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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)
...Thanks Agiel for the examples!... still wondering- can you SAVE Poser materials for use in Vue?
...I would THINK so- as you can save the scene, etc.. but wondering if you save P6 materials, can they be opened in the V6 material editor and edited as Procedural Mats? (And not just be converted into bitmaps- this is how Bryce 6 is exporting it's Boolean models- into bitmapped materials...)
No... the only thing you can edit from the Vue material editor is the amplitude of displacement maps.
You have to edit your materials in Poser, just like you have to edit dynamic hair or clothing in Poser.
Vue relies of Poser to interpret Poser materials. It cannot handle them by itself.
I don't know if this V6inf demo pic is Dave Burdick's skin shader or not- but this is what I'm hoping to see for Poser 6 imports...
It wouldn't make much sense to have both bump and displacement on the same material. Bump is a way to fake displacement anyway.
Nice prism by the way :)
Yes, the image that was done by Frederic on E-On's site did in fact use the new SkinVue6. Here are some other images rendered in Vue6 with SkinVue6:
http://www.SkinVue.net/Gallery6.htm
BOOKMARK... this thread is so exciting to observe!!! I am going to be patient for the full MAILED version of Vue 6i...at least that is what I am TRYING to do... wait until the dust settles and then get the FULL "final" first version and not have to sweat the downloads... :)
Life Requires Assembly and we all know how THAT goes!
...Thanks for all the great looking samples, Dave!
I really think Vue 6 is going to be a terrific Poser rendering software. It was already really good previously, especially for outdoor scenes, but all these newer render engine tweaks like SSS really add those subtle skintone effects that suggest realistic skintone under interior studio lighting conditions...
The implimentation of HDR in Poser 7, so far, is surprisingly weak- from what I expected. Especially when you start looking at MODO renders, which are truely Mind-Blowing. Vue 6 Inf in the hands of a VERY TALENTED lighting artist would appear to be much closer to the MODO type of renders that blow people away!
Yes, Vue 6i Spectral illumination is such a good simulation of real light that it will refract white light with a glass material prism (and do excellent caustics). Vue calls that refraction 'Dispersion'. In fact, i want to try to make a simple refracting telescope that actually works in Vue 6i, if possible:
Veritas,
SSS as it's currently implemented in Vue6 only works for thick, homogeneous objects (like Agiel's cool Dragon and Snake renders). As E-on has publicly stated, they are working on a solution to handle thin skinned objects (e.g. Poser Figures). The images I was showing use a technique I developed that is often called "Fake" or "Faux" SSS. Instead of using the new Vue6 transluceny channel, Fake SSS relies on adjusting the diffuse color and luminosity channel via a luminosity map. I created a small explanation of this on the C3D forum (which is down now I believe). The net of it is that Fake SSS can produce some very high quality results and is much faster than real SSS. When E-on delivers the new thin SSS cabability, I plan on adding this into SkinVue as well.
Ok here are more Vue + SKinVue images : http://renderfred.free.fr/v6i_skinvue.html
and other V6I renders : http://renderfred.free.fr/v6i_gallery.html
and a hot animation (Digital beauties) : http://renderfred.free.fr/animations.html
Attached Link: Sacada Gallery
Here is what you can do with displacement texturing and hypertextures. The colored one up front is a hypertexture. Most others are displacement textures.I have other images in my gallery at the above link.
We all want something beautiful
Man, I wish I was beautiful
When everybody loves me, I will never be lonely
Counting Crows
There are two things I would like to see if somebody with it wouldn't mind testing.
1)Take an old scene and render it in an older vue program and v6. How do the render times differ?
If anybody has time to try this, it would be great. :)
Thanks!
attileus - This is a pre-release. There are still bugs in the software. There is even a 'known issues' page on the Vue 6 site to track issues that should be fixes by the time the final release comes out.
Even then, as with any software, there will still be bugs and limitations.
I have been working with computers for a little more than 20 years now and I have yet to see a software free of bugs :)
Thank you :) I am glad the image is appreciated :) I like it too.
Unfortunately, Not only does it crash, but it is slower than mud while working in it, compared to Vue 5, and quite sluggish on responsiveness, and the viewports do not refresh, or half the time even show the scene well enough to tell what is going on. I have been hesitant to mention all this, since everyone else seems happy as can be, but this software is only half baked so to speak, and needs a little longer in the oven.
Before saying my machine is the issue, I am on an Alienware custom build 3D workstation, Windows XP Pro, Pentium 4, 3.6 ghz, with 2 gigs of Ram, and an NVidia GeForce video card with 256 megs VRam. I am able to run Vue 5, 3ds Max 8, and Poser 6 without issues. Bue Vue 6 is giving my machine fits.
We all want something beautiful
Man, I wish I was beautiful
When everybody loves me, I will never be lonely
Counting Crows
I have an important question. If you make a "bad" (rough lowpoly terrain) and then apply a rock/mountain displacement mapping texture then will it improve your original terrain mesh to the better? It would be interesting to check this particular problem out and see the difference! :-)
Can't wait for the demo!!!! :-D
The ecosystem items keep disappearing. Everytime I add an imported object to the scene, or even a solidgrowth type tree, all the items in the ecosystem that had been scattered in the scene disappear. This keeps happening, and I am not sure what is causing it.
We all want something beautiful
Man, I wish I was beautiful
When everybody loves me, I will never be lonely
Counting Crows
Louquet: Fantastic work Frederic!
