Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)
Geralday has one or two but I don't know how they compare to the P2 Lo figures in terms of size. What I've seen sold a lot are "cutouts" - I don't remember the technical name - basically just 2d transmapped images on a plane for this type of application. I think that Dosch among others sells these but you could easily create them in Poser. Other than that, I suppose you could take P3 or P4 figures and run them through a polygon reducer. Whether that would work depends on how close up you need them to be I imagine. I think VizUp will even let you select the area(s) to reduce and IIRC, it retains the UV mapping.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
This is exactly what the user used for comparison, but he wants Poser figures of the same cloth (low-poly, quality textures).
As I mentioned to him (and he agreed quite readily), this seems to be an untapped, potentially lucrative Poser market. Cinema 4D does indeed support FBX (might only be export though), but it also has 'native' Poser support through my interPoser Pro plugin. I'm finding many Arch-Viz people utilizing the plugin in this manner.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I work in the Arch/Viz field and Max dominates that world. So any money making idea would have to take that into account as well as Cinema 4D.
I never used Max's FBX features but others do, so I guess it works.
Easy to Poserize low poly people, but how would you FBX out of Poser? Did I miss a Poser development?
Quote - I work in the Arch/Viz field and Max dominates that world. So any money making idea would have to take that into account as well as Cinema 4D.
I never used Max's FBX features but others do, so I guess it works.
Easy to Poserize low poly people, but how would you FBX out of Poser? Did I miss a Poser development?
Oh no. The axyz design figures have FBX. But I think that Cinema 4D only has FBX export (which would disallow the use of FBX rigs on importing these figures) - the newest version looks to have FBX import for sure.
Max does have GestureMax ('native' Poser import). Here 'native' means active content that can be poses, animated, morphed, etc.
I have been asked several times if I would be porting interPoser Pro to Max, Maya, etc. But it is well beyond my sole ability to replicate the amount of work done just for the Cinema 4D plugin (and much more to do).
You'd have to ask him more about his reasonings here. He did say that he'd post here for more information.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
It's Quidam and I'm currently looking over the specs. What kind of rigged figures does it support? (that is, is it a proprietary format or will it export FBX/Poser/???).
Thanks for the inclination. :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Do you mean that there are export packages for Quidam that will export to Poser CR2 file format (i.e.: rigging)?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Tell me about it! Poser 7, Cinema 4D R10 (twice!), Vue6I, etc. At least Bryce 6 was $6! (yay)
My new iMac set me back $2K and new 5.1 speaker system for my computer about $400 (need this to hear the practice songs over the guitar amp - 100W don't do it, 500W Logitech Z-5500 do do it).
Let me know your findings! I honestly don't have the time to do the indepth research - there be development work that has absolute priority. Even the new Mac is to speed up the development/testing process.
It would be a good solution if Quidam and some third-party/add-on package would create posable/animatable figures for Cinema 4D in this respect.
Your diligence and help is much appreciated, beryld!
Aside: What's your assessment of hockey this season? Do we need more groin kicking (as in the Monday night football game) or just better seasoned players? :D
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
PhilC would be the first place to look for clothes-part-of-the-figure models. And you're talking old stuff; that way of doing things pretty well faded out when P4 came in. But it would fit with architectural visualisation, especially since most of the figures are quite distant and posed rather ordinarily--no big bends. And, as with movies, you can probably do a lot of the detail with textures and bump maps. There are other sylized figures out there--DAZ do a couple, best bought in one of the bundles, I think. Cartoon business people, rather than just simple.
There's also HE and SHE over at Mythos R&D (I am not attempting a shameless plug here...honest) low Poly stand-in models.
(the images on the main page have disapeared today...but all the links do still work)
Crazy alien chick FTW! (yeah....right....)
Realm of Savage - Poser
goodies and so much more!
~~
But do SHE and HE have any clothing? Unless he's doing Arch-Viz of nudist camps ;) they will need to be dressed.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I haven't had a chance yet to finish the base clothing packs, but they are in the works. Should be ready early next month.
Crazy alien chick FTW! (yeah....right....)
Realm of Savage - Poser
goodies and so much more!
~~
he/she: 3700/5000 polygons approx. they look o.k., and I'm guessing they're original models, as trying to decimate any of the poser models does not work very well IMVHO. however, architects may be reluctant to use hairless bikini-clad figures, or figures wearing catsuits. and they don't need an extra 5000-polygon clothing item to put over the nude, genital-free mannikin. what they need are decimated versions of the old p3 characters that were basically clothes, with haired-head and arms sticking out.
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One of my users is looking for very low polygon Poser figures (human) for architectural visualization (Arch-Viz). I take it that the size of the architectural scenes is not condusive to even the low poly Poser 2 Lo figures - but I have asked just in case the user didn't know about them.
It may also be a matter of variation - the Poser 2 Lo figures don't have much of that. :)
Thank you very much for information/links.
Robert
C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.
-- Bjarne Stroustrup
Contact Me | Kuroyume's DevelopmentZone