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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Freaky Y Rotate what did I do??????


beos53 ( ) posted Mon, 16 October 2006 at 9:43 PM · edited Mon, 10 February 2025 at 4:02 PM

file_356896.jpg

For some reason I am getting this weird Y rotate The body and the clothes are figures, the hair is a prop When I try to turn the figure using the dials instead of turning to her side this happens I hope I made myself clear, because I am totally frustrated See below for no turn of the Y rotate dial and for a 90 degree and 180 degree Anyone seen this? I tried to do a search, but didn't really know what to search for

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


Acadia ( ) posted Mon, 16 October 2006 at 9:47 PM

Go to Edit and Restore  and "Camera".  It will restore you Main Camera to it's default state. Hopefully that helps.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kuroyume0161 ( ) posted Mon, 16 October 2006 at 11:11 PM

What figure is it?  It is possible that the Joint Parameter setup for the BODY has such an 'orientation' that this is the proper Y rotation.  Poser doesn't rotate stuff about the world coordinate system - it rotates them about their joints' coordinate systems - including the figure (BODY).  There are other things that could affect this as well (you'll have to talk to VK for an indepth explanation of how channels can change the coordinate system for rotation/scale/translation).

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


BeyondVR ( ) posted Tue, 17 October 2006 at 12:01 AM

Y rotations often get wacky after a figure is repositioned and posed, but not sure why yours is doing that.  In either case, there is a quick and dirty fix.  Load a ball prop and place it in the middle of the hip, using translations only, no rotations.  Select the human figure and go to Figure--Set figure parent, and make the ball the parent of the figure.  The ball will rotate normally, and the figure will follow.  Make the ball invisible, of course.

John


beos53 ( ) posted Tue, 17 October 2006 at 2:07 AM

I thank everyone for their comments. I found the problem, though I don't know how it happened.
In the joint editor, on the alignment the xrot was set to 40, I changed it to 0 and everything worked fine then. I don't know how or why, just that Y rotation works now.

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


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