Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
@nwm:
Glad GIRL 3 decoded fine on aa Mac, too.
About the scaling morphs, could it be the same problem spudgirl had a couple of posts ago ?:
@spudgrl :
Did you follow the additional instructions I gave in my post at the very bottom of page 1 of this thread ?
Without opening a pose file first in MorphManager, you can´t transfer the FBM-channels from AIKO 3 to GIRL 3.
If still no luck, please try the alternative way I described in the very first post on page 2 of this thread.
It explains how to create your own GIRL 3.cr2 from your existing AIKO 3. cr2, so you don´t have to transfer any bodymorphs or FBM´s, so there is nothing that can go wrong during the transfer.
stahlratte
The Girl 3 on a Mac:
Thank you, Stahlratte for the fast response. Unfortunately I could not get it to work properly with transferring morphs in Maconstructor, but the other method worked a lot better:
Required:
RTE Java
http://www.geocities.com/RTEJava/alpha/
Poser Maconstructor (runs in Classic mode only)
http://www.soft-rabbit.de/pages/frame_downloads.html
You can now delete AIKOGIRL 2.rte and AIKOGIRL 1.rte
with this line:
Runtime:libraries:character:DAZ Aiko 3:AIKOGIRL.obj
(Do it twice!)
Rename the file into GIRL 3 full.cr2 and safe to your figure library.
Right: -0.019 0.633 0.011
Left: 0.019 0.633 0.011
What an amazing figure. I just recently purchsed the girl. While I can work with the face fairly well, the body is harder. I would appreciate receiving a link at well. I am new to quite a bit of this so learning how to use morph manager will be challenge, but I think I'm up for it. Thank you for the hard work you have done on this. It is truly appreciated.
@**Sheila41au:
Ouch ! That looks painfull.
But I just tested a copy of Girl 3 that I made according to that method, and she took every Unimesh pose (Aiko, V3, Laura, etc) without a problem, so I really don´t have any clue how this could have happened.
Are you sure that the pose itself is ok ?
(Does it maybe include morph channels ?)
Does the pose work with standard AIKO 3 ?
Can you pose the head correctly by hand ?
Does the head snap back in place when you zero all joints with joint editor ?
Maybe you accidently deleted a bracket when editing the two object references ?
Or did something go wrong when you adjusted the joint parameters for the eyes ?
If your AIKO 3 can take that pose, then a GIRL 3 that you created by modifying the AIKO 3.cr2 MUST take the same pose, too.
So unfortunately the only suggestion I have right now is to try converting the AIKO 3.cr2 again, or use the included GIRL 3.cr2 and go the morphmanager route to add the morphs.
stahlratte
**
I loved the Girl when she first came out, but really love Aiko as well, and ended up using Aiko almost exclusively. I'd love to try your Girl3 if I could. Really excellent idea, love the renders I've seen with her.
Thanks!
She looks gorgeous...cute yet with Aikos body she actually the possibility of being actually used now :). Is there any way I can get the link so that I can dust the poor Girl off and install her into my runtime and actually use her this time around?
I'm a genetically enhanced blonde...what's your excuse? ~Eshal~
Thank you, stahlratte. That's very generous of you.
I still can't seem to get Aiko's FBM to transfer. I followed your instructions on page 1 as well as Little Dragon's instructions and illustration, but still nada. I can get all the individual morphs transferred over, but even though I can see the morphs in the Aiko 3 cr2, if I right click on copy all or copy morph targets, nothing actually transfers over to the GIRL 3 cr2. I tried to do the hack on page 2, but couldn't get my text file cr2 to save as a Poser cr2. Even had another cup of coffee.
If anyone has some hints, they'd be most welcome.
Another question; did anyone get the following error after transferring morphs:
"Cannot open resource file runtimelibrariescharacterDAZ Aiko 3AIKOGIRL 2.obj" ?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.