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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Very low polygon Poser figures?


kuroyume0161 ( ) posted Thu, 09 November 2006 at 9:22 AM · edited Thu, 28 November 2024 at 6:28 PM

One of my users is looking for very low polygon Poser figures (human) for architectural visualization (Arch-Viz).  I take it that the size of the architectural scenes is not condusive to even the low poly Poser 2 Lo figures - but I have asked just in case the user didn't know about them.

It may also be a matter of variation - the Poser 2 Lo figures don't have much of that. :)

Thank you very much for information/links.

Robert

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


lmckenzie ( ) posted Thu, 09 November 2006 at 9:32 AM

Geralday has one or two but I don't know how they compare to the P2 Lo figures in terms of size. What I've seen sold a lot are "cutouts" - I don't remember the technical name - basically just 2d transmapped images on a plane for this type of application. I think that Dosch among others sells these but you could easily create them in Poser. Other than that, I suppose you could take P3 or P4 figures and run them through a polygon reducer. Whether that would work depends on how close up you need them to be I imagine. I think VizUp will even let you select the area(s) to reduce and IIRC, it retains the UV mapping.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


pixelwks ( ) posted Thu, 09 November 2006 at 2:41 PM

Many architects use these:

http://www.axyz-design.com/

they are mostly in Max format and some have bipeds already attached.


kuroyume0161 ( ) posted Thu, 09 November 2006 at 3:13 PM

This is exactly what the user used for comparison, but he wants Poser figures of the same cloth (low-poly, quality textures).

As I mentioned to him (and he agreed quite readily), this seems to be an untapped, potentially lucrative Poser market.  Cinema 4D does indeed support FBX (might only be export though), but it also has 'native' Poser support through my interPoser Pro plugin.  I'm finding many Arch-Viz people utilizing the plugin in this manner.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


pixelwks ( ) posted Thu, 09 November 2006 at 3:48 PM

I work in the Arch/Viz field and Max dominates that world. So any money making idea would have to take that into account as well as Cinema 4D.

I never used Max's FBX features but others do, so I guess it works.

Easy to Poserize low poly people, but how would you FBX out of Poser? Did I miss a Poser development?


stallion ( ) posted Thu, 09 November 2006 at 3:59 PM · edited Thu, 09 November 2006 at 4:03 PM

for $100 you can FBX out of DAZ Studio

You might as well PAY attention, because you can't afford FREE speech


kuroyume0161 ( ) posted Thu, 09 November 2006 at 4:28 PM

Quote - I work in the Arch/Viz field and Max dominates that world. So any money making idea would have to take that into account as well as Cinema 4D.

I never used Max's FBX features but others do, so I guess it works.

Easy to Poserize low poly people, but how would you FBX out of Poser? Did I miss a Poser development?

Oh no.  The axyz design figures have FBX.  But I think that Cinema 4D only has FBX export (which would disallow the use of FBX rigs on importing these figures) - the newest version looks to have FBX import for sure.

Max does have GestureMax ('native' Poser import).  Here 'native' means active content that can be poses, animated, morphed, etc.

I have been asked several times if I would be porting interPoser Pro to Max, Maya, etc.  But it is well beyond my sole ability to replicate the amount of work done just for the Cinema 4D plugin (and much more to do).

You'd have to ask him more about his reasonings here.  He did say that he'd post here for more information.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Tashar59 ( ) posted Thu, 09 November 2006 at 5:28 PM

Isn't that's what Quidim(sp?) for. Creation of low poly rigged figures. For less than the price of 2 figures at the axyz-design you could create all your needs.


kuroyume0161 ( ) posted Thu, 09 November 2006 at 6:13 PM

It's Quidam and I'm currently looking over the specs.  What kind of rigged figures does it support? (that is, is it a proprietary format or will it export FBX/Poser/???).

Thanks for the inclination. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Tashar59 ( ) posted Thu, 09 November 2006 at 6:26 PM

There are export packages for most mainstream apps including Poser for rigging.


kuroyume0161 ( ) posted Thu, 09 November 2006 at 6:50 PM

Do you mean that there are export packages for Quidam that will export to Poser CR2 file format (i.e.: rigging)?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Tashar59 ( ) posted Thu, 09 November 2006 at 6:56 PM · edited Thu, 09 November 2006 at 6:57 PM

It was one of the things that they were bragging about, IIRC.