Sacada: Wow! Scott : Great scenes in your gallery & excellent displacement examples!
Rebel3D: A first Vue render? Wish my first had been this good. And a very nice job with the difficult lighting situation of rear low sunlighting.
Dave: SkinVue6 has made it impossible for me to put off learning and using SkinVue any longer, lol. Next Poser humans i do must have it.
Pre-release crashes:
I think e-on made the right choice by pre-releasing Vue 6i rather than make everyone wait (another month?, 2 months?, 3?). You get your hands on the product sooner, e-on gets more feedback and thus more bugs get whacked faster. But you're going to have to expect crashes in any pre-release product.
And if you don't report such problems to e-on's tech support, they may not get fixed, or may not get the priority they deserve. So, i hope everyone will treat this as a public beta or beta phase 2 or gamma or whatever you want to call the next step after a private beta - and participate in finding and fixing those bugs.
Really, customers can choose 2 paths (not accusing anyone here):
From observing past forums, it seems to me inevitable that some people will enjoy putting the product down more than they enjoy using it. While i have nothing against honest negative feedback, and do plenty myself, it would be a shame to miss this opportunity to participate in improving the product for your benefit and everyone elses.
Hmmm.... seem to have gotten up on a soapbox here.... (steps down)...
Hi JC, to be fair to you, let me clarify :) It was my first Vue 6 render in the pre-release version. It was my 3rd scene altogether in Vue 5 and Vue 6. I have been fiddling around now with Vue for a week I guess since I started. BUT.... I am not a real newbie since I do Poser stuff, and 3dsMax stuff, etc, and have worked in the gaming industry and 3d industry for years. So for me, I know what I want to do, just gotta locate where they hid the button to do it ;p
I am so glad you like the render though, and do not think less of me for being only technically a newbie, not really a newbie :) I am also new to Rosity too. Was around a bit years and years ago, but drifted away elsesite for a few years.
We all want something beautiful
Man, I wish I was beautiful
When everybody loves me, I will never be lonely
Counting Crows
Can you apply displacement to a terrain material (rather than to the .vob objects used in an EcoSystem)? Have to try that.
Odd problem with your EcoSystem Rebel3D. Did you add you items by painting them or by using the Material Editor and populating/repopulating? Do you mean the items disappear from the Material Editor objects list, or from the scene? Anyone else experiencing this?
Thanks for the clarification, Rebel3D - honesty is always appreciated.
I'm thinking that bug discussions might be better done by starting another thread - if we start discussing bugs here, we'll get way off-topic for this thread. Could you start another thread for pre-release bug discussions?
all looking good - however, a couple of questions - how does Poser dynamic hair look? Same as before, or better? And does anyone have any experience of self-shadowing? And while I'm making a nuisance of myself, can ambient occlusion be applied on an object-only basis, or is it only global?
Feedback very much appreciated :-))))
(pretty please! - lol!)
Rob
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2671504
Here... use the attached link to discuss issues and keep this thread to show renders of Vue 6 features only :)TH:
Ambient Occlusion is a 'Lighting Model' (found on the 'Lighting' tab of the Atmosphere Editor), just like GI and GR. So i guess you'd say it's global (not per-object or per-material).
Could you define "self-shadowing"? Any material (in Material Editor) can cast shadows or not and receive shadows or not, or be rendered as a shadow only. If you set a material to receive shadows, this includes from itself (no way i know to disable self shadows only).
The main thing i noticed in V6 for shadows is the cool shadow softness and custom shadow softness features in the Light & Shadow Editor. These are really good for getting rid of artifacts ("grain") from the complex process of calculating smooth shadow edges - and with fast rendering too. No need for Object Antialiasing or Texture Antialiasing for soft shadows now (but you may still need OAA or TAA for other reasons).
Attached Link: art.sacada.net
Here is an example of displacement mapping over a low poly terrain. I pushed the initial terrain down to 64x64 and then added a texture. Next I displaced it and then exaggerated the displacement up to 3.Attached Link: Displacement Texture Tutorial in Vue 6
Displacements can be very easy. For this one I just checked the "Displacement" checkbox and left all as defaults. Generally the bump map that you would use would be the same as the displacement. The bump "Depth" is used for the displacement depth.Follow the link above to a simple tutorial that I have written about it. It is already out of date as there is a new control for displacement, but it gives you most of what you would need to know.
Sacada.
I looked at your displacement tutorial and it is very cool. I am wondering if you can do a test for me. In your tutorial, you turn a sphere into a bumpy sphere. Well to me, that final sphere looked like a planet and was quite a cool way to make distant planets! However I was wondering if you can do planets with water that way.
So could you test this idea: Take two spheres and place in the exact same spot. One sphere would be like the one in your tutorial with that same displacement mapping material. The second one will be slightly smaller and have a water material(no displacement mapping on it). So if I understand how displacement works, this should create a world where all the displaced sections will be filled in by the water sphere. Should make a cool looking water planet. Heck you could make an awesome Earth if you had the right maps. :)
Thanks. I would do this myself, but can't afford to buy v6 yet. :)
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Thanks agiel for posting those screen grabs. It's really cool to see how the shader technology does appear to be coming through into Vue. I can't wait to give this a go myself but will have to wait until I get a successful download.
I dare you, while there is still time, to have a magnificent obsession. --William Danforth