Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
I've noticed before that compressed images, like a .jpg, were still being stored at uncompressed file size by Bryce. So I got in the habit of just using .bmps
Has this changed?
Would it be worthwhile to reformat images that don't need all that much precision to .jpg format in the future?
Friends don't let friends use booleans.
135Mb to 35Mb? Dang....B6 has to be storing meshes smaller too? I'll check that out.
B6 is still storing .jpg's uncompressed, but like the .bmp test it is storing them somewhat smaller than before.
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Just tried a test with using image textures. We all know how our scenefile sizes bloat up when using image textures.
I took a 2048 x 2048 .bmp of some bricks which weighed in at 12.0Mb, applied it to a sphere, and saved the scene, the file size I got for Bryce 4.0, 5.0, and 5.5 were all basically the same, 15.9Mb
With Bryce 6 the saved scenefile size was 12.3Mb
Nice.
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"I want to be what I was when I wanted to be what I am now"