take that pose, then a GIRL 3 that you created by modifying the AIKO 3.cr2 MUST take the same pose, too.
So unfortunately the only suggestion I have right now is to try converting the AIKO 3.cr2 again, or use the included GIRL 3.cr2 and go the morphmanager route to add the morphs.
stahlratte
**
I loved the Girl when she first came out, but really love Aiko as well, and ended up using Aiko almost exclusively. I'd love to try your Girl3 if I could. Really excellent idea, love the renders I've seen with her.
Thanks!
She looks gorgeous...cute yet with Aikos body she actually the possibility of being actually used now :). Is there any way I can get the link so that I can dust the poor Girl off and install her into my runtime and actually use her this time around?
I'm a genetically enhanced blonde...what's your excuse? ~Eshal~
Thank you, stahlratte. That's very generous of you.
I still can't seem to get Aiko's FBM to transfer. I followed your instructions on page 1 as well as Little Dragon's instructions and illustration, but still nada. I can get all the individual morphs transferred over, but even though I can see the morphs in the Aiko 3 cr2, if I right click on copy all or copy morph targets, nothing actually transfers over to the GIRL 3 cr2. I tried to do the hack on page 2, but couldn't get my text file cr2 to save as a Poser cr2. Even had another cup of coffee.
If anyone has some hints, they'd be most welcome.
Another question; did anyone get the following error after transferring morphs:
"Cannot open resource file runtimelibrariescharacterDAZ Aiko 3AIKOGIRL 2.obj" ?
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