Edit to say it might be as a figure and not a CR2. It has been a few months when I tried the demo.


Tashar59 ( ) posted Thu, 09 November 2006 at 7:03 PM

file_359058.jpg

Here was a quick test I did with the demo. I am still thinking that this might be a good tool for me to use. But P7 comes first. Shade 9 not to far away and Vue6I tapped me out. getting to be a very expensive final quarter this year.![](http://www.renderosity.com/mod/forumpro/art/emoticons/laugh.gif)


kuroyume0161 ( ) posted Thu, 09 November 2006 at 7:17 PM

Tell me about it!  Poser 7, Cinema 4D R10 (twice!), Vue6I, etc.  At least Bryce 6 was $6! (yay)

My new iMac set me back $2K and new 5.1 speaker system for my computer about $400 (need this to hear the practice songs over the guitar amp - 100W don't do it, 500W Logitech Z-5500 do do it).

Let me know your findings!  I honestly don't have the time to do the indepth research - there be development work that has absolute priority.  Even the new Mac is to speed up the development/testing process.

It would be a good solution if Quidam and some third-party/add-on package would create posable/animatable figures for Cinema 4D in this respect.

Your diligence and help is much appreciated, beryld!

Aside: What's your assessment of hockey this season?  Do we need more groin kicking (as in the Monday night football game) or just better seasoned players? :D

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Little_Dragon ( ) posted Thu, 09 November 2006 at 8:22 PM

PhilC has some low-poly figures for sale.



fuaho ( ) posted Thu, 09 November 2006 at 9:26 PM

what's the link to quidam?? google is somewhat opaque on the subject.


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fuaho ( ) posted Thu, 09 November 2006 at 9:29 PM

Attached Link: http://www.thebest3d.com/nsided/index.html

eventually...

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AntoniaTiger ( ) posted Fri, 10 November 2006 at 6:56 AM

PhilC would be the first place to look for clothes-part-of-the-figure models. And you're talking old stuff; that way of doing things pretty well faded out when P4 came in. But it would fit with architectural visualisation, especially since most of the figures are quite distant and posed rather ordinarily--no big bends. And, as with movies, you can probably do a lot of the detail with textures and bump maps. There are other sylized figures out there--DAZ do a couple, best bought in one of the bundles, I think. Cartoon business people, rather than just simple.


Realmling ( ) posted Fri, 10 November 2006 at 8:39 AM

There's also HE and SHE over at Mythos R&D (I am not attempting a shameless plug here...honest) low Poly stand-in models.

SHE

HE

 

(the images on the main page have disapeared today...but all the links do still work)

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~


kuroyume0161 ( ) posted Fri, 10 November 2006 at 9:58 AM

But do SHE and HE have any clothing?  Unless he's doing Arch-Viz of nudist camps ;) they will need to be dressed.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Realmling ( ) posted Fri, 10 November 2006 at 12:57 PM

I haven't had a chance yet to finish the base clothing packs, but they are in the works. Should be ready early next month.

Crazy alien chick FTW! (yeah....right....)

Realm of Savage - Poser goodies and so much more!


~~


Miss Nancy ( ) posted Fri, 10 November 2006 at 1:07 PM

he/she: 3700/5000 polygons approx. they look o.k., and I'm guessing they're original models, as trying to decimate any of the poser models does not work very well IMVHO. however, architects may be reluctant to use hairless bikini-clad figures, or figures wearing catsuits. and they don't need an extra 5000-polygon clothing item to put over the nude, genital-free mannikin. what they need are decimated versions of the old p3 characters that were basically clothes, with haired-head and arms sticking out.



vilters ( ) posted Fri, 10 November 2006 at 5:15 PM

Use the P4-Lo-Res figures.

Model the clothes into the mesh with anim8or, and adapt the texture to it.

Been there, done that.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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