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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Show us your early Vue 6 renders!


dlk30341 ( ) posted Fri, 03 November 2006 at 5:39 PM · edited Fri, 03 November 2006 at 5:41 PM

I'm curious, I see all these beautiful cloud renders but I don't see any shadows on the ground/water/terrains cast by the clouds.....Why is  this?  I've seen a render similiar at another website where the sky was covered by clouds but the ground was bright & so was the terrain...no cloud shadows being cast whatsoever. 

Why is this?

 


Eisbaerchen ( ) posted Fri, 03 November 2006 at 5:45 PM

file_358450.jpg

well, I did some stuff with displacement too...hope, you like it :)


sacada ( ) posted Fri, 03 November 2006 at 5:45 PM

Attached Link: Displacement textures Sheet 2

Hi NightVoice. Yes, the Paris image was done that way. The displacement is very small though comparitively. I have one somewhere where it is very exagerated. I also have a whole bunch of image fun like what you asking about. Here is an image of some of them. You will find most of these in the Vue 6 extras CD as part of the original image. ![Displacement textures No.1](http://art.sacada.net/files/displacementmappingAll-002.jpg)


jc ( ) posted Fri, 03 November 2006 at 5:51 PM

Forester: Beautiful scenes - can't wait for the release of your new ship model - looks very cool, especially the sails!

Eisbaerchen: Care to elaborate on exactly which parts you used displacement - i like it a great deal    :o)


NightVoice ( ) posted Fri, 03 November 2006 at 5:53 PM · edited Fri, 03 November 2006 at 5:55 PM

Wow  Sacada, those are amazingly cool! Thank you so very much for sharing them.   When I see these displacements in action my mind soars with so many possibilities! :)

Just had a vision of the future trying to explain to my kids:  "When I was your age we didn't have fandangled displace-ama-call-its.  We had bumpmaps and we loved it! " :)
 


iloco ( ) posted Fri, 03 November 2006 at 6:38 PM

I also want to know why the clouds are not casting shadows.
 A member on my forum posted a pic and it dint have any shadows either. :)

ïÏøçö


sacada ( ) posted Fri, 03 November 2006 at 9:20 PM · edited Fri, 03 November 2006 at 9:20 PM


The above image is with the cloud shadow at 70%.
The below image is with the cloud shadow at 2%
Off


Veritas777 ( ) posted Fri, 03 November 2006 at 9:41 PM

...one notices that the shadows don't apprently line up... is there a way to FOCUS the shadows to project down a finer group of more accurate cloud shadows?

...and I would assume---- turning on cloud shadows increases render times?


norm1153 ( ) posted Fri, 03 November 2006 at 10:10 PM

Re the shadows not lining up -- where is the sun in the pic?  That could affect the alignment.


sacada ( ) posted Fri, 03 November 2006 at 10:29 PM

The shadows do line up. Here is an image taken from above. I have added a couple of spheres and volumetric light so you can see the projection of the sphere objects. The sun is low at 159 degrees pitch (180 degrees is on the horizon).

From this image, you can see the cloud next to the left hand sphere and the shadow of that cloud on the ground also next to the shadow of the sphere.
Cloud shadows from above.


jc ( ) posted Fri, 03 November 2006 at 11:06 PM · edited Fri, 03 November 2006 at 11:08 PM

That's funny Scott - i just made a similar scene for the same reason! But without the cute spheres treatment. It does show the difference when you set cloud detail to 100% (notice all the cloud detail at the edges)


Veritas777 ( ) posted Fri, 03 November 2006 at 11:40 PM

...so I guess then if you wanted nice, relatively focussed cloud shadows, you would put the sun around 12 NOON and you would see lots of dappled-gray cloud shadows all over your terrain?

That would be exciting to see...

Also- what KIND of clouds are these-in the V6i Pantheon of Clouds?  Sky-Plane clouds, Object clouds- etc (whatever they are called by V6)..and do they ALL behave like this- same cloud shadow effect- or does this only work with certain types of clouds, atmospheres, etc...


agiel ( ) posted Fri, 03 November 2006 at 11:47 PM

There are two kinds of new , more realistic, clouds in Vue 6. - cloud layers from a spectral atmosphere - cloud objects Both can only exist in spectral atmospheres. Cloud objects behave like cloud layers, except that they are made from a small group of spheres. They can be individually placed, resized and oriented.


Veritas777 ( ) posted Sat, 04 November 2006 at 12:33 AM

...Thanks, Agiel for that info!


Eisbaerchen ( ) posted Sat, 04 November 2006 at 2:59 AM

@ jc: the ground has displacement-mats and the snake too...maybe the depth of the foreground-mat is not high enough....


Rebel3D ( ) posted Sat, 04 November 2006 at 8:56 AM

file_358488.jpg

I decided to test how well Vue 6 could import and render a Poser figure with no special shaders to assist it during the render. I used Global Ambience for the lighting solution. This is a straight render, with no retouching, of my character A3 Little Sister, dressed up for halloween as a Mermaid ;p (For anyone who is interested in where to obtain her, I sell her at contentparadise.)

All in all, I think the improvement in bringing in Poser characters is about a zillion percent!

I have not tried to keep them Posable yet, but if I understand correctly the import options, it sounds like they can stay posable too if setup right.

We all want something beautiful
Man, I wish I was beautiful
When everybody loves me, I will never be lonely

Counting Crows


dlk30341 ( ) posted Sat, 04 November 2006 at 10:18 AM

Good to see that about the clouds :) Thanks for that :)


tbird10 ( ) posted Sat, 04 November 2006 at 10:56 AM

file_358493.jpg

A first V6I render of a scene I'd set up in V5I but with a spectal atmosphere and some V6I post processing.


Mazak ( ) posted Sat, 04 November 2006 at 12:21 PM

file_358515.jpg

Ok now me...

Some Godrays

Mazak

Google+ Bodo Nittel 


Mazak ( ) posted Sat, 04 November 2006 at 12:21 PM

file_358516.jpg

and dof

Mazak

Google+ Bodo Nittel 


jc ( ) posted Sat, 04 November 2006 at 12:34 PM

Ah! Godrays! Excellent work Mazak! Godrays seem to be difficult to get from scratch, but i think i've figured it out. Will try to do a quick tutorial soon.


lingrif ( ) posted Sat, 04 November 2006 at 12:51 PM

file_358517.jpg

This little guy never looked like this in Vue5.  Being able to use Poser materials really makes a difference

www.lingriffin.com


Mazak ( ) posted Sat, 04 November 2006 at 12:55 PM

Oh cool lingrif, can you please post a picture how it looks without the Poser material?

@jc thx 😄

Mazak

Google+ Bodo Nittel 


tlaloc321 ( ) posted Sat, 04 November 2006 at 1:01 PM

i take back anything i may have implied about not getting my serial number - it was totally my fault for not seeing the invoice page link - anyhow early indications on my system are that this will be used A LOT - I have been in a C4D haze for many months now and did not even install Vue5I on my new computer last week - i think i am back to vue, certainly for ANYTHING outdoors as i cannot seem to make C4D behave outdoors to save my life - thank you to agiel and this forum for all they have provided now and over the years to our efforts and our community


attileus ( ) posted Sat, 04 November 2006 at 1:02 PM

Pretty godrays Mazak; thanks for the demo! :)


lingrif ( ) posted Sat, 04 November 2006 at 1:22 PM

file_358523.jpg

Mazak

This is the bunny imported into Vue without the Poser link (not using Poser materials).  Big difference.

www.lingriffin.com


Mazak ( ) posted Sat, 04 November 2006 at 1:41 PM · edited Sat, 04 November 2006 at 1:43 PM

Wow that is really a surprise, the Poser materials works so good 😄
**
**@attileus thx too 😄

Mazak

Google+ Bodo Nittel 


devans ( ) posted Sat, 04 November 2006 at 1:59 PM

file_358527.jpg

Mmmmm, Godrays.....

Makes the three days of waiting for the download worth it.


<jedi-mind-trick>These aren't the droids you're looking for.</jedi-mind-trick>


tlaloc321 ( ) posted Sat, 04 November 2006 at 2:10 PM

file_358531.jpg

here is my little contribution, i showed my partner a glossy 5 by 7 and she usually goes hmmm, and she went WOW now that looks like a photograph!!!


Veritas777 ( ) posted Sat, 04 November 2006 at 2:44 PM

...Yes those GOD RAYS are cool stuff, reminds me of a best selling poster photograph around 10-15 years ago, which featured some inspirational words about having faith... I can see now that with V6i you could now recreate that poster pretty nicely...!


hclbaumbach ( ) posted Sat, 04 November 2006 at 4:45 PM

Literally 30 minutes into Vue 6 Infinite. Clouds and spectral atmosphere are nice. This render took 3.5 hours (!) on a 1.67GHz G4. The top half of the image took about 80% of the render time. clouds.jpg


sacada ( ) posted Sat, 04 November 2006 at 4:51 PM · edited Sat, 04 November 2006 at 4:55 PM

Attached Link: art.sacada.net

One thing that hasn't been mentioned is that copy/paste is now by instance. You can paste thousands of instances without getting memory problems.

This allows you to do ecopainting type functionality but with complete and simple control.

Here is an example where the police have been copied. No need for an eco-system.
Police Maze
Help Romero find his way through the police lines.


Gareee ( ) posted Sat, 04 November 2006 at 5:01 PM

file_358556.jpg

Stupid question:

If I load a simple terrain, and apply a ecosystem with tree and plants in it, when I render it, shouldn't I see trees and plants?

Here's what I got doing it with the country town ecosystem

Is there an option I missed turning on from default?

Way too many people take way too many things way too seriously.


agiel ( ) posted Sat, 04 November 2006 at 5:04 PM

Did you open the ecosystem material and click on 'populate' ?


Gareee ( ) posted Sat, 04 November 2006 at 5:20 PM · edited Sat, 04 November 2006 at 5:25 PM

No, I just applied the ecosystem as a material.

 From reading the manula, it says when you apply n ecosystem material it will automatically populate the object.

I am still getting the prv open error popup, with the option to hunt for it. The requester that opens only allows you to see image type files, not the prv file its actually looking for.

A reinstall of vu6 didn;t change things at all... it keeps looking for those plant prv files in the environment folder.

Way too many people take way too many things way too seriously.


Trelawney ( ) posted Sat, 04 November 2006 at 5:49 PM

Dynamic Teddy Hair! >8o)

V6 Teddy Hair


attileus ( ) posted Sat, 04 November 2006 at 5:54 PM

hclbaumbach@ amazing cloudscape there! :-)


Trelawney ( ) posted Sat, 04 November 2006 at 5:54 PM

And a fun caustics test:

All That Glitters...

8op


dlk30341 ( ) posted Sat, 04 November 2006 at 6:00 PM · edited Sat, 04 November 2006 at 6:02 PM

Outstanding work Trelawney! The dynamic hair & those gemstones are superb :thumbupboth:

Did that dynamic hair come out of Poser?

Very cool Sacada - that is a very useful feature :)

 


Trelawney ( ) posted Sat, 04 November 2006 at 6:02 PM

Dynamic cloth import  works well too:

Welsh Flag

A bit esoteric - just trying out multiple dynamic cloth imports, mixed P6 and V6 shaders, function editor testing foamy water, breeze and alpha compositing features.

(Rendered @ Final Quality and compressed with DivX)


dlk30341 ( ) posted Sat, 04 November 2006 at 6:05 PM · edited Sat, 04 November 2006 at 6:05 PM

Another excellant animation :)


hclbaumbach ( ) posted Sat, 04 November 2006 at 6:06 PM

Attached Link: Cloud Scene

> Quote - hclbaumbach@ amazing cloudscape there! :-)

Thanks. I labored for hours in the hot sun, painting each stroke with a single horse hair. :) Vue 6 makes it pretty darn easy. Here's the scene.


Mazak ( ) posted Sat, 04 November 2006 at 6:07 PM

Trelawney that's Amazing!! :woot:

Mazak

Google+ Bodo Nittel 


Trelawney ( ) posted Sat, 04 November 2006 at 6:08 PM · edited Sat, 04 November 2006 at 6:12 PM

Thanks Debby & Mazak!

Yes that was Poser imported hair - so much nicer than V5 but the hair is self-shadowed so V6 strand hair looks more solid when imported than the way Poser does it, so you may have to tweak to compensate a little.

Originally I used the Poser shader but I found a neat trick that if I used a more transparent material, the hair looked 'softer'.

This may make you chuckle - I used the "Milk" material to get this effect - and I think it looks nicer (and more cuddly) than the original Poser render.

I knew milk was meant to be good for you - but this is even better! >8op

Re-working some old V5I scenes can really add life to them too:

Enigmatic


dlk30341 ( ) posted Sat, 04 November 2006 at 6:17 PM · edited Sat, 04 November 2006 at 6:18 PM

The milk effect :blink: :lol: very creative to even think of that :) From what I'm seeing the lighting in V6I is vastly improved - very realistic - which is a good thing  of course :)


Mazak ( ) posted Sat, 04 November 2006 at 6:19 PM

In my opinion it was the right decision by e-on to pre-release Vue6. More people can explore more crazy things, with this excellent piece of software.

Good Night!

Mazak

Google+ Bodo Nittel 


Gareee ( ) posted Sat, 04 November 2006 at 6:29 PM

Agiel:Manual propagating worked fine.

I'm still getting those weird pvr errors, but I'm getting better results now. Thanks!

Those new render examples are killer guys! I'm not having such good luck importing a poser matierial as you are though.

 

 

Way too many people take way too many things way too seriously.


Rebel3D ( ) posted Sat, 04 November 2006 at 7:06 PM

Garee I just used the default settings to import my Poser mermaid and she worked out fine as far as material settings went.

We all want something beautiful
Man, I wish I was beautiful
When everybody loves me, I will never be lonely

Counting Crows


Gareee ( ) posted Sat, 04 November 2006 at 7:14 PM · edited Sat, 04 November 2006 at 7:17 PM

I just read in another thread my installer download was much smaller then someone else's. I'm trying to download again now.

Get THIS! 1st part just downloaded in about 25 seconds! Second part in about the same timeframe!

 BTW, just posted another thread with a bad poser material conversion, using the default settings as well.

 

Way too many people take way too many things way too seriously.


Dennis445 ( ) posted Sat, 04 November 2006 at 7:19 PM

file_358570.jpg

Just a test, This is a great upgrade.


